public LVector2(LFloat x, LFloat y) { this._x = x._val; this._y = y._val; }
public LVector3(LFloat x, LFloat y, LFloat z) { this._x = x._val; this._y = y._val; this._z = z._val; }
public static LVector2 Lerp(LVector2 a, LVector2 b, LFloat f) { return(new LVector2(true, (int)(((long)(b._x - a._x) * f._val) / LFloat.Precision) + a._x, (int)(((long)(b._y - a._y) * f._val) / LFloat.Precision) + a._y)); }