Exemple #1
0
        public RigidModelPart Clone(bool withChildren = false)
        {
            var newp = new RigidModelPart()
            {
                Name       = Name,
                Path       = Path,
                Mesh       = Mesh,
                Wireframe  = Wireframe,
                Hardpoints = new List <Hardpoint>()
            };

            if (Construct != null)
            {
                newp.Construct = Construct.Clone();
            }
            foreach (var hp in Hardpoints)
            {
                newp.Hardpoints.Add(new Hardpoint(hp.Definition, newp));
            }
            if (withChildren && Children != null)
            {
                newp.Children = new List <RigidModelPart>();
                foreach (var c in Children)
                {
                    newp.Children.Add(c.Clone(true));
                }
            }
            return(newp);
        }
        int GetLevel(RigidModelPart file, Vector3 center, Vector3 camera)
        {
            float[] ranges = LODRanges ?? file.Mesh.Switch2;
            var     dsq    = Vector3.DistanceSquared(center, camera);

            if (ranges == null)
            {
                CurrentLevel = 0;
                return(0);
            }
            int lvl = -1;

            for (int i = 0; i < ranges.Length; i++)
            {
                var d = ranges[i];
                if (i > 0 && ranges[i] < ranges[i - 1])
                {
                    break;
                }
                if (dsq < (d * sysr.LODMultiplier) * (d * sysr.LODMultiplier))
                {
                    break;
                }
                if (i >= file.Mesh.Levels.Length)
                {
                    CurrentLevel = -1;
                    return(-1);
                }
                CurrentLevel = lvl = i;
            }
            return(lvl);
        }
Exemple #3
0
 public Hardpoint(HardpointDefinition def, RigidModelPart parent)
 {
     Parent     = parent;
     Definition = def;
     if (Definition == null)
     {
         Definition = new FixedHardpointDefinition("dummy");
     }
     Name     = def == null ? "Dummy Hardpoint" : def.Name;
     Revolute = def as RevoluteHardpointDefinition;
 }
        public void ChildDebris(GameObject parent, RigidModelPart part, float mass, Vector3 initialforce)
        {
            var cp = new PhysicsComponent(parent)
            {
                SurPath  = this.SurPath,
                Mass     = mass,
                PlainCrc = CrcTool.FLModelCrc(part.Name),
            };

            DisablePart(part);
            parent.PhysicsComponent = cp;
            cp.Register(pworld);
            cp.Body.Impulse(initialforce);
            parent.Components.Add(cp);
        }
 public void DisablePart(RigidModelPart part)
 {
     sur.RemovePart(part);
     partRemoved = true;
 }