Heartbeat() private méthode

private Heartbeat ( float now, uint frameCounter ) : void
now float
frameCounter uint
Résultat void
        /// <summary>
        /// Sends unsent messages and reads new messages from the wire
        /// </summary>
        protected override void Heartbeat()
        {
            double now = NetTime.Now;

            m_heartbeatCounter.Count(now);

            if (m_shutdownRequested)
            {
                PerformShutdown(m_shutdownReason);
                return;
            }

            if (m_connectRequested)
            {
                PerformConnect();
            }

            // read messages from network
            BaseHeartbeat(now);

            if (m_serverConnection != null)
            {
                m_serverConnection.Heartbeat(now);                 // will send unsend messages etc.
            }
        }
        /// <summary>
        /// Sends unsent messages and reads new messages from the wire
        /// </summary>
        public override void Heartbeat()
        {
            if (!m_isBound)
            {
                return;
            }

            double now = NetTime.Now;

            m_heartbeatCounter.Count(now);

            if (m_connectRequested)
            {
                PerformConnect();
            }

            // read messages from network
            BaseHeartbeat(now);

            if (m_serverConnection != null)
            {
                m_serverConnection.Heartbeat(now);                 // will send unsend messages etc.
            }
        }
        private void Heartbeat()
        {
            VerifyNetworkThread();

            double dnow = NetTime.Now;
            float  now  = (float)dnow;

            double delta = dnow - m_lastHeartbeat;

            int maxCHBpS = 1250 - m_connections.Count;

            if (maxCHBpS < 250)
            {
                maxCHBpS = 250;
            }
            if (delta > (1.0 / (double)maxCHBpS) || delta < 0.0)             // max connection heartbeats/second max
            {
                m_frameCounter++;
                m_lastHeartbeat = dnow;

                // do handshake heartbeats
                if ((m_frameCounter % 3) == 0)
                {
                    foreach (var kvp in m_handshakes)
                    {
                        NetConnection conn = kvp.Value as NetConnection;
#if DEBUG
                        // sanity check
                        if (kvp.Key != kvp.Key)
                        {
                            LogWarning("Sanity fail! Connection in handshake list under wrong key!");
                        }
#endif
                        conn.UnconnectedHeartbeat(now);
                        if (conn.m_status == NetConnectionStatus.Connected || conn.m_status == NetConnectionStatus.Disconnected)
                        {
#if DEBUG
                            // sanity check
                            if (conn.m_status == NetConnectionStatus.Disconnected && m_handshakes.ContainsKey(conn.RemoteEndPoint))
                            {
                                LogWarning("Sanity fail! Handshakes list contained disconnected connection!");
                                m_handshakes.Remove(conn.RemoteEndPoint);
                            }
#endif
                            break;                             // collection has been modified
                        }
                    }
                }

#if DEBUG
                SendDelayedPackets();
#endif

                // update m_executeFlushSendQueue
                if (m_configuration.m_autoFlushSendQueue)
                {
                    m_executeFlushSendQueue = true;
                }

                // do connection heartbeats
                lock (m_connections)
                {
                    int ct = m_connections.Count;
                    for (int i = 0; i < ct; ++i)
                    {
                        NetConnection conn = m_connections[i];
                        conn.Heartbeat(now, m_frameCounter);
                        if (conn.m_status == NetConnectionStatus.Disconnected)
                        {
                            //
                            // remove connection
                            //
                            m_connections.Remove(conn);
                            m_connectionLookup.Remove(conn.RemoteEndPoint);
                            break; // can't continue iteration here
                        }
                    }
                }
                m_executeFlushSendQueue = false;

                // send unsent unconnected messages
                NetTuple <IPEndPoint, NetOutgoingMessage> unsent;
                while (m_unsentUnconnectedMessages.TryDequeue(out unsent))
                {
                    NetOutgoingMessage om = unsent.Item2;

                    bool connReset;
                    int  len = om.Encode(m_sendBuffer, 0, 0);
                    SendPacket(len, unsent.Item1, 1, out connReset);

                    Interlocked.Decrement(ref om.m_recyclingCount);
                    if (om.m_recyclingCount <= 0)
                    {
                        Recycle(om);
                    }
                }
            }

            //
            // read from socket
            //
            if (m_socket == null)
            {
                return;
            }

            if (!m_socket.Poll(1000, SelectMode.SelectRead))             // wait up to 1 ms for data to arrive
            {
                return;
            }

            //if (m_socket == null || m_socket.Available < 1)
            //	return;

            // update now
            dnow = NetTime.Now;
            now  = (float)dnow;

            do
            {
                int bytesReceived = 0;
                try
                {
                    bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
                }
                catch (SocketException sx)
                {
                    if (sx.SocketErrorCode == SocketError.ConnectionReset)
                    {
                        // connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
                        // we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
                        // So, what to do?
                        LogWarning("ConnectionReset");
                        return;
                    }

                    LogWarning(sx.ToString());
                    return;
                }

                if (bytesReceived < NetConstants.HeaderByteSize)
                {
                    return;
                }

                //LogVerbose("Received " + bytesReceived + " bytes");

                IPEndPoint ipsender = (IPEndPoint)m_senderRemote;

                NetConnection sender = null;
                m_connectionLookup.TryGetValue(ipsender, out sender);

                //
                // parse packet into messages
                //
                int numMessages = 0;
                int ptr         = 0;
                while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
                {
                    // decode header
                    //  8 bits - NetMessageType
                    //  1 bit  - Fragment?
                    // 15 bits - Sequence number
                    // 16 bits - Payload length in bits

                    numMessages++;

                    NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];

                    byte low  = m_receiveBuffer[ptr++];
                    byte high = m_receiveBuffer[ptr++];

                    bool   isFragment     = ((low & 1) == 1);
                    ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));

                    ushort payloadBitLength  = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
                    int    payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);

                    if (bytesReceived - ptr < payloadByteLength)
                    {
                        LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
                        return;
                    }

                    try
                    {
                        NetException.Assert(tp <NetMessageType.Unused1 || tp> NetMessageType.Unused29);

                        if (tp >= NetMessageType.LibraryError)
                        {
                            if (sender != null)
                            {
                                sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
                            }
                            else
                            {
                                ReceivedUnconnectedLibraryMessage(dnow, ipsender, tp, ptr, payloadByteLength);
                            }
                        }
                        else
                        {
                            if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
                            {
                                return;                                 // dropping unconnected message since it's not enabled
                            }
                            NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
                            msg.m_isFragment          = isFragment;
                            msg.m_receiveTime         = dnow;
                            msg.m_sequenceNumber      = sequenceNumber;
                            msg.m_receivedMessageType = tp;
                            msg.m_senderConnection    = sender;
                            msg.m_senderEndPoint      = ipsender;
                            msg.m_bitLength           = payloadBitLength;
                            Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
                            if (sender != null)
                            {
                                if (tp == NetMessageType.Unconnected)
                                {
                                    // We're connected; but we can still send unconnected messages to this peer
                                    msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                    ReleaseMessage(msg);
                                }
                                else
                                {
                                    // connected application (non-library) message
                                    sender.ReceivedMessage(msg);
                                }
                            }
                            else
                            {
                                // at this point we know the message type is enabled
                                // unconnected application (non-library) message
                                msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                ReleaseMessage(msg);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
                    }
                    ptr += payloadByteLength;
                }

                m_statistics.PacketReceived(bytesReceived, numMessages);
                if (sender != null)
                {
                    sender.m_statistics.PacketReceived(bytesReceived, numMessages);
                }
            } while (m_socket.Available > 0);
        }