/// <summary>
        /// Adds speed options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public SpeedOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel speedTab = PanelUtils.AddTab(tabStrip, "Speed", tabIndex, true);

            // Lifespan multiplier.  Simple integer.
            UISlider lifeMult = PanelUtils.AddSliderWithValue(speedTab, "Factor to slow down how fast citizens age, compared to base game.\r\n\r\n1 is base game speed (35 in-game weeks is equal to 10 years of age), 2 is twice as slow (70 in-game weeks for 10 years of age), 3 is three times as slow, etc.  A multiplier of 15 means that citizens will age approximately one year for each in-game year.\r\n\r\nDoes not affect lifecycles or ages - only the speed at which citizens age relative to game speed.\r\n\r\n(Game default 1, mod default 3)", 1f, 15f, 1f, DataStore.lifeSpanMultiplier, (value) => { });

            // Reset to saved button.
            UIButton lifeMultReset = PanelUtils.CreateButton(speedTab, "Reset to saved");

            lifeMultReset.eventClicked += (control, clickEvent) =>
            {
                // Retrieve saved value from datastore - inverted value (see above).
                lifeMult.value = DataStore.lifeSpanMultiplier;
            };

            // Turn off autolayout to fit next button to the right at the same y-value and increase button Y-value to clear slider.
            //speedTab.autoLayout = false;
            lifeMultReset.relativePosition = new Vector3(lifeMultReset.relativePosition.x, lifeMult.relativePosition.y + 40);

            // Save settings button.
            UIButton lifeMultSave = PanelUtils.CreateButton(speedTab, "Save and apply");

            lifeMultSave.relativePosition = PanelUtils.PositionRightOf(lifeMultReset);
            lifeMultSave.eventClicked    += (control, value) =>
            {
                // Update mod settings - inverted value (see above).
                DataStore.lifeSpanMultiplier = (int)lifeMult.value;
                Debugging.Message("lifespan multiplier set to: " + DataStore.lifeSpanMultiplier);

                // Update WG configuration file.
                PanelUtils.SaveXML();
            };
        }
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        /// <summary>
        /// Adds a column header icon label.
        /// </summary>
        /// <param name="panel">UI panel</param>
        /// <param name="xPos">Reference X position</param>
        /// <param name="xPos">Reference Y position</param>
        /// <param name="width">Width of reference item (for centering)</param>
        /// <param name="text">Tooltip text</param>
        /// <param name="icon">Icon name</param>
        protected void WealthIcon(UIPanel panel, float xPos, float yPos, float width, int count, string text, string icon)
        {
            // Constants for positioning of icons.
            const float iconSize      = 35f;
            const float iconOffset    = 20f;
            const float iconRemainder = iconSize - iconOffset;


            // Create mini-panel for the icon background.
            UIPanel thumbPanel = panel.AddUIComponent <UIPanel>();

            thumbPanel.width            = (count * iconOffset) + iconRemainder;
            thumbPanel.height           = iconSize;
            thumbPanel.relativePosition = new Vector3(xPos + ((width - thumbPanel.width) / 2), yPos);
            thumbPanel.clipChildren     = true;
            thumbPanel.tooltip          = text;

            // Actual icon(s).
            for (int i = 0; i < count; ++i)
            {
                UISprite thumbSprite = thumbPanel.AddUIComponent <UISprite>();
                thumbSprite.relativePosition = new Vector3(i * iconOffset, 0);
                thumbSprite.size             = new Vector3(iconSize, iconSize);
                thumbSprite.atlas            = PanelUtils.GetAtlas("Ingame");
                thumbSprite.spriteName       = icon;
            }
        }
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        /// <summary>
        /// Adds death options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public DeathOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel deathTab = PanelUtils.AddTab(tabStrip, "Death", tabIndex, true);

            // Percentage of corpses requiring transport.  % of bodies requiring transport is more intuitive to user than % of vanishing corpses, so we invert the value.
            UISlider vanishingStiffs = PanelUtils.AddSliderWithValue(deathTab, "% of dead bodies requiring deathcare transportation\r\n(Game default 67%, mod default 50%)", 0, 100, 1, 100 - DataStore.autoDeadRemovalChance, (value) => { });

            // Reset to saved button.
            UIButton vanishingStiffReset = PanelUtils.CreateButton(deathTab, "Reset to saved");

            vanishingStiffReset.eventClicked += (control, clickEvent) =>
            {
                // Retrieve saved value from datastore - inverted value (see above).
                vanishingStiffs.value = 100 - DataStore.autoDeadRemovalChance;
            };

            // Turn off autolayout to fit next button to the right at the same y-value and increase button Y-value to clear slider.
            //deathTab.autoLayout = false;
            vanishingStiffReset.relativePosition = new Vector3(vanishingStiffReset.relativePosition.x, vanishingStiffReset.relativePosition.y + 30);

