Exemple #1
0
        public static bool AIMove(Bike bike, List <LightPaths> deathArray, int difficulty)
        {
            bool[] validMoves = { false, false, false, false };
            //0 Up
            //1 Down
            //2 Right
            //3 Left
            int  rnd          = new Random(Environment.TickCount).Next(1, 101);
            bool canMoveUp    = true;
            bool canMoveDown  = true;
            bool canMoveRight = true;
            bool canMoveLeft  = true;

            #region Up
            if (bike.direction == Directions.Dir.up)
            {
                canMoveUp    = CanMoveUp(bike, deathArray);
                canMoveRight = CanMoveRight(bike, deathArray);
                canMoveLeft  = CanMoveLeft(bike, deathArray);
                canMoveDown  = false;


                if (canMoveUp == true && rnd < difficulty)
                {
                    return(true);
                }
                else if (!canMoveUp && !canMoveDown && !canMoveLeft && !canMoveRight)
                {
                    return(false);
                }

                validMoves[0] = canMoveUp;
                validMoves[1] = canMoveDown;
                validMoves[2] = canMoveRight;
                validMoves[3] = canMoveLeft;

                MakeRndMove(bike, validMoves);
                return(true);
            }//end Up
            #endregion

            #region Down
            else if (bike.direction == Directions.Dir.down)
            {
                canMoveUp    = false;
                canMoveDown  = CanMoveDown(bike, deathArray);
                canMoveRight = CanMoveRight(bike, deathArray);
                canMoveLeft  = CanMoveLeft(bike, deathArray);

                if (canMoveDown == true && rnd < difficulty)
                {
                    return(true);
                }
                else if (!canMoveUp && !canMoveDown && !canMoveLeft && !canMoveRight)
                {
                    return(false);
                }

                validMoves[0] = canMoveUp;
                validMoves[1] = canMoveDown;
                validMoves[2] = canMoveRight;
                validMoves[3] = canMoveLeft;

                MakeRndMove(bike, validMoves);
                return(true);
            }//end down
            #endregion

            #region Right
            else if (bike.direction == Directions.Dir.right)
            {
                canMoveUp    = CanMoveUp(bike, deathArray);
                canMoveDown  = CanMoveDown(bike, deathArray);
                canMoveRight = CanMoveRight(bike, deathArray);
                canMoveLeft  = false;

                if (canMoveRight == true && rnd < difficulty)
                {
                    return(true);
                }
                else if (!canMoveUp && !canMoveDown && !canMoveLeft && !canMoveRight)
                {
                    return(false);
                }

                validMoves[0] = canMoveUp;
                validMoves[1] = canMoveDown;
                validMoves[2] = canMoveRight;
                validMoves[3] = canMoveLeft;

                MakeRndMove(bike, validMoves);
                return(true);
            }//end right
            #endregion

            #region Left
            else if (bike.direction == Directions.Dir.left)
            {
                canMoveUp    = CanMoveUp(bike, deathArray);
                canMoveDown  = CanMoveDown(bike, deathArray);
                canMoveRight = false;
                canMoveLeft  = CanMoveLeft(bike, deathArray);

                if (canMoveLeft == true && rnd < difficulty)
                {
                    return(true);
                }
                else if (!canMoveUp && !canMoveDown && !canMoveLeft && !canMoveRight)
                {
                    return(false);
                }

                validMoves[0] = canMoveUp;
                validMoves[1] = canMoveDown;
                validMoves[2] = canMoveRight;
                validMoves[3] = canMoveLeft;

                MakeRndMove(bike, validMoves);
                return(true);
            }//end Left
            #endregion

            return(false);
        }
Exemple #2
0
        public void RunGame()
        {
            List <LightPaths> deathArray = new List <LightPaths>();

            Console.SetWindowSize(81, 41);


            Console.ForegroundColor = ConsoleColor.Cyan;
            DrawMap.drawMap();

            Console.ForegroundColor = ConsoleColor.Blue;

            Bike aiBike1 = new Bike();

            aiBike1.xCoord    = 45;
            aiBike1.yCoord    = 1;
            aiBike1.direction = Directions.Dir.down;
            aiBike1.player    = "ai1";
            aiBike1.DrawBike();

