public FrustumRenderer(Game game, BoundingFrustum frustum, string debugName = null) { this.game = game; this.debugName = debugName ?? "FrustumRenderer " + Debug.NextObjectId; line = new LineRenderer(game, 12, this.debugName); UpdateFrustum(frustum); }
public static void Init(Game game) { debugLineRenderer = new LineRenderer(game, 256, "Debug Line"); debugLineRenderer.Desc.DepthStencilStates.IsDepthEnabled = false; debugLineRenderer.Create3D(); }