private void draw() { myg.FillRectangle(new SolidBrush(Color.White), 0, 0, pictureBox1.Width, pictureBox1.Height); Image image0 = System.Drawing.Image.FromFile("../../tile.bmp"); Image image1 = System.Drawing.Image.FromFile("../../ball0.bmp"); //image0对象的宽度和高度 int pw = image0.Width; int ph = image0.Height; if (flag == false) { for (int i = 0; i < m_maze2.Rows + 2; i++) { for (int j = 0; j < m_maze2.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph) { if (m_maze2.Getelems(i, j) == -1) { m_maze2.Setelems(i, j, 1); } else { m_maze2.Setelems(i, j, (m_maze2.Getelems(i, j) + 1) % 2); } break; } } } } else { for (int i = 0; i < m_maze2.Rows + 2; i++) { for (int j = 0; j < m_maze2.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph) { moved t = new moved(); t.initmoved(i, j); if (startORend == false) { m_maze2.Start = t; } else { m_maze2.End = t; } startORend = !startORend; } } } } m_maze2.ShortPath2(); //定义矩形区域 for (int i = 0; i < m_maze2.Rows + 2; i++) { for (int j = 0; j < m_maze2.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (m_maze2.Getelems(i, j) == 1) { myg.DrawImage(image0, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze2.Getelems(i, j) == -1) { myg.DrawImage(image1, rt2, rt1, GraphicsUnit.Pixel); } } } Image startImage = System.Drawing.Image.FromFile("../../p1.bmp"); Image endImage = System.Drawing.Image.FromFile("../../p2.bmp"); Rectangle rt_1 = new Rectangle((pw) * m_maze2.Start.y, (ph) * m_maze2.Start.x, pw, ph); Rectangle rt_2 = new Rectangle(0, 0, pw, ph); myg.DrawImage(startImage, rt_1, rt_2, GraphicsUnit.Pixel); Rectangle rt_3 = new Rectangle((pw) * m_maze2.End.y, (ph) * m_maze2.End.x, pw, ph); myg.DrawImage(endImage, rt_3, rt_2, GraphicsUnit.Pixel); //从image0上根据矩形rt1取出来的部分图像,贴到由rt2确定的矩形区域上 //m_maze2.ShortPath(); }
private void draw() { myg.FillRectangle(new SolidBrush(Color.White), 0, 0, pictureBox1.Width, pictureBox1.Height); Image image0 = System.Drawing.Image.FromFile("../../tile.bmp"); Image image1 = System.Drawing.Image.FromFile("../../ball0.bmp"); //image0对象的宽度和高度 int pw = image0.Width; int ph = image0.Height; if (flag == false) { for (int i = 0; i < m_maze3.Rows + 2; i++) { for (int j = 0; j < m_maze3.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph) { if (m_maze3.Getelems(i, j) == -1) { m_maze3.Setelems(i, j, 1); } else { m_maze3.Setelems(i, j, (m_maze3.Getelems(i, j) + 1) % 2); } break; } } } } else { for (int i = 0; i < m_maze3.Rows + 2; i++) { for (int j = 0; j < m_maze3.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph) { moved t = new moved(); t.initmoved(i, j); if (startORend == false) { m_maze3.Start = t; } else { m_maze3.End = t; } startORend = !startORend; } } } } //m_maze3.ShortPath2(); //定义矩形区域 for (int i = 0; i < m_maze3.Rows + 2; i++) { for (int j = 0; j < m_maze3.Cols + 2; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (m_maze3.Getelems(i, j) == 1) { myg.DrawImage(image0, rt2, rt1, GraphicsUnit.Pixel); } //else if(m_maze3.Getelems(i,j)==-1) //{ // myg.DrawImage(image1,rt2,rt1,GraphicsUnit.Pixel); //} } } Image startImage = System.Drawing.Image.FromFile("../../p1.bmp"); Image endImage = System.Drawing.Image.FromFile("../../p2.bmp"); Rectangle rt_1 = new Rectangle((pw) * m_maze3.Start.y, (ph) * m_maze3.Start.x, pw, ph); Rectangle rt_2 = new Rectangle(0, 0, pw, ph); myg.DrawImage(startImage, rt_1, rt_2, GraphicsUnit.Pixel); Rectangle rt_3 = new Rectangle((pw) * m_maze3.End.y, (ph) * m_maze3.End.x, pw, ph); myg.DrawImage(endImage, rt_3, rt_2, GraphicsUnit.Pixel); //从image0上根据矩形rt1取出来的部分图像,贴到由rt2确定的矩形区域上 for (int i = 0; i < m_maze3.Rows + 2; i++) { for (int j = 0; j < m_maze3.Cols + 2; j++) { if (m_maze3.Getelems(i, j) == -1) { m_maze3.Setelems(i, j, 0); } } } int i_x = m_maze3.Start.x; int j_y = m_maze3.Start.y; CSeqStack <sqtype> m_cstack = new CSeqStack <sqtype>(); moved[] move = new moved[4]; move[0].x = 0; move[0].y = +1; move[1].x = +1; move[1].y = 0; move[2].x = 0; move[2].y = -1; move[3].x = -1; move[3].y = 0; sqtype temp = new sqtype(); temp.x = i_x; temp.y = j_y; temp.pre = 0; m_cstack.Push(temp); while (!