Exemple #1
0
 public Attack1Behaviour(KnightMotor enemyMotor, Transform target, GameObject groundActPrefab, GameObject groundRendererPrefab) : base(enemyMotor)
 {
     km                        = enemyMotor;
     this.target               = target;
     this.groundActPrefab      = groundActPrefab;
     this.groundRendererPrefab = groundRendererPrefab;
 }
 public Attack3Behaviour(KnightMotor enemyMotor, GameObject attack3act1GO, GameObject attack3act2GO, GameObject shieldCollider) : base(enemyMotor)
 {
     km                  = enemyMotor;
     actGOs              = new GameObject[2];
     actGOs[0]           = attack3act1GO;
     actGOs[1]           = attack3act2GO;
     this.shieldCollider = shieldCollider;
 }
        // Use this for initialization
        void Start()
        {
            BaseStart();

            km = GetComponent <KnightMotor>();

            // last behaviour
            currentBehaviour    = new WaitBehaviour(km);
            nextActionBehaviour = null;

            SelectTarget();
        }
 public StartRageBehaviour(KnightMotor enemyMotor) : base(enemyMotor)
 {
     km = enemyMotor;
 }
Exemple #5
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 public Attack2Behaviour(KnightMotor enemyMotor, Transform target) : base(enemyMotor)
 {
     this.target = target;
     km          = enemyMotor;
 }
 public RandomMove(KnightMotor enemyMotor, Transform target) : base(enemyMotor)
 {
     this.target = target;
 }
 public WaitBehaviour(KnightMotor enemyMotor) : base(enemyMotor)
 {
 }
 public InterruptionBehaviour(KnightMotor enemyMotor, Vector3 dmgOrigin) : base(enemyMotor)
 {
     this.dmgOrigin = dmgOrigin;
 }
 public EndExhaustionBehaviour(KnightMotor enemyMotor) : base(enemyMotor)
 {
 }
Exemple #10
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 public GoToPointBehaviour(KnightMotor enemyMotor, Vector3 target) : base(enemyMotor)
 {
     this.target = target;
 }
Exemple #11
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 public Charge1Behaviour(KnightMotor enemyMotor, Vector3 targetPoint) : base(enemyMotor)
 {
     km             = enemyMotor;
     targetPosition = targetPoint;
 }