public static void Simulate() { simulationCount--; if (simulationCount <= 0) { simulationCount = SimulationSpread; } else { return; } for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.EarlySimulate(); } } Partition.CheckAndDistributeCollisions(); for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.Simulate(); } } }
public static void Simulate() { for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.EarlySimulate(); } } Partition.CheckAndDistributeCollisions(); for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.Simulate(); } } }
public static void Simulate() { simulationCount--; if (simulationCount <= 0) { simulationCount = SimulationSpread; } else { return; } for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.EarlySimulate (); } } Partition.CheckAndDistributeCollisions (); for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.Simulate (); } } }
public static void Simulate() { for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.EarlySimulate (); } } Partition.CheckAndDistributeCollisions (); for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { b1 = SimObjects [i]; b1.Simulate (); } } }
public static void Simulate() { CollisionIterationRemain = (CollisionPairCount) / CollisionIterationSpread + 1; if (CollisionIterationCount == CollisionIterationSpread) { CollisionIterationCount = 0; CollisionIterationMark = 0; } else { CollisionIterationMark += CollisionIterationRemain; } CurCount = 0; for (i = 0; i < FastCollisionPairs.Count; i++) { pair = FastCollisionPairs[i]; CurCount++; if (CollisionIterationRemain == 0 || CurCount < CollisionIterationMark) { pair.DistributeCollision(); } else { pair.CheckAndDistributeCollision(); CollisionIterationRemain--; } } if (CollisionIterationCount == 0) { for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { LSBody b1 = SimObjects [i]; b1.EarlySimulate(); if (b1.PositionChanged) { Partition.Body = b1; Partition.PartitionObject(); } b1.Simulate(); } } Partition.EstablishPartitions(); } else { for (i = 0; i < PeakCount; i++) { if (SimObjectExists [i]) { LSBody b1 = SimObjects [i]; b1.EarlySimulate(); b1.Simulate(); } } } CollisionIterationCount++; }