/// <summary>
 /// Deprecated Method for adding a new object to the Skills EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSkills(Skill skill)
 {
     base.AddObject("Skills", skill);
 }
 /// <summary>
 /// Create a new Skill object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="antiIce">Initial value of the AntiIce property.</param>
 /// <param name="antiFire">Initial value of the AntiFire property.</param>
 /// <param name="antiShock">Initial value of the AntiShock property.</param>
 /// <param name="antiPoison">Initial value of the AntiPoison property.</param>
 public static Skill CreateSkill(global::System.Int32 id, global::System.Double antiIce, global::System.Double antiFire, global::System.Double antiShock, global::System.Double antiPoison)
 {
     Skill skill = new Skill();
     skill.Id = id;
     skill.AntiIce = antiIce;
     skill.AntiFire = antiFire;
     skill.AntiShock = antiShock;
     skill.AntiPoison = antiPoison;
     return skill;
 }