            // Save settings button.
            UIButton vanishingStiffsSave = PanelUtils.CreateButton(deathTab, "Save and apply");

            vanishingStiffsSave.relativePosition = PanelUtils.PositionRightOf(vanishingStiffReset);
            vanishingStiffsSave.eventClicked    += (control, clickEvent) =>
            {
                // Update mod settings - inverted value (see above).
                DataStore.autoDeadRemovalChance = 100 - (int)vanishingStiffs.value;
                Debugging.Message("autoDeadRemovalChance set to: " + DataStore.autoDeadRemovalChance);

                // Update WG configuration file.
                PanelUtils.SaveXML();
            };
        }
        /// <summary>
        /// Adds speed options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public SpeedOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel speedTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_SPD"), tabIndex, true);

            // Lifespan multiplier.  Simple integer.
            UISlider lifeMult = PanelUtils.AddSliderWithValue(speedTab, Translations.Translate("LBR_SPD_FAC") + "\r\n\r\n" + Translations.Translate("LBR_SPD_FN1") + "\r\n\r\n" + Translations.Translate("LBR_SPD_FN2") + "\r\n\r\n" + Translations.Translate("LBR_SPD_FN3"), 1f, 15f, 1f, DataStore.lifeSpanMultiplier, (value) => { });

            // Reset to saved button.
            UIButton lifeMultReset = PanelUtils.CreateButton(speedTab, Translations.Translate("LBR_RTS"));

            lifeMultReset.eventClicked += (control, clickEvent) =>
            {
                // Retrieve saved value from datastore - inverted value (see above).
                lifeMult.value = DataStore.lifeSpanMultiplier;
            };

            // Turn off autolayout to fit next button to the right at the same y-value and increase button Y-value to clear slider.
            //speedTab.autoLayout = false;
            lifeMultReset.relativePosition = new Vector3(lifeMultReset.relativePosition.x, lifeMult.relativePosition.y + 40);

            // Save settings button.
            UIButton lifeMultSave = PanelUtils.CreateButton(speedTab, Translations.Translate("LBR_SAA"));

            lifeMultSave.relativePosition = PanelUtils.PositionRightOf(lifeMultReset);
            lifeMultSave.eventClicked    += (control, value) =>
            {
                // Update mod settings - inverted value (see above).
                DataStore.lifeSpanMultiplier = (int)lifeMult.value;
                Logging.Message("lifespan multiplier set to: ", DataStore.lifeSpanMultiplier.ToString());

                // Update WG configuration file.
                PanelUtils.SaveXML();
            };
        }
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        /// <summary>
        /// Updates the DataStore with information from the text fields.
        /// </summary>
        protected void ApplyFields()
        {
            // Iterate through each density group.
            for (int i = 0; i < NumDensity; ++i)
            {
                // Iterate through each age group within this density group.
                for (int j = 0; j < NumAges; ++j)
                {
                    // Iterate through each transport mode within this age group.
                    for (int k = 0; k < NumTransport; ++k)
                    {
                        ParseInt(ref DataStore.wealth_low[i][j][k], wealthLow[i][j][k].text);
                        ParseInt(ref DataStore.wealth_med[i][j][k], wealthMed[i][j][k].text);
                        ParseInt(ref DataStore.wealth_high[i][j][k], wealthHigh[i][j][k].text);

                        ParseInt(ref DataStore.eco_wealth_low[i][j][k], ecoWealthLow[i][j][k].text);
                        ParseInt(ref DataStore.eco_wealth_med[i][j][k], ecoWealthMed[i][j][k].text);
                        ParseInt(ref DataStore.eco_wealth_high[i][j][k], ecoWealthHigh[i][j][k].text);
                    }
                }
            }

            // Save new settings.
            PanelUtils.SaveXML();

            // Refresh settings.
            PopulateFields();
        }
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        /// <summary>
        /// Adds an input text field at the specified coordinates.
        /// </summary>
        /// <param name="textField">Textfield object</param>
        /// <param name="panel">panel to add to</param>
        /// <param name="posX">Relative X postion</param>
        /// <param name="posY">Relative Y position</param>
        /// <param name="tooltip">Tooltip, if any</param>
        private UITextField AddTextField(UIPanel panel, float width, float posX, float posY, string tooltip = null)
        {
            UITextField textField = PanelUtils.CreateTextField(panel, width, 18f, 0.9f);

            textField.relativePosition  = new Vector3(posX, posY);
            textField.eventTextChanged += (control, value) => TextFilter((UITextField)control, value);

            // Add tooltip.
            if (tooltip != null)
            {
                textField.tooltip = tooltip;
            }

            return(textField);
        }
        /// <summary>
        /// Adds control bouttons the the panel.
        /// </summary>
        /// <param name="panel">UI panel instance</param>
        protected void AddButtons(UIPanel panel)
        {
            // Add a little bit of space.
            currentY += Margin;

            // Reset button.
            UIButton resetButton = PanelUtils.CreateButton(panel, "Reset to defaults", 150f, Margin, currentY);

            resetButton.eventClicked += (component, clickEvent) => ResetToDefaults();

            UIButton revertToSaveButton = PanelUtils.CreateButton(panel, "Revert to saved", 150f, (Margin * 2) + 150f, currentY);

            revertToSaveButton.eventClicked += (component, clickEvent) => { PopulateFields(); };