            Bike aiBike2 = new Bike();

            aiBike2.xCoord    = 79;
            aiBike2.yCoord    = 20;
            aiBike2.direction = Directions.Dir.left;
            aiBike2.player    = "ai2";
            aiBike2.DrawBike();

            Bike aiBike3 = new Bike();

            aiBike3.xCoord    = 1;
            aiBike3.yCoord    = 20;
            aiBike3.direction = Directions.Dir.right;
            aiBike3.player    = "ai3";
            aiBike3.DrawBike();

            bool ai1Alive = true;
            bool ai2Alive = true;
            bool ai3Alive = true;

            int difficulty = this.RandomBar;

            bool userWin = true;
            Bike newBike = new Bike(BikeChar);

            newBike.DrawBike();
            Console.SetWindowPosition(0, 0);

            Console.SetCursorPosition(30, 20);
            Console.Write("Press any key to start. . .");
            Console.ReadKey();
            Console.SetCursorPosition(30, 20);
            Console.Write("                            ");


            bool crash = false;

            while (!IsGameOver.isGameOver(newBike, deathArray) && userWin && !crash)
            {
                Input.GetKey(newBike);
                newBike.MoveBike();
                newBike.DrawBike();
                newBike.DrawLight(deathArray);
                if (ai1Alive)
                {
                    ai1Alive = AI.AIMove(aiBike1, deathArray, difficulty);
                    aiBike1.MoveBike();
                    if (aiBike1.xCoord == newBike.xCoord && aiBike1.yCoord == newBike.yCoord)
                    {
                        crash = true;
                    }

                    aiBike1.DrawBike();
                    aiBike1.DrawLight(deathArray);

                    if (Bike.CollisionCheck(aiBike1, aiBike2))
                    {
                        ai1Alive = false;
                        ai2Alive = false;
                    }
                    if (Bike.CollisionCheck(aiBike1, aiBike3))
                    {
                        ai1Alive = false;
                        ai3Alive = false;
                    }
                }


                if (ai2Alive)
                {
                    ai2Alive = AI.AIMove(aiBike2, deathArray, difficulty);
                    aiBike2.MoveBike();
                    if (aiBike2.xCoord == newBike.xCoord && aiBike2.yCoord == newBike.yCoord)
                    {
                        crash = true;
                    }
                    aiBike2.DrawBike();
                    aiBike2.DrawLight(deathArray);

                    if (Bike.CollisionCheck(aiBike1, aiBike2))
                    {
                        ai1Alive = false;
                        ai2Alive = false;
                    }
                    if (Bike.CollisionCheck(aiBike2, aiBike3))
                    {
                        ai2Alive = false;
                        ai3Alive = false;
                    }
                }

                if (ai3Alive)
                {
                    ai3Alive = AI.AIMove(aiBike3, deathArray, difficulty);
                    aiBike3.MoveBike();
                    if (aiBike3.xCoord == newBike.xCoord && aiBike3.yCoord == newBike.yCoord)
                    {
                        crash = true;
                    }
                    aiBike3.DrawBike();
                    aiBike3.DrawLight(deathArray);

                    if (Bike.CollisionCheck(aiBike3, aiBike2))
                    {
                        ai3Alive = false;
                        ai2Alive = false;
                    }
                    if (Bike.CollisionCheck(aiBike1, aiBike3))
                    {
                        ai1Alive = false;
                        ai3Alive = false;
                    }
                }



                if (!ai1Alive && !ai2Alive && !ai3Alive)
                {
                    userWin = false;
                }
                System.Threading.Thread.Sleep(this.Speed);
            }

            Console.ReadLine();
            Console.ForegroundColor = ConsoleColor.Green;

            if (!userWin)
            {
                Console.Clear();
                Console.WriteLine("You Won the Game!!!");
            }
            else if (crash)
            {
                Console.Clear();
                Console.WriteLine("Oh no! You crashed into another bike!");
                this.timesDied++;
            }
            else
            {
                Console.Clear();
                Console.WriteLine("You have lost the match and paid with your life. . .");
                this.timesDied++;
            }
            Console.ReadKey();
        }