private void InitRandomCoefficients() { var random = new Random(); randomCoefficients = new List <List <CoefficientsClass> >(); for (int y = 0; y < height; y++) { var row = new List <CoefficientsClass>(); for (int x = 0; x < width * 2; x++) { var coefficients = new CoefficientsClass( true, (float)random.NextDouble(), (float)random.NextDouble(), random.Next(1, 100) ); row.Add(coefficients); } randomCoefficients.Add(row); } }
static Variables() { ObjectColor = new ObjectColorClass(false, Color.White); NormalVectors = new NormalVectorsClass(false); ColorMode = FillColorMode.Precise; Coefficients = new CoefficientsClass(false, 0.5f, 0.5f, 32); Light = new LightClass(Color.White, true); }