public void UpdateLevel(Levels.SpaceLevel newLevel)
 {
     curLevel = newLevel;
 }
        private Ship playerShip; // Move player and/or enemy ships to a controlling class?

        #endregion Fields

        #region Constructors

        public SpaceManager()
        {
            curLevel = null;
            playerShip = new Ship();
            enemyShips = new List<Ship>();
        }
 public void Initialize(ResolutionRenderer pIrr, ContentManager cm)
 {
     irr = pIrr;
     camera = new Camera2D(irr) { MaxZoom = 2f, MinZoom = 1f, Zoom = 1f };
     camera.SetPosition(Vector2.Zero);
     camera.RecalculateTransformationMatrices();
     curLevel = new Levels.SpaceLevel(cm);
 }