public GameMonitor(Config config) { State = State.Stop; _config = config; Simulator = new SimulatorInfo(config); Player = new PlayerInfo(config, Simulator); }
public GameMonitor(Config config) { this.State = LineageMTool.State.Stop; this._config = config; this.Simulator = new SimulatorInfo(config); this.Player = new PlayerInfo(config, this.Simulator); }
public PlayerInfo(Config config, SimulatorInfo simulatorInfo) { _config = config; _simulatorInfo = simulatorInfo; }
public PlayerInfo(Config config, SimulatorInfo simulatorInfo) { this._config = config; this._simulatorInfo = simulatorInfo; }