protected override void Load()
        {
            //Move to stop _TSGetMainThread error on OSX
            MinimumWindowSize = new Point(640, 480);
            SetVSync(Config.VSync);
            new IdentityCamera(this);
            uithread       = Thread.CurrentThread.ManagedThreadId;
            useintromovies = _cfg.IntroMovies;
            FLLog.Info("Platform", Platform.RunningOS.ToString() + (IntPtr.Size == 4 ? " 32-bit" : " 64-bit"));
            FLLog.Info("Available Threads", Environment.ProcessorCount.ToString());
            //Cache
            ResourceManager = new ResourceManager(this);
            //Init Audio
            FLLog.Info("Audio", "Initialising Audio");
            Audio = new AudioManager(this);
            if (_cfg.MuteMusic)
            {
                Audio.Music.Volume = 0f;
            }
            //Load data
            FLLog.Info("Game", "Loading game data");
            GameData    = new LegacyGameData(_cfg.FreelancerPath, ResourceManager);
            IntroMovies = GameData.GetIntroMovies();
            MpvOverride = _cfg.MpvOverride;
            Thread GameDataLoaderThread = new Thread(() =>
            {
                GameData.LoadData();
                Sound = new SoundManager(GameData, Audio);
                FLLog.Info("Game", "Finished loading game data");
                InitialLoadComplete = true;
            });

            GameDataLoaderThread.Name = "GamedataLoader";
            GameDataLoaderThread.Start();
            //
            Renderer2D = new Renderer2D(RenderState);
            Fonts      = new FontManager(this);
            Billboards = new Billboards();
            Nebulae    = new NebulaVertices();
            var vp = new ViewportManager(RenderState);

            vp.Push(0, 0, Width, Height);
            Screenshots = new ScreenshotