public Submesh3DCollection Clone(Mesh3D owner) { var clone = new Submesh3DCollection(owner); for (int i = 0; i < Count; i++) { clone.Add(this[i].Clone()); } return(clone); }
public Mesh3D() { Presenter = DefaultPresenter.Instance; Submeshes = new Submesh3DCollection(this); CullMode = CullMode.CullClockwise; }