private void DrawFrameEdges(SpriteBatch spriteBatch)
        {
            //frame edges
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(menuLeftConnectorFrame.texture, new Vector2(100, 150 + menuBotRightCornerFrame.GetHeight()),
                             new Rectangle(0, 0, menuLeftConnectorFrame.GetWidth(), GameController.ScreenHeight - 250 - (menuBotRightCornerFrame.GetHeight() * 2)),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(menuRightConnectorFrame.texture, new Vector2(GameController.ScreenWidth - 100 - menuBotRightCornerFrame.GetWidth(), 150 + menuBotRightCornerFrame.GetHeight()),
                             new Rectangle(0, 0, menuLeftConnectorFrame.GetWidth(), GameController.ScreenHeight - 250 - (menuBotRightCornerFrame.GetHeight() * 2)),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(menuBotConnectorFrame.texture, new Vector2(100 + menuTopLeftCornerFrame.GetWidth(), 150),
                             new Rectangle(0, 0, GameController.ScreenWidth - 200 - menuTopRightCornerFrame.GetWidth() * 2, menuTopConnectorFrame.GetHeight()),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(menuBotConnectorFrame.texture, new Vector2(100 + menuTopLeftCornerFrame.GetWidth(), GameController.ScreenHeight - 100 - menuTopLeftCornerFrame.GetHeight()),
                             new Rectangle(0, 0, GameController.ScreenWidth - 200 - menuTopRightCornerFrame.GetWidth() * 2, menuTopConnectorFrame.GetHeight()),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();
        }
Exemple #2
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        private void DrawFrameEdges(SpriteBatch spriteBatch)
        {
            //frame edges
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(scoreboardLeftConnectorFrame.texture, new Vector2(0, scoreboardBotRightCornerFrame.GetHeight()),
                             new Rectangle(0, 0, scoreboardLeftConnectorFrame.GetWidth(), scoreboardHeight - scoreboardBotRightCornerFrame.GetHeight() * 2),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(scoreboardRightConnectorFrame.texture, new Vector2(GameController.ScreenWidth - scoreboardRightConnectorFrame.GetWidth(), scoreboardBotRightCornerFrame.GetHeight()),
                             new Rectangle(0, 0, scoreboardLeftConnectorFrame.GetWidth(), scoreboardHeight - scoreboardBotRightCornerFrame.GetHeight() * 2),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(scoreboardBotConnectorFrame.texture, new Vector2(scoreboardRightConnectorFrame.GetWidth(), 0),
                             new Rectangle(0, 0, GameController.ScreenWidth - scoreboardTopRightCornerFrame.GetWidth() * 2, scoreboardTopConnectorFrame.GetHeight()),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();

            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(scoreboardBotConnectorFrame.texture, new Vector2(scoreboardRightConnectorFrame.GetWidth(), scoreboardHeight - scoreboardBotConnectorFrame.GetHeight()),
                             new Rectangle(0, 0, GameController.ScreenWidth - scoreboardTopRightCornerFrame.GetWidth() * 2, scoreboardTopConnectorFrame.GetHeight()),
                             Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);

            spriteBatch.End();
        }
Exemple #3
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        private void DrawIcons(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();
            //Bomb Icon
            spriteBatch.Draw(bomb.texture, new Rectangle(
                                 GameController.ScreenWidth - scoreboardRightConnectorFrame.GetWidth() - (int)(GameController.ScreenWidth * 0.17) - 3,
                                 (int)(scoreboardHeight * 0.1),
                                 bomb.GetWidth(), bomb.GetHeight()), Color.White);

            //Arrow Icon
            spriteBatch.Draw(arrow.texture, new Rectangle(
                                 GameController.ScreenWidth - scoreboardRightConnectorFrame.GetWidth() - (int)(GameController.ScreenWidth * 0.17) - 3,
                                 (int)(scoreboardHeight * 0.4 - 2),
                                 arrow.GetWidth(), arrow.GetHeight()), Color.White);

            //Rupee Icon
            spriteBatch.Draw(rupee.texture, new Rectangle(
                                 GameController.ScreenWidth - scoreboardRightConnectorFrame.GetWidth() - (int)(GameController.ScreenWidth * 0.17),
                                 (int)(scoreboardHeight * 0.7),
                                 rupee.GetWidth(), rupee.GetHeight()), Color.White);

            //Heart1 Icon
            spriteBatch.Draw((_game.link.LifeCount > 0 ? heart.texture : heartEmpty.texture), new Rectangle(
                                 (GameController.ScreenWidth / 2) - (int)((heart.GetWidth() * 1.5f) + 5) - heart.GetWidth(),
                                 (int)(scoreboardHeight * 0.5) - (heart.GetHeight() / 2),
                                 heart.GetWidth(), heart.GetHeight()), Color.White);

            //Heart3 Icon
            spriteBatch.Draw((_game.link.LifeCount > 2 ? heart.texture : heartEmpty.texture), new Rectangle(
                                 (GameController.ScreenWidth / 2) + (int)((heart.GetWidth() * 1.5f) + 5) - heart.GetWidth(),
                                 (int)(scoreboardHeight * 0.5) - (heart.GetHeight() / 2),
                                 heart.GetWidth(), heart.GetHeight()), Color.White);

