Exemple #1
0
 protected override void HeartTick(object sender, EventArgs e)
 {
     string key = string.Format("{0}-{1}-{2}", (int)State, (int)Direction, frame.Current);
     if (IsResReady) {
         #region 方案1(资源布局合理,内存占用较少,但性能低)
         //BodyStream = Application.GetResourceStream(resList[Code], new Uri(string.Format("{0}.png", key), UriKind.Relative)).Stream;
         //BodyPosition = frameOffset[key];
         #endregion
         #region 方案2(牺牲内存换高性能,如配合上独立存储效果将非常棒)
         string value = string.Format("{0}/{1}", Code, key);
         if (!bodyList.ContainsKey(value)) {
             BitmapImage bi = new BitmapImage();
             bi.SetSource(Application.GetResourceStream(resList[Code], new Uri(string.Format("{0}.png", key), UriKind.Relative)).Stream);
             Image img = new Image() { Source = bi };
             WriteableBitmap wb = new WriteableBitmap(bi.PixelWidth + frameOffset[key].X, bi.PixelHeight + frameOffset[key].Y);
             wb.Render(img, new TranslateTransform() { X = frameOffset[key].X, Y = frameOffset[key].Y });
             wb.Invalidate();
             bodyList.Add(value, wb);
         }
         BodySource = bodyList[value];
         BodyPosition = new Point2D(0, 0);
         #endregion
         #region 方案3(资源暴露,内存少,下载对象多易导致卡UI以及山所等现象,不过性能较好)
         //BodySource = Global.GetWebImage(string.Format("Sprite/{0}/{1}.png", Code, key));
         //BodyPosition = frameOffset[key];
         #endregion
     } else {
         if (State == States.Casting) { key = string.Format("2-{0}-{1}", (int)Direction, frame.Current); }; //测试用(模型没魔法图)
         BodySource = Global.GetProjectImage(string.Format("Model/Sprite/{0}/{1}.png", ModelCode, key));
         BodyPosition = new Point2D((int)((RealWidth - 150) / 2), (int)(LifeCenterY - 7));
     }
     switch (State) {
         case States.Attack:
             if (frame.Current == frames.AttackEffect) {
                 if (DoAttack != null) { DoAttack(this, e); }
             }
             break;
         case States.Casting:
             if (frame.Current == frames.CastingEffect) {
                 if (DoCasting != null) {
                     //解析具体等级魔法参数
                     XElement args = Global.ResInfos["AnimationInfo"].DescendantsAndSelf("Animations").Elements().Single(X => X.Attribute("Code").Value == magicArgs.Code.ToString()).Element("Levels").Elements().Single(X => X.Attribute("ID").Value == magicArgs.Level.ToString());
                     magicArgs.DamageMin = (int)(args.Attribute("DamageMin"));
                     magicArgs.DamageMax = (int)(args.Attribute("DamageMax"));
                     magicArgs.Radius = (int)(args.Attribute("Radius"));
                     magicArgs.MagicType = (MagicTypes)(int)(args.Attribute("MagicType"));
                     magicArgs.SpecialEffect = (SpecialEffects)(int)(args.Attribute("SpecialEffect"));
                     magicArgs.AdditionalEffect = (AdditionalEffects)(int)(args.Attribute("AdditionalEffect"));
                     magicArgs.Number = (int)(args.Attribute("Number"));
                     DoCasting(this, new DoCastingEventArgs() { MagicArgs = magicArgs });
                 }
                 Stand();
             }
             break;
     }
     frame.Current++;
     if (frame.Current > frame.Total) {
         frame.Current = 0;
         switch (State) {
             case States.Injure:
                 Stand();
                 break;
         }
     }
     //进行攻击侦测
     if (FightDetect != null) { FightDetect(this, e); }
 }
Exemple #2
0
 /// <summary>
 /// 配置文件下载完毕
 /// </summary>
 void infoDownloader_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
 {
     WebClient infoDownloader = sender as WebClient;
     infoDownloader.OpenReadCompleted -= infoDownloader_OpenReadCompleted;
     info = XElement.Load(e.Result);
     //通过LINQ2XML解析配置文件
     XElement xScene = info.DescendantsAndSelf("Scene").Single();
     //加载地图参数
     FullName = xScene.Attribute("FullName").Value;
     Media = xScene.Attribute("Media").Value;
     BodyWidth = (double)xScene.Attribute("MapWidth");
     BodyHeight = (double)xScene.Attribute("MapHeight");
     //解析地形
     Offset = new Point2D((int)xScene.Attribute("OffsetX"), (int)xScene.Attribute("OffsetY"));
     RenderTransform = new TranslateTransform() { X = Offset.X, Y = Offset.Y };
     BodyTransform = new TranslateTransform() { X = -Offset.X, Y = -Offset.Y };
     TerrainGridSize = (int)xScene.Attribute("TerrainGridSize");
     TerrainGradient = (double)xScene.Attribute("TerrainGradient");
     TerrainMatrix = new byte[(int)xScene.Attribute("TerrainMatrixDimension"), (int)xScene.Attribute("TerrainMatrixDimension")];
     teleportMatrix = new byte[(int)xScene.Attribute("TerrainMatrixDimension"), (int)xScene.Attribute("TerrainMatrixDimension")];
     string[] terrain = xScene.Attribute("Terrain").Value.Split(',');
     for (int y = 0; y < TerrainMatrix.GetUpperBound(1); y++) {
         for (int x = 0; x < TerrainMatrix.GetUpperBound(0); x++) {
             //设置默认值,可以通过的均在矩阵中用1表示
             TerrainMatrix[x, y] = 1;
             //设置传送默认值
             teleportMatrix[x, y] = 255;
         }
     }
     for (int i = 0; i < terrain.Count(); i++) {
         if (terrain[i] != "") {
             string[] position = terrain[i].Split('_');
             TerrainMatrix[Convert.ToByte(position[0]), Convert.ToByte(position[1])] = Convert.ToByte(position[2]);
         }
     }
     DynamicMatrix = TerrainMatrix.Clone() as byte[,];
     //解析传送点
     IEnumerable<XElement> iTeleport = xScene.Element("Teleports").Elements();
     for (int i = 0; i < iTeleport.Count(); i++) {
         XElement xTeleport = iTeleport.ElementAt(i);
         Teleport teleport = new Teleport() {
             Code = (int)xTeleport.Attribute("Code"),
             ToScene = (int)xTeleport.Attribute("ToScene"),
             ToCoordinate = new Point((double)xTeleport.Attribute("ToX"), (double)xTeleport.Attribute("ToY")),
             ToDirection = (Directions)(int)xTeleport.Attribute("ToDirection"),
         };
         teleports.Add(teleport);
         string[] teleportTerrain = xTeleport.Attribute("Terrain").Value.Split(',');
         for (int j = 0; j < teleportTerrain.Count(); j++) {
             if (teleportTerrain[j] != "") {
                 string[] position = teleportTerrain[j].Split('_');
                 teleportMatrix[Convert.ToByte(position[0]), Convert.ToByte(position[1])] = (byte)teleport.Code;
             }
         }
     }
     HeartStart();
     //下载缩略图
     WebClient miniMapDownloader = new WebClient();
     miniMapDownloader.OpenReadCompleted += new OpenReadCompletedEventHandler(miniMapDownloader_OpenReadCompleted);
     miniMapDownloader.OpenReadAsync(new Uri(Global.WebPath(string.Format("Scene/{0}/MiniMap.jpg", e.UserState)), UriKind.Relative), string.Format("{0},{1}", e.UserState, index));
 }