Send() public méthode

public Send ( PacketOut packet ) : void
packet PacketOut
Résultat void
Exemple #1
0
 public static void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);
     Out.WriteParsedString("Welcome to rebornAPB", 48);
     Out.WriteUInt32Reverse(client.Account.IsAdmin);
     Out.WriteInt64Reverse(TCPManager.GetTimeStamp());
     Out.WriteByte(0x13);
     Out.WriteByte(0x29);
     Out.WriteUInt16Reverse(0x12);
     Out.WriteByte(0x0E);
     Out.WriteByte(0x07);
     Out.WriteUInt16Reverse(9999);
     Out.WriteInt32Reverse(1450);
     Out.WriteUInt32Reverse((uint)client.Account.RTW_Points);
     for (int i = 1; i < 6; ++i) Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)client.Account.Index, i, true, "", ""));
     Out.WriteInt32Reverse(0);
     Out.WriteUInt16(0x957D);
     Out.WriteUInt16(0x0400);
     Out.WriteUInt16(0x5052);
     Out.WriteUInt16(0x4F45);
     Out.WriteUInt16(0x552E);
     Out.WriteUInt16(0x3232);
     Out.WriteUInt16(0x3738);
     Out.WriteUInt16(0x3031);
     Out.WriteUInt16(0);
     Out.WriteUInt16(0x0067);
     Out.WriteUInt64(0x526C624331313256);
     Out.WriteUInt64(0x486E314100000000);
     Out.WriteUInt16(0);
     Out.WriteStringBytes("");
     Out.WriteByte(0);
     client.Send(Out);
 }
Exemple #2
0
        public static void Send(LobbyClient cclient)
        {
            PacketOut Out = new PacketOut((uint)Opcodes.WORLD_LIST);

            Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
            lock (Program.worldListener.Worlds)
            {
                Out.WriteUInt16Reverse((ushort)Program.worldListener.Worlds.Count);
                foreach (KeyValuePair <uint, World.World> info in Program.worldListener.Worlds)
                {
                    Out.WriteUInt32Reverse(info.Key);
                    Out.WriteParsedString(info.Value.Name, 32);
                    Out.WriteByte((byte)info.Value.Id);
                    Out.WriteByte(0); //m_nPopulation %d
                    Out.WriteByte(0); //m_nEnfFaction %d
                    Out.WriteByte(0); //m_nCrimFaction %d
                    Out.WriteByte(0); //m_nPremiumOnly %d
                    Out.WriteByte(info.Value.IP1);
                    Out.WriteByte(info.Value.IP2);
                    Out.WriteByte(info.Value.IP3);
                    Out.WriteByte(info.Value.IP4);
                }
            }
            cclient.Send(Out);
        }
 static public void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
     if (client.Pending == null) Out.WriteInt32Reverse((int)ResponseCodes.RC_FAILED);
     else
     {
         Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
         Out.WriteInt32Reverse(client.Pending.Slot);
     }
     client.Pending = null;
     client.Send(Out);
 }
Exemple #4
0
 public static void Send(LobbyClient client)
 {
     Log.Debug("LOGIN_SALT", "Sent to " + client.Account.Username);
     client.serverModulus = Auth.computeServerModulus(client.Verifier);
     PacketOut Out = new PacketOut((UInt32)Opcodes.LOGIN_SALT);
     Out.WriteUInt32Reverse((uint)client.Account.Index);
     Out.Write(client.serverModulus.B.ToByteArrayUnsigned(), 0, 64);
     Out.WriteByte(0x40);
     Out.WriteByte(0);
     Out.Write(client.Salt, 0, 10);
     client.Send(Out);
 }
Exemple #5
0
 static public void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_CHARACTER_CREATE);
     if (client.Pending.Index < 1) Out.WriteInt32Reverse((int)ResponseCodes.RC_FAILED);
     else
     {
         Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
         Out.WriteInt32Reverse(client.Pending.Slot);
     }
     client.Pending = default(CharacterEntry);
     client.Send(Out);
     System.Threading.Thread.Sleep(200);
     client.Disconnect();
 }
Exemple #6
0
 static public void Send(LobbyClient client)
 {
     PacketOut Out = new PacketOut((UInt32)Opcodes.WORLD_LIST);
     Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
     lock (Program.worldListener.Worlds)
     {
         Out.WriteUInt16Reverse((UInt16)Program.worldListener.Worlds.Count);
         foreach (KeyValuePair<UInt32, World.World> info in Program.worldListener.Worlds)
         {
             Out.WriteUInt32Reverse((UInt32)info.Key);
             Out.WriteParsedString(info.Value.Name, 32);
             Out.WriteByte(1);
             Out.WriteByte(info.Value.Population);
             Out.WriteByte(info.Value.EnforcerRecommended ? (Byte)1 : (Byte)0);
             Out.WriteByte(info.Value.CriminalRecommended ? (Byte)1 : (Byte)0);
         }
     }
     client.Send(Out);
 }
Exemple #7
0
 static public void Send(LobbyClient client)
 {
     client.Characters = Databases.CharacterTable.Select(c => c.AccountIndex == client.Account.Index);
     PacketOut Out = new PacketOut((UInt32)Opcodes.CHARACTER_LIST);
     Out.WriteByte((Byte)client.Characters.Count);
     lock (Program.worldListener.Worlds)
     {
         foreach (CharacterEntry chr in client.Characters)
         {
             Out.WriteByte(chr.Slot);
             Out.WriteByte(chr.Faction);
             Out.WriteByte(1);
             Out.WriteUInt32Reverse((uint)chr.World);
             World.World info = null;
             Program.worldListener.Worlds.TryGetValue((uint)chr.World, out info);
             if (info != null) Out.WriteParsedString(info.Name, 32);
             else Out.WriteParsedString("(undefined)", 32);
             Out.WriteParsedString(chr.Name, 32);
         }
     }
     client.Send(Out);
     if (client.Characters.Count <= 0) WORLD_LIST.Send(client);
 }
 static public void Send(LobbyClient client)
 {
     client.Characters = new Characters(client.Account.Id);
     PacketOut Out = new PacketOut((UInt32)Opcodes.CHARACTER_LIST);
     Out.WriteByte(client.Characters.Length);
     lock (Program.worldListener.Worlds)
     {
         foreach (KeyValuePair<Byte, Character> pair in client.Characters.List)
         {
             Out.WriteByte(pair.Value.Slot);
             Out.WriteByte(pair.Value.Faction);
             Out.WriteByte(1);
             Out.WriteUInt32Reverse(pair.Value.WorldId);
             World.World info = null;
             Program.worldListener.Worlds.TryGetValue(pair.Value.WorldId, out info);
             if (info != null) Out.WriteParsedString(info.Name, 32);
             else Out.WriteParsedString("(undefined)", 32);
             Out.WriteParsedString(pair.Value.Name, 32);
         }
     }
     client.Send(Out);
     if (client.Characters.Length <= 0) WORLD_LIST.Send(client);
 }
Exemple #9
0
 static public void Send(LobbyClient client, int code)
 {
     PacketOut packet = new PacketOut((UInt32)Opcodes.ANS_LOGIN_FAILED);
     packet.WriteInt32Reverse(code);
     client.Send(packet);
 }