            //Heart2 Icon
            spriteBatch.Draw((_game.link.LifeCount > 1 ? heart.texture : heartEmpty.texture), new Rectangle(
                                 (GameController.ScreenWidth / 2) - heart.GetWidth(),
                                 (int)(scoreboardHeight * 0.5) - (heart.GetHeight() / 2),
                                 heart.GetWidth(), heart.GetHeight()), Color.White);

            spriteBatch.End();
        }
Exemple #4
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        public void Draw(SpriteBatch spriteBatch)
        {
            int temp = VertWallTile.GetWidth();

            //background
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(background.texture, Vector2.Zero, new Rectangle(0, 0, GameController.ScreenWidth, GameController.ScreenHeight), Color.White, 0, Vector2.Zero, GameController.scale, SpriteEffects.None, 0);

            spriteBatch.End();

            // bottom wall
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);
            spriteBatch.Draw(HorWallTile.texture, new Vector2(HorWallTile.GetWidth(), GameController.ScreenHeight - HorWallTile.GetHeight()),
                             new Rectangle(0, 0, GameController.ScreenWidth - HorWallTile.GetWidth() * 2, HorWallTile.GetHeight()),
                             Color.White, 0, Vector2.Zero, GameController.scale, SpriteEffects.None, 0);
            spriteBatch.End();

            //left wall
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(VertWallTile.texture, new Vector2(0, _game.scoreBoard.scoreboardHeight),
                             new Rectangle(0, 0, VertWallTile.texture.Width, GameController.ScreenHeight - _game.scoreBoard.scoreboardHeight - cornerWallBlock.GetHeight()),
                             Color.White, 0, Vector2.Zero, GameController.scale, SpriteEffects.None, 0);

            spriteBatch.End();

            //right wall
            spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.Opaque, SamplerState.LinearWrap, DepthStencilState.Default, RasterizerState.CullNone);

            spriteBatch.Draw(VertWallTile.texture, new Vector2(GameController.ScreenWidth - VertWallTile.GetWidth(), _game.scoreBoard.scoreboardHeight),
                             new Rectangle(0, 0, VertWallTile.texture.Width, GameController.ScreenHeight - _game.scoreBoard.scoreboardHeight - cornerWallBlock.GetHeight()),
                             Color.White, 0, Vector2.Zero, GameController.scale, SpriteEffects.None, 0);

            spriteBatch.End();

            // corner blocks
            spriteBatch.Begin();

            spriteBatch.Draw(cornerWallBlock.texture, new Rectangle(0, GameController.ScreenHeight - cornerWallBlock.GetHeight(), cornerWallBlock.GetWidth(), cornerWallBlock.GetHeight()), Color.White);
            spriteBatch.Draw(cornerWallBlock.texture, new Rectangle(GameController.ScreenWidth - cornerWallBlock.GetWidth(), GameController.ScreenHeight - cornerWallBlock.GetHeight(), cornerWallBlock.GetWidth(), cornerWallBlock.GetHeight()), Color.White);
            spriteBatch.End();
        }
        private void DrawFrameCorners(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();

            //corners
            spriteBatch.Draw(menuBackground, new Rectangle(100, 150, GameController.ScreenWidth - 200, GameController.ScreenHeight - 250), Color.White);

            spriteBatch.Draw(menuTopLeftCornerFrame.texture, new Rectangle(100, 150, menuTopLeftCornerFrame.GetWidth(), menuTopLeftCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(menuTopRightCornerFrame.texture, new Rectangle(GameController.ScreenWidth - 100 - menuTopRightCornerFrame.GetWidth(), 150, menuTopRightCornerFrame.GetWidth(), menuTopRightCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(menuBotLeftCornerFrame.texture, new Rectangle(100, GameController.ScreenHeight - 100 - menuBotLeftCornerFrame.GetHeight(), menuBotLeftCornerFrame.GetWidth(), menuBotLeftCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(menuBotRightCornerFrame.texture, new Rectangle(GameController.ScreenWidth - 100 - menuTopRightCornerFrame.GetWidth(),
                                                                            GameController.ScreenHeight - 100 - menuBotLeftCornerFrame.GetHeight(), menuBotLeftCornerFrame.GetWidth(), menuBotLeftCornerFrame.GetHeight()), Color.White);

            spriteBatch.End();
        }
Exemple #6
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        private void DrawFrameCorners(SpriteBatch spriteBatch)
        {
            spriteBatch.Begin();

            //corners
            spriteBatch.Draw(scoreboardBackground, new Rectangle(0, 0, GameController.ScreenWidth, scoreboardHeight), Color.White);

            spriteBatch.Draw(scoreboardTopLeftCornerFrame.texture, new Rectangle(0, 0, scoreboardTopLeftCornerFrame.GetWidth(), scoreboardTopLeftCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(scoreboardTopRightCornerFrame.texture, new Rectangle(GameController.ScreenWidth - scoreboardTopRightCornerFrame.GetWidth(), 0, scoreboardTopRightCornerFrame.GetWidth(), scoreboardTopRightCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(scoreboardBotLeftCornerFrame.texture, new Rectangle(0, scoreboardHeight - scoreboardBotLeftCornerFrame.GetHeight(), scoreboardBotLeftCornerFrame.GetWidth(), scoreboardBotLeftCornerFrame.GetHeight()), Color.White);

            spriteBatch.Draw(scoreboardBotRightCornerFrame.texture, new Rectangle(GameController.ScreenWidth - scoreboardBotRightCornerFrame.GetWidth(), scoreboardHeight - scoreboardBotLeftCornerFrame.GetHeight(), scoreboardBotLeftCornerFrame.GetWidth(), scoreboardBotLeftCornerFrame.GetHeight()), Color.White);


            spriteBatch.End();
        }