public static void Simulate() { if (!Initialized) { return; } //FrameManager.EarlySimulate (); PlayerManager.Simulate(); NetworkManager.Simulate(); if (!FrameManager.CanAdvanceFrame) { return; } FrameManager.Simulate(); AgentController.Simulate(); #region Custom Behaviors MovementGroup.Simulate(); #endregion PhysicsManager.Simulate(); CoroutineManager.Simulate(); InputManager.Simulate(); SelectionManager.Simulate(); FrameCount++; }
public static void Pool(MovementGroup group) { int indexID = group.indexID; activeGroups.RemoveAt(indexID); pooledGroups.Add(group); }
public static MovementGroup CreateGroup(Command com) { MovementGroup moveGroup = pooledGroups.Count > 0 ? pooledGroups.Pop() : new MovementGroup(); moveGroup.indexID = activeGroups.Add(moveGroup); LastCreatedGroup = moveGroup; moveGroup.Initialize(com); return(moveGroup); }
protected override void OnLateSimulate() { for (int i = 0; i < activeGroups.PeakCount; i++) { if (MovementGroupHandler.activeGroups.arrayAllocation[i]) { MovementGroup moveGroup = activeGroups[i]; moveGroup.LateSimulate(); } } }
public static void Initialize() { Time.fixedDeltaTime = FixedMath.ToFloat(Timestep); FrameCount = 0; LSUtility.Initialize(1); CoroutineManager.Initialize(); NetworkManager.Initialize(); FrameManager.Initialize(); AgentController.Initialize(Instance.AgentObjects); PhysicsManager.Initialize(); InputManager.Initialize(); PlayerManager.Initialize(); MovementGroup.Initialize(); Initialized = true; }