(i_x == m_maze3.End.x && j_y == m_maze3.End.y)) { bool flag_1 = false; for (int k = 0; k < 4; k++) { int i = i_x + move[k].x; int j = j_y + move[k].y; if (m_maze3.Getelems(i, j) == 0) { i_x = i; j_y = j; temp.x = i_x; temp.y = j_y; m_cstack.Push(temp); Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j_y * (pw), i_x * (ph), pw, ph); myg.DrawImage(image1, rt2, rt1, GraphicsUnit.Pixel); m_maze3.Setelems(i, j, -1); System.Threading.Thread.Sleep(100); flag_1 = true; break; } } if (flag_1 == false) { sqtype temp1 = m_cstack.Pop(); Rectangle rt1 = new Rectangle(pw * temp1.y, ph * temp1.x, pw, ph); myg.FillRectangle(new SolidBrush(Color.White), rt1); System.Threading.Thread.Sleep(100); i_x = m_cstack.Gettop().x; j_y = m_cstack.Gettop().y; } } //m_maze3.ShortPath(); }
private void draw() { myg.FillRectangle(new SolidBrush(Color.White), 0, 0, pictureBox1.Width, pictureBox1.Height); Image image0 = System.Drawing.Image.FromFile("../../tile.bmp"); Image image1 = System.Drawing.Image.FromFile("../../ball0.bmp"); Image image2 = System.Drawing.Image.FromFile("../../man.bmp"); Image image3 = System.Drawing.Image.FromFile("../../p1.bmp"); Image image4 = System.Drawing.Image.FromFile("../../p01.bmp"); Image image5 = System.Drawing.Image.FromFile("../../p2.bmp"); Image image6 = System.Drawing.Image.FromFile("../../p02.bmp"); //image0对象的宽度和高度 int pw = image0.Width; int ph = image0.Height; for (int i = 0; i < m_maze4.Rows + 4; i++) { for (int j = 0; j < m_maze4.Cols + 4; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(i * (pw), j * (ph), pw, ph); if (mouseClick.X >= rt2.X && mouseClick.X <= rt2.X + pw && mouseClick.Y >= rt2.Y && mouseClick.Y <= rt2.Y + ph) { moved t = new moved(); t.initmoved(j, i); if (flag == false) { m_maze4.Start = t; } else if (m_maze4.Getelems(m_maze4.Start.x, m_maze4.Start.y) == m_maze4.Getelems(t.x, t.y)) { m_maze4.End = t; } } } } moved move = new moved(); if (!(m_maze4.Start.x == m_maze4.End.x && m_maze4.Start.y == m_maze4.End.y) && (m_maze4.Start.x != 0 && m_maze4.Start.y != 0 && m_maze4.End.x != 0 && m_maze4.End.y != 0)) { m_maze4.ShortPath2(); m_maze4.Setelems(m_maze4.Start.x, m_maze4.Start.y, 0); m_maze4.Setelems(m_maze4.End.x, m_maze4.End.y, 0); m_maze4.Start = move; m_maze4.End = move; } //定义矩形区域 for (int i = 0; i < m_maze4.Rows + 4; i++) { for (int j = 0; j < m_maze4.Cols + 4; j++) { Rectangle rt1 = new Rectangle(0, 0, pw, ph); Rectangle rt2 = new Rectangle(j * (pw), i * (ph), pw, ph); if (m_maze4.Getelems(i, j) == -1) { myg.DrawImage(image1, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 0) { myg.FillRectangle(new SolidBrush(Color.White), rt2); } else if (m_maze4.Getelems(i, j) == 1) { myg.DrawImage(image0, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 2) { myg.DrawImage(image2, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 3) { myg.DrawImage(image3, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 4) { myg.DrawImage(image4, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 5) { myg.DrawImage(image5, rt2, rt1, GraphicsUnit.Pixel); } else if (m_maze4.Getelems(i, j) == 6) { myg.DrawImage(image6, rt2, rt1, GraphicsUnit.Pixel); } } } //从image0上根据矩形rt1取出来的部分图像,贴到由rt2确定的矩形区域上 //m_maze4.ShortPath(); }