            UIButton saveButton = PanelUtils.CreateButton(panel, "Save", 150f, (Margin * 3) + 300f, currentY);

            saveButton.eventClicked += (component, clickEvent) => ApplyFields();
        }
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        /// <summary>
        /// Adds a column header icon label.
        /// </summary>
        /// <param name="panel">UI panel</param>
        /// <param name="xPos">Reference X position</param>
        /// <param name="yPos">Reference Y position</param>
        /// <param name="width">Width of reference item (for centering)</param>
        /// <param name="text">Tooltip text</param>
        /// <param name="icon">Icon name</param>
        protected void ColumnIcon(UIPanel panel, float xPos, float yPos, float width, string text, string icon)
        {
            // Create mini-panel for the icon background.
            UIPanel thumbPanel = panel.AddUIComponent <UIPanel>();

            thumbPanel.width            = 35f;
            thumbPanel.height           = 35f;
            thumbPanel.relativePosition = new Vector3(xPos + ((width - 35f) / 2), yPos);
            thumbPanel.clipChildren     = true;
            thumbPanel.backgroundSprite = "IconPolicyBaseRect";
            thumbPanel.tooltip          = text;

            // Actual icon.
            UISprite thumbSprite = thumbPanel.AddUIComponent <UISprite>();

            thumbSprite.relativePosition = Vector3.zero;
            thumbSprite.size             = thumbPanel.size;
            thumbSprite.atlas            = PanelUtils.GetAtlas("Ingame");
            thumbSprite.spriteName       = icon;
        }
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        /// <summary>
        /// Adds control bouttons the the panel.
        /// </summary>
        /// <param name="panel">UI panel instance</param>
        protected void AddButtons(UIPanel panel)
        {
            // Add a little bit of space.
            currentY += Margin;

            // Reset button.
            UIButton resetButton = PanelUtils.CreateButton(panel, Translations.Translate("LBR_RTD"), xPos: Margin, yPos: currentY);

            resetButton.eventClicked += (component, clickEvent) => ResetToDefaults();

            UIButton revertToSaveButton = PanelUtils.CreateButton(panel, Translations.Translate("LBR_RTS"));

            revertToSaveButton.relativePosition = PanelUtils.PositionRightOf(resetButton);
            revertToSaveButton.eventClicked    += (component, clickEvent) => { PopulateFields(); };

            UIButton saveButton = PanelUtils.CreateButton(panel, Translations.Translate("LBR_SAA"));

            saveButton.relativePosition = PanelUtils.PositionRightOf(revertToSaveButton);
            saveButton.eventClicked    += (component, clickEvent) => ApplyFields();
        }
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        /// <summary>
        /// Adds immigration options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public ImmigrationOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel immigrationTab = PanelUtils.AddTab(tabStrip, "Immigration", tabIndex);

            // Use vanilla.
            UICheckBox immigrationCheckBox = PanelUtils.AddPlainCheckBox(immigrationTab, "Apply 25% variation to immigrant education levels (game default off, mod default on)");

            immigrationCheckBox.relativePosition   = new Vector3(5f, 5f);
            immigrationCheckBox.isChecked          = OptionsPanel.settings.RandomImmigrantEd;
            immigrationCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.UseTransportModes = isChecked;

                // Update configuration file.
                OptionsPanel.settings.RandomImmigrantEd = isChecked;
                Configuration <SettingsFile> .Save();
            };
        }
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        /// <summary>
        /// Adds a column header icon label.
        /// </summary>
        /// <param name="panel">UI panel</param>
        /// <param name="xPos">Reference X position</param>
        /// <param name="text">Tooltip text</param>
        /// <param name="icon">Icon name</param>
        protected void RowHeaderIcon(UIPanel panel, float yPos, string text, string icon, string atlas)
        {
            // Actual icon.
            UISprite thumbSprite = panel.AddUIComponent <UISprite>();

            thumbSprite.relativePosition = new Vector3(Margin, yPos - 2.5f);
            thumbSprite.width            = 35f;
            thumbSprite.height           = 35f;
            thumbSprite.atlas            = PanelUtils.GetAtlas(atlas);
            thumbSprite.spriteName       = icon;

            // Text label.
            UILabel lineLabel = panel.AddUIComponent <UILabel>();

            lineLabel.textScale         = 1.0f;
            lineLabel.text              = text;
            lineLabel.relativePosition  = new Vector3(LeftTitle, yPos + 7);
            lineLabel.verticalAlignment = UIVerticalAlignment.Middle;

            // Increment Y.
            currentY += 30f;
        }
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        /// <summary>
        /// Adds death options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public TransportOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel transportTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_TRN"), tabIndex, true);

            transportTab.autoLayout = false;

            UICheckBox transportCheckBox = PanelUtils.AddPlainCheckBox(transportTab, Translations.Translate("LBR_TRN_CUS"));

            transportCheckBox.relativePosition   = new Vector3(30f, 5f);
            transportCheckBox.isChecked          = OptionsPanel.settings.UseTransportModes;
            transportCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.UseTransportModes = isChecked;

                // Update configuration file.
                OptionsPanel.settings.UseTransportModes = isChecked;
                Configuration <SettingsFile> .Save();
            };

            // Set up textfield arrays; low/high density.
            wealthLow     = new UITextField[NumDensity][][];
            wealthMed     = new UITextField[NumDensity][][];
            wealthHigh    = new UITextField[NumDensity][][];
            ecoWealthLow  = new UITextField[NumDensity][][];
            ecoWealthMed  = new UITextField[NumDensity][][];
            ecoWealthHigh = new UITextField[NumDensity][][];

            // Second level of textfield arrays; age groups.
            for (int i = 0; i < NumDensity; ++i)
            {
                wealthLow[i]     = new UITextField[NumAges][];
                wealthMed[i]     = new UITextField[NumAges][];
                wealthHigh[i]    = new UITextField[NumAges][];
                ecoWealthLow[i]  = new UITextField[NumAges][];
                ecoWealthMed[i]  = new UITextField[NumAges][];
                ecoWealthHigh[i] = new UITextField[NumAges][];

                // Third level of textfield arrays; transport modes.
                for (int j = 0; j < NumAges; ++j)
                {
                    wealthLow[i][j]     = new UITextField[NumTransport];
                    wealthMed[i][j]     = new UITextField[NumTransport];
                    wealthHigh[i][j]    = new UITextField[NumTransport];
                    ecoWealthLow[i][j]  = new UITextField[NumTransport];
                    ecoWealthMed[i][j]  = new UITextField[NumTransport];
                    ecoWealthHigh[i][j] = new UITextField[NumTransport];
                }
            }

            // Headings.
            for (int i = 0; i < NumWealth; ++i)
            {
                // Wealth headings.
                float wealthX = (i * GroupWidth) + Column1;
                WealthIcon(transportTab, wealthX, 25f, ColumnWidth * 3, i + 1, Translations.Translate("LBR_TRN_WEA"), "InfoIconLandValue");

                // Transport mode headings.
                ColumnIcon(transportTab, (i * GroupWidth) + Column1, ColumnIconHeight, FieldWidth, Translations.Translate("LBR_TRN_CAR"), "InfoIconTrafficCongestion");
                ColumnIcon(transportTab, (i * GroupWidth) + Column2, ColumnIconHeight, FieldWidth, Translations.Translate("LBR_TRN_BIK"), "IconPolicyEncourageBiking");
                ColumnIcon(transportTab, (i * GroupWidth) + Column3, ColumnIconHeight, FieldWidth, Translations.Translate("LBR_TRN_TAX"), "SubBarPublicTransportTaxi");
            }

            // Rows by group.
            RowHeaderIcon(transportTab, currentY, Translations.Translate("LBR_TRN_RLO"), "ZoningResidentialLow", "Thumbnails");
            AddDensityGroup(transportTab, wealthLow[0], wealthMed[0], wealthHigh[0]);
            RowHeaderIcon(transportTab, currentY, Translations.Translate("LBR_TRN_RHI"), "ZoningResidentialHigh", "Thumbnails");
            AddDensityGroup(transportTab, wealthLow[1], wealthMed[1], wealthHigh[1]);
            RowHeaderIcon(transportTab, currentY, Translations.Translate("LBR_TRN_ERL"), "IconPolicySelfsufficient", "Ingame");
            AddDensityGroup(transportTab, ecoWealthLow[0], ecoWealthMed[0], ecoWealthHigh[0]);
            RowHeaderIcon(transportTab, currentY, Translations.Translate("LBR_TRN_ERH"), "IconPolicySelfsufficient", "Ingame");
            AddDensityGroup(transportTab, ecoWealthLow[1], ecoWealthMed[1], ecoWealthHigh[1]);

            // Buttons.
            AddButtons(transportTab);

            // Populate text fields.
            PopulateFields();
        }
        /// <summary>
        /// Adds immigration options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public ImmigrationOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel immigrationTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_IMM"), tabIndex);

            // Use vanilla.
            UICheckBox immigrationCheckBox = PanelUtils.AddPlainCheckBox(immigrationTab, Translations.Translate("LBR_IMM_VAR"));

            immigrationCheckBox.relativePosition   = new Vector3(5f, 5f);
            immigrationCheckBox.isChecked          = OptionsPanel.settings.RandomImmigrantEd;
            immigrationCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.UseTransportModes = isChecked;

                // Update configuration file.
                OptionsPanel.settings.RandomImmigrantEd = isChecked;
                Configuration <SettingsFile> .Save();
            };

            // Boost immigrant education.
            UICheckBox immiEduBoostCheck = PanelUtils.AddPlainCheckBox(immigrationTab, Translations.Translate("LBR_IMM_INC"));

            immiEduBoostCheck.relativePosition = new Vector3(5f, 50f);
            immiEduBoostCheck.isChecked        = ModSettings.immiEduBoost;

