private void SetSpriteArrayToMainArray(Location.Direction direction, int mainArrayStartIndex) { directionToSprites.Add(direction, mainListOfSprites.GetRange(mainArrayStartIndex, 4).ToArray()); }
private void SetSpriteArrayToMainArray(Location.Direction direction, int mainArrayStartIndex) { directionToSprites.Add(direction, mainListOfSprites.GetRange(mainArrayStartIndex, 4).ToArray()); }