/// <summary> /// Trash the card from the field. /// </summary> /// <param name="fieldIndex">Field index.</param> /// <param name="cardStr">Card string.</param> /// <returns>Trashed card instance.</returns> public Card Trash(int fieldIndex, string cardStr) { GameStatus.Status nextStatus = status.Act(GameStatus.Action.Trash); if (GameStatus.Status.Error == nextStatus) { throw GameException.getAlreadyTrashedException(); } if (fieldIndex >= FIELD_NUM || fieldIndex < 0) { throw GameException.getFieldIndexException(); } CardDeck deck = this.fields[fieldIndex].CardList[this.turn]; if (this.fields[fieldIndex].IsFixed || deck.Last().Name != cardStr) { throw GameException.getCardAlreadyFixedException(); } Card card = deck.Move(cardStr, this.talon.Trash); this.lastTrashed = card; this.lastTrashedField = this.fields[fieldIndex]; status.Current = card.HasSpecial ? nextStatus : GameStatus.Status.Trashed; return(card); }
/// <summary> /// Fire the special effect of the card. /// </summary> /// <param name="opt">Special effect option.</param> public void Special(params string[] opt) { GameStatus.Status nextStatus = status.Act(GameStatus.Action.Special); if (GameStatus.Status.Error == nextStatus) { throw GameException.getAlreadyTrashedException(); } bool ret = this.lastTrashed.Special(this, opt); if (ret) { status.Current = nextStatus; } }