            // Suppress immigrant education.
            UICheckBox immiEduDragCheck = PanelUtils.AddPlainCheckBox(immigrationTab, Translations.Translate("LBR_IMM_DEC"));

            immiEduDragCheck.relativePosition = new Vector3(5f, 75f);
            immiEduDragCheck.isChecked        = ModSettings.immiEduDrag;


            immiEduBoostCheck.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.immiEduBoost = isChecked;

                // Toggle immigrant boost check if needed.
                if (isChecked && immiEduDragCheck.isChecked)
                {
                    immiEduDragCheck.isChecked = false;
                }

                // Update configuration file.
                Configuration <SettingsFile> .Save();
            };
            immiEduDragCheck.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.immiEduDrag = isChecked;

                // Toggle immigrant boost check if needed.
                if (isChecked && immiEduBoostCheck.isChecked)
                {
                    immiEduBoostCheck.isChecked = false;
                }

                // Update configuration file.
                Configuration <SettingsFile> .Save();
            };
        }
        /// <summary>
        /// Adds mod options tab to tabstrip.
        /// </summary
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public ModOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel modTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_SET"), tabIndex, true);

            // Language dropdown.
            UIDropDown languageDrop = PanelUtils.AddPlainDropDown(modTab, Translations.Translate("TRN_CHOICE"), Translations.LanguageList, Translations.Index);

            languageDrop.eventSelectedIndexChanged += (control, index) =>
            {
                Translations.Index = index;
                Configuration <SettingsFile> .Save();
            };

            // Detail logging options.
            UICheckBox logCheckBox = PanelUtils.AddPlainCheckBox(modTab, Translations.Translate("LBR_SET_LDT"));

            logCheckBox.isChecked          = Logging.detailLogging;
            logCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Logging.detailLogging = isChecked;

                // Update configuration file.
                Configuration <SettingsFile> .Save();

                Logging.KeyMessage("detailed logging ", Logging.detailLogging ? "enabled" : "disabled");
            };

            // Logging options.
            UICheckBox deathCheckBox = PanelUtils.AddPlainCheckBox(modTab, Translations.Translate("LBR_SET_LGD"));

            deathCheckBox.isChecked          = OptionsPanel.settings.LogDeaths;
            deathCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Logging.UseDeathLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogDeaths = isChecked;
                Configuration <SettingsFile> .Save();

                Logging.Message("death logging ", OptionsPanel.settings.LogDeaths ? "enabled" : "disabled");
            };

            UICheckBox immigrantCheckBox = PanelUtils.AddPlainCheckBox(modTab, Translations.Translate("LBR_SET_LGI"));

            immigrantCheckBox.isChecked          = OptionsPanel.settings.LogImmigrants;
            immigrantCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Logging.UseImmigrationLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogImmigrants = isChecked;
                Configuration <SettingsFile> .Save();

                Logging.Message("immigrant logging ", OptionsPanel.settings.LogImmigrants ? "enabled" : "disabled");
            };

            UICheckBox transportCheckBox = PanelUtils.AddPlainCheckBox(modTab, Translations.Translate("LBR_SET_LGT"));

            transportCheckBox.isChecked          = OptionsPanel.settings.LogTransport;
            transportCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Logging.UseTransportLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogTransport = isChecked;
                Configuration <SettingsFile> .Save();

                Logging.Message("transport choices logging ", OptionsPanel.settings.LogTransport ? "enabled" : "disabled");
            };

            UICheckBox sicknessCheckBox = PanelUtils.AddPlainCheckBox(modTab, Translations.Translate("LBR_SET_LGS"));

            sicknessCheckBox.isChecked          = OptionsPanel.settings.LogSickness;
            sicknessCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Logging.UseSicknessLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogSickness = isChecked;
                Configuration <SettingsFile> .Save();

                Logging.Message("sickness logging ", OptionsPanel.settings.LogSickness ? "enabled" : "disabled");
            };
        }
        /// <summary>
        /// Adds calculation options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public CalculationOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel calculationsTab = PanelUtils.AddTab(tabStrip, "Lifespan", tabIndex, true);

            // Add warning text message.
            PanelUtils.AddLabel(calculationsTab, "WARNING:\r\nChanging settings during a game can temporarily disrupt city balance.\r\nSaving a backup before changing is HIGHLY recommended.");

            // Calculation models.
            PanelUtils.AddPanelSpacer(calculationsTab);
            PanelUtils.AddLabel(calculationsTab, "Lifecycle calculation model", 1.3f);

            sunsetCheckBox            = PanelUtils.AddPlainCheckBox(calculationsTab, "Mod Sunset Harbor lifespans (default)");
            sunsetCheckBox.isChecked  = !OptionsPanel.settings.UseLegacy;
            legacyCheckBox            = PanelUtils.AddPlainCheckBox(calculationsTab, "Mod legacy lifespans (original WG mod) - shorter lifespans, fewer seniors");
            legacyCheckBox.isChecked  = OptionsPanel.settings.UseLegacy;
            vanillaCheckBox           = PanelUtils.AddPlainCheckBox(calculationsTab, "Vanilla Sunset Harbor lifespans - less variable lifespans, slightly more seniors");
            vanillaCheckBox.isChecked = OptionsPanel.settings.UseVanilla;

