private void CastUlt(Vector3 pos) { if (pos.IsZero) { DebugConsole.WriteLine("POSITION IS ZERO, CORE IS LIKELY BROKEN", MessageState.Warn); return; } var rectangle = new Geometry.Rectangle(Global.Player.ServerPosition.To2D(), pos.To2D(), _width); if (_menu["Collision"].Enabled && GameObjects.EnemyHeroes.Count(x => x.NetworkId != _target.NetworkId && rectangle.IsInside(x.ServerPosition.To2D())) > _maxCollisionObjects || pos.Distance(Global.Player) > _range || pos.Distance(Global.Player) < 1200) { return; } DebugConsole.WriteLine($"Successfully Fired At: {_target.ChampionName} With The Distance: {Global.Player.Distance(pos)}", MessageState.Debug); _ultimate.Cast(pos); Reset(); DelayAction.Queue(1500, () => { _lastSeenPosition = Vector3.Zero; _predictedPosition = Vector3.Zero; }, new CancellationToken(false)); }
private void Cast(Vector3 position) { if (position.IsZero) { DebugConsole.WriteLine("POSITION IS ZERO, CORE IS LIKELY BROKEN", MessageState.Warn); return; } if (MenuConfig.Menu["Collision"].Enabled) { var rectangle = new Geometry.Rectangle(Vector3Extensions.To2D(Global.Player.ServerPosition), Vector3Extensions.To2D(position), spell.Width); if (GameObjects.EnemyHeroes.Count(x => x.NetworkId != recallInformation.NetworkId && rectangle.IsInside(Vector3Extensions.To2D(x.ServerPosition))) > maxCollisionObjects || position.Distance(Global.Player) > spell.Range || position.Distance(Global.Player) < 1200) { return; } } spell.Cast(position); }