public override void Render(DrawBatch drawBatch, float zoomFactor)
        {
            if (IsDisposed)
                return;

            InitializeResources(drawBatch.GraphicsDevice);

            Rectangle rect = new Rectangle(
                (int)(Math.Min(_data.Start.X, _data.End.X) * zoomFactor),
                (int)(Math.Min(_data.Start.Y, _data.End.Y) * zoomFactor),
                (int)(Math.Abs(_data.End.X - _data.Start.X) * zoomFactor),
                (int)(Math.Abs(_data.End.Y - _data.Start.Y) * zoomFactor)
                );

            if (FillGlow != null)
                drawBatch.FillRectangle(FillGlow, new Rectangle(rect.X - 1, rect.Y - 1, rect.Width + 2, rect.Height + 2));
            if (Fill != null)
                drawBatch.FillRectangle(Fill, rect);
            if (OutlineGlow != null)
                drawBatch.DrawRectangle(OutlineGlow, rect);
            if (Outline != null) {
                if (Outline is PrimitivePen)
                    drawBatch.DrawPrimitiveRectangle(Outline, rect);
                else
                    drawBatch.DrawRectangle(Outline, rect);
            }
        }
        public override void Render(DrawBatch drawBatch, float zoomFactor)
        {
            if (IsDisposed)
                return;

            InitializeResources(drawBatch.GraphicsDevice);

            Vector2 center = new Vector2((int)(_data.Center.X * zoomFactor), (int)(_data.Center.Y * zoomFactor));
            float size = _data.Size;

            Rectangle rect = new Rectangle((int)(center.X - size), (int)(center.Y - size), (int)(size * 2), (int)(size * 2));

            if (FillGlow != null)
                drawBatch.FillRectangle(FillGlow, new Rectangle(rect.X - 1, rect.Y - 1, rect.Width + 2, rect.Height + 2));
            if (Fill != null)
                drawBatch.FillRectangle(Fill, rect);
            if (OutlineGlow != null)
                drawBatch.DrawRectangle(OutlineGlow, rect);
            if (Outline != null) {
                if (Outline is PrimitivePen)
                    drawBatch.DrawPrimitiveRectangle(Outline, rect);
                else
                    drawBatch.DrawRectangle(Outline, rect);
            }
        }
 public override void Draw(DrawBatch drawBatch)
 {
     drawBatch.DrawLine(_thickBlue, new CCVector2(50, 50), new CCVector2(250, 50));
     drawBatch.DrawPath(_wavyPath);
     drawBatch.DrawRectangle(_thickMagenta, new CCRect(50, 160, 200, 100));
     drawBatch.DrawCircle(_thickBlack, new CCVector2(350, 100), 50);
     drawBatch.DrawCircle(_thickDarkGray, new CCVector2(350, 225), 50, 16);
     drawBatch.DrawRectangle(_thickGreen, new CCRect(50, 350, 200, 100), (float)Math.PI / 4f);
 }
        protected override void RenderContent(DrawBatch drawBatch)
        {
            ILevelGeometry geometry = LevelGeometry;
            Rectangle levelBounds = geometry.LevelBounds.ToXnaRectangle();

            Rectangle bounds = new Rectangle(
                (int)Math.Ceiling(levelBounds.X * geometry.ZoomFactor),
                (int)Math.Ceiling(levelBounds.Y * geometry.ZoomFactor),
                (int)(levelBounds.Width * geometry.ZoomFactor),
                (int)(levelBounds.Height * geometry.ZoomFactor)
                );

            if (levelBounds.X != 0)
                drawBatch.DrawLine(Pens.Gray, new Vector2(0, bounds.Top), new Vector2(0, bounds.Bottom));
            if (levelBounds.Y != 0)
                drawBatch.DrawLine(Pens.Gray, new Vector2(bounds.Left, 0), new Vector2(bounds.Right, 0));

            drawBatch.DrawRectangle(Pens.Black, bounds);
        }
Exemple #5
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        private void DrawObjectAction(DrawBatch drawBatch)
        {
            if (_sourceImage == null)
                return;

            drawBatch.GraphicsDevice.ScissorRectangle = Xna.Rectangle.Empty;

            if (_objectBrush == null)
                _objectBrush = new TextureBrush(_sourceImage.CreateTexture(_drawControl.GraphicsDevice)) { OwnsTexture = true };
            if (_maskPen == null)
                _maskPen = new Pen(new CheckerBrush(_drawControl.GraphicsDevice, Xna.Color.Black, Xna.Color.White, 4, .75f), true);

            int originX = (_drawControl.Width - _sourceImage.Width) / 2;
            int originY = (_drawControl.Height - _sourceImage.Height) / 2;

            _objectBrush.Transform = Xna.Matrix.CreateTranslation(-(float)originX / _sourceImage.Width, -(float)originY / _sourceImage.Height, 0);

            drawBatch.Begin();

            drawBatch.FillRectangle(_objectBrush, new Xna.Rectangle(originX, originY, _sourceImage.Width, _sourceImage.Height));
            drawBatch.DrawRectangle(_maskPen, new Microsoft.Xna.Framework.Rectangle(
                originX - 1 + (_maskLeft ?? 0) + (_originX ?? 0),
                originY - 1 + (_maskTop ?? 0) + (_originY ?? 0),
                1 + (_maskRight - _maskLeft) ?? 0,
                1 + (_maskBottom - _maskTop) ?? 0));

            drawBatch.FillCircle(Brush.White, new Xna.Vector2(originX + _originX ?? 0, originY + _originY ?? 0), 4, 12);
            drawBatch.FillCircle(Brush.Black, new Xna.Vector2(originX + _originX ?? 0, originY + _originY ?? 0), 3, 12);

            drawBatch.End();
        }