            // Custom retirement ages.
            PanelUtils.AddPanelSpacer(calculationsTab);
            PanelUtils.AddLabel(calculationsTab, "Retirement age options (only when using mod's Sunset Harbor lifespans)", 1.3f);

            retireCheckBox           = PanelUtils.AddPlainCheckBox(calculationsTab, "Use custom retirement age");
            retireCheckBox.isChecked = OptionsPanel.settings.CustomRetirement;

            ageDropDown = PanelUtils.AddPlainDropDown(calculationsTab, "Custom retirement age", retirementAges, (OptionsPanel.settings.RetirementYear - 50) / 5);
            ageDropDown.eventSelectedIndexChanged += (control, index) =>
            {
                int ageYears = 50 + (index * 5);

                // Update mod settings.
                ModSettings.RetirementYear = ageYears;

                // Update configuration file.
                OptionsPanel.settings.RetirementYear = ageYears;
                Configuration <SettingsFile> .Save();
            };

            // Add enabled/disabled event handler to age dropdown to repopulate items on re-enabling.
            ageDropDown.eventIsEnabledChanged += (control, isEnabled) =>
            {
                if (isEnabled)
                {
                    ageDropDown.items         = retirementAges;
                    ageDropDown.selectedIndex = (OptionsPanel.settings.RetirementYear - 50) / 5;
                }
            };

            UILabel retireNote1 = PanelUtils.AddLabel(calculationsTab, "Decreasing retirement age won't change the status of citizens who have already retired under previous settings.");
            UILabel retireNote2 = PanelUtils.AddLabel(calculationsTab, "Increasing retirement age won't change the appearance of citzens who have already retired under previous settings.");

            // Event handlers (here so other controls referenced are all set up prior to referencing in handlers).
            sunsetCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 0.
                    UpdateCheckboxes(0);
                }
                else if (!legacyCheckBox.isChecked && !vanillaCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    sunsetCheckBox.isChecked = true;
                }
            };

            legacyCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 1.
                    UpdateCheckboxes(1);
                }
                else if (!sunsetCheckBox.isChecked && !vanillaCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    legacyCheckBox.isChecked = true;
                }
            };

            vanillaCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 2.
                    UpdateCheckboxes(2);
                }
                else if (!sunsetCheckBox.isChecked && !legacyCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    vanillaCheckBox.isChecked = true;
                }
            };

            retireCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.CustomRetirement = isChecked;

                // Show/hide retirement age dropdown.
                if (isChecked)
                {
                    ageDropDown.Enable();
                }
                else
                {
                    ageDropDown.Disable();
                }

                // Update configuration file.
                OptionsPanel.settings.CustomRetirement = isChecked;
                Configuration <SettingsFile> .Save();
            };

            // Show or hide notes attached to age dropdown to match visibility of dropdown itself.
            ageDropDown.eventIsEnabledChanged += (control, isEnabled) =>
            {
                if (isEnabled)
                {
                    retireNote1.Show();
                    retireNote2.Show();
                    ageDropDown.parent.Show();
                }
                else
                {
                    retireNote1.Hide();
                    retireNote2.Hide();
                    ageDropDown.parent.Hide();
                }
            };

            // Update our visibility status based on current settings.
            UpdateCheckboxes(OptionsPanel.settings.UseVanilla ? 2 : OptionsPanel.settings.UseLegacy ? 1 : 0);
        }
        /// <summary>
        /// Adds health options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public HealthOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel healthTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_HEA"), tabIndex);

            // Illness options.
            UILabel illnessLabel = PanelUtils.AddLabel(healthTab, Translations.Translate("LBR_HEA_ILL") + "\r\n" + Translations.Translate("LBR_HEA_ILD"));

            illnessLabel.relativePosition = Vector3.zero;

            // Set the intial Y position of the illness chance sliders.
            float currentY = illnessLabel.height + 10f;

            // Illness chance sliders.
            UISlider[] illnessChance = new UISlider[DataStore.sicknessProbInXML.Length];
            for (int i = 0; i < numDeciles; ++i)
            {
                // Note this is using Sunset Harbor ages.  Legacy ages are shorter by around 40% (25/35).
                illnessChance[i] = PanelUtils.AddSliderWithValue(healthTab, Translations.Translate("LBR_HEA_AGE") + " " + (i * 10) + "-" + ((i * 10) + 9) + " (" + Translations.Translate("LBR_DEF") + " " + (defaultSicknessProbs[i] * 100) + ")", 0, 25, 0.05f, (float)DataStore.sicknessProbInXML[i] * 100, (value) => { }, textScale: 0.9f);
                illnessChance[i].parent.relativePosition = new Vector3(0, currentY);
                currentY += illnessChance[i].parent.height - 3f;
            }

            // Add vertical gap for buttons.
            currentY += 5;

