private Ship playerShip; // Move player and/or enemy ships to a controlling class?

        #endregion Fields

        #region Constructors

        public SpaceManager()
        {
            curLevel = null;
            playerShip = new Ship();
            enemyShips = new List<Ship>();
        }
        public void SetupNewLevel(ContentManager cm, ScreenInfo screenInfo)
        {
            if (playerShip == null)
                playerShip = new Ship();
            playerShip.Load(cm, "Art\\Vehicles\\SampleShip", true);

            Vector2 newShipPos = screenInfo.curScreenCenter;
            // Go from the center of the screen to the ship position, top left of it.
            newShipPos.X -= playerShip.GetSize().X / 2;
            newShipPos.Y -= playerShip.GetSize().Y / 2;
            playerShip.Reset(newShipPos);
            camera.StartFollow(playerShip);

            // Load enemies
            Ship tempShip = new Ship();
            tempShip.Load(cm, "Art\\Vehicles\\2dAlienUfo", false);
            tempShip.SetPosition(new Vector2(3000, 2500));
            enemyShips.Add(tempShip);
            /*
            tempShip = new Ship();
            tempShip.Load(Content, "Art\\Vehicles\\2dAlienUfo", false);
            tempShip.SetPosition(new Vector2(3050, 2200));
            enemyShips.Add(tempShip);
            */
            #if DEBUG
            //playerShip.DebugSetup(new Vector2(2890.771f, 2477.647f), new Vector2(0.8470135f, -0.5315714f), Vector2.Zero, -5.27282f, 0.002f);
            #endif
        }