protected virtual void Disconnected(NetBuffer data) { if (Disconnect != null) Disconnect(this, new MonitoringEventArgs(data.ToString() + " disconnected")); }
protected virtual void Rejected(NetBuffer data) { if (Reject != null) Reject(this, new MonitoringEventArgs(data.ToString() + " rejected")); }
protected virtual void Connected(NetBuffer data) { if (Connect != null) Connect(this, new MonitoringEventArgs("Connection from " + data.ToString())); }