            // Reset to saved button.
            UIButton illnessResetSaved = PanelUtils.CreateButton(healthTab, Translations.Translate("LBR_RTS"));

            illnessResetSaved.relativePosition = new Vector3(0f, currentY);
            illnessResetSaved.eventClicked    += (control, clickEvent) =>
            {
                for (int i = 0; i < numDeciles; ++i)
                {
                    // Retrieve saved values from datastore.
                    illnessChance[i].value = (float)DataStore.sicknessProbInXML[i] * 100;
                }
            };

            // Save settings button.
            UIButton illnessSave = PanelUtils.CreateButton(healthTab, Translations.Translate("LBR_SAA"));

            illnessSave.relativePosition = PanelUtils.PositionUnder(illnessResetSaved);
            illnessSave.eventClicked    += (control, clickEvent) =>
            {
                StringBuilder logMessage = new StringBuilder("Lifecycle Rebalance Revisited: sickness probability table using factor of " + ModSettings.decadeFactor + ":\r\n");

                // Update datastore with slider values.
                for (int i = 0; i < numDeciles; ++i)
                {
                    DataStore.sicknessProbInXML[i] = illnessChance[i].value / 100;

                    // Recalculate probabilities if the mod is loaded.
                    if (Loading.isModCreated)
                    {
                        Loading.CalculateSicknessProbabilities();
                    }
                }

                // Write to file.
                PanelUtils.SaveXML();
            };

            // Reset to default button.
            UIButton illnessResetDefault = PanelUtils.CreateButton(healthTab, Translations.Translate("LBR_RTD"));

            illnessResetDefault.relativePosition = PanelUtils.PositionRightOf(illnessResetSaved);
            illnessResetDefault.eventClicked    += (control, clickEvent) =>
            {
                for (int i = 0; i < numDeciles; ++i)
                {
                    // Retrieve default values.
                    illnessChance[i].value = defaultSicknessProbs[i] * 100;
                }
            };

            // Set to zero button.
            UIButton illnessSetZero = PanelUtils.CreateButton(healthTab, Translations.Translate("LBR_ZRO"));

            illnessSetZero.relativePosition = PanelUtils.PositionRightOf(illnessResetDefault);
            illnessSetZero.eventClicked    += (control, clickEvent) =>
            {
                for (int i = 0; i < numDeciles; ++i)
                {
                    // Reset everything to zero.
                    illnessChance[i].value = 0;
                }
            };
        }
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        /// <summary>
        /// Adds calculation options tab to tabstrip.
        /// </summary>
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public CalculationOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel calculationsTab = PanelUtils.AddTab(tabStrip, Translations.Translate("LBR_SPN"), tabIndex, true);

            // Add warning text message.
            PanelUtils.AddLabel(calculationsTab, Translations.Translate("LBR_SPN_WRN") + "\r\n" + Translations.Translate("LBR_SPN_BAL") + "\r\n" + Translations.Translate("LBR_SPN_BAK"));

            // Calculation models.
            PanelUtils.AddPanelSpacer(calculationsTab);
            PanelUtils.AddLabel(calculationsTab, Translations.Translate("LBR_CAL"), 1.3f);

            sunsetCheckBox            = PanelUtils.AddPlainCheckBox(calculationsTab, Translations.Translate("LBR_CAL_SUN"));
            sunsetCheckBox.isChecked  = !OptionsPanel.settings.UseLegacy;
            legacyCheckBox            = PanelUtils.AddPlainCheckBox(calculationsTab, Translations.Translate("LBR_CAL_LEG"));
            legacyCheckBox.isChecked  = OptionsPanel.settings.UseLegacy;
            vanillaCheckBox           = PanelUtils.AddPlainCheckBox(calculationsTab, Translations.Translate("LBR_CAL_VAN"));
            vanillaCheckBox.isChecked = OptionsPanel.settings.UseVanilla;

            // Custom retirement ages.
            PanelUtils.AddPanelSpacer(calculationsTab);
            PanelUtils.AddLabel(calculationsTab, Translations.Translate("LBR_RET"), 1.3f);

            retireCheckBox           = PanelUtils.AddPlainCheckBox(calculationsTab, Translations.Translate("LBR_RET_USE"));
            retireCheckBox.isChecked = OptionsPanel.settings.CustomRetirement;

            ageDropDown = PanelUtils.AddPlainDropDown(calculationsTab, Translations.Translate("LBR_RET_CUS"), retirementAges, (OptionsPanel.settings.RetirementYear - 50) / 5);
            ageDropDown.eventSelectedIndexChanged += (control, index) =>
            {
                int ageYears = 50 + (index * 5);

                // Update mod settings.
                ModSettings.RetirementYear = ageYears;

                // Update configuration file.
                OptionsPanel.settings.RetirementYear = ageYears;
                Configuration <SettingsFile> .Save();
            };

            // Add enabled/disabled event handler to age dropdown to repopulate items on re-enabling.
            ageDropDown.eventIsEnabledChanged += (control, isEnabled) =>
            {
                if (isEnabled)
                {
                    ageDropDown.items         = retirementAges;
                    ageDropDown.selectedIndex = (OptionsPanel.settings.RetirementYear - 50) / 5;
                }
            };

            UILabel retireNote1 = PanelUtils.AddLabel(calculationsTab, Translations.Translate("LBR_RET_NT1"));
            UILabel retireNote2 = PanelUtils.AddLabel(calculationsTab, Translations.Translate("LBR_RET_NT2"));

            // Event handlers (here so other controls referenced are all set up prior to referencing in handlers).
            sunsetCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 0.
                    UpdateCheckboxes(0);
                }
                else if (!legacyCheckBox.isChecked && !vanillaCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    sunsetCheckBox.isChecked = true;
                }
            };

            legacyCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 1.
                    UpdateCheckboxes(1);
                }
                else if (!sunsetCheckBox.isChecked && !vanillaCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    legacyCheckBox.isChecked = true;
                }
            };

            vanillaCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                if (isChecked)
                {
                    // If this has been checked, update group checkboxes and set configuration - index for this checkbox is 2.
                    UpdateCheckboxes(2);
                }
                else if (!sunsetCheckBox.isChecked && !legacyCheckBox.isChecked)
                {
                    // This has been unchecked when no others have been selected; reset it and make no changes.
                    vanillaCheckBox.isChecked = true;
                }
            };

            retireCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                ModSettings.CustomRetirement = isChecked;

                // Show/hide retirement age dropdown.
                if (isChecked)
                {
                    ageDropDown.Enable();
                }
                else
                {
                    ageDropDown.Disable();
                }

                // Update configuration file.
                OptionsPanel.settings.CustomRetirement = isChecked;
                Configuration <SettingsFile> .Save();
            };

            // Show or hide notes attached to age dropdown to match visibility of dropdown itself.
            ageDropDown.eventIsEnabledChanged += (control, isEnabled) =>
            {
                if (isEnabled)
                {
                    retireNote1.Show();
                    retireNote2.Show();
                    ageDropDown.parent.Show();
                }
                else
                {
                    retireNote1.Hide();
                    retireNote2.Hide();
                    ageDropDown.parent.Hide();
                }
            };

            // Update our visibility status based on current settings.
            UpdateCheckboxes(OptionsPanel.settings.UseVanilla ? 2 : OptionsPanel.settings.UseLegacy ? 1 : 0);
        }
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        /// <summary>
        /// Adds logging options tab to tabstrip.
        /// </summary
        /// <param name="tabStrip">Tab strip to add to</param>
        /// <param name="tabIndex">Index number of tab</param>
        public LoggingOptions(UITabstrip tabStrip, int tabIndex)
        {
            // Add tab.
            UIPanel loggingTab = PanelUtils.AddTab(tabStrip, "Logging", tabIndex, true);

            // Logging options.
            UICheckBox deathCheckBox = PanelUtils.AddPlainCheckBox(loggingTab, "Log deaths to 'Lifecycle death log.txt'");

            deathCheckBox.isChecked          = OptionsPanel.settings.LogDeaths;
            deathCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Debugging.UseDeathLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogDeaths = isChecked;
                Configuration <SettingsFile> .Save();

                Debugging.Message("death logging " + (OptionsPanel.settings.LogDeaths ? "enabled" : "disabled"));
            };

            UICheckBox immigrantCheckBox = PanelUtils.AddPlainCheckBox(loggingTab, "Log immigrants to 'Lifecycle immigration log.txt'");

            immigrantCheckBox.isChecked          = OptionsPanel.settings.LogImmigrants;
            immigrantCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Debugging.UseImmigrationLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogImmigrants = isChecked;
                Configuration <SettingsFile> .Save();

                Debugging.Message("immigrant logging " + (OptionsPanel.settings.LogImmigrants ? "enabled" : "disabled"));
            };

            UICheckBox transportCheckBox = PanelUtils.AddPlainCheckBox(loggingTab, "Log custom transport choices to 'Lifecycle transport log.txt' WARNING - SLOW!");

            transportCheckBox.isChecked          = OptionsPanel.settings.LogTransport;
            transportCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Debugging.UseTransportLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogTransport = isChecked;
                Configuration <SettingsFile> .Save();

                Debugging.Message("transport choices logging " + (OptionsPanel.settings.LogTransport ? "enabled" : "disabled"));
            };

            UICheckBox sicknessCheckBox = PanelUtils.AddPlainCheckBox(loggingTab, "Log sickness events to 'Lifecycle sickness log.txt'");

            sicknessCheckBox.isChecked          = OptionsPanel.settings.LogSickness;
            sicknessCheckBox.eventCheckChanged += (control, isChecked) =>
            {
                // Update mod settings.
                Debugging.UseSicknessLog = isChecked;

                // Update configuration file.
                OptionsPanel.settings.LogSickness = isChecked;
                Configuration <SettingsFile> .Save();

                Debugging.Message("sickness logging " + (OptionsPanel.settings.LogSickness ? "enabled" : "disabled"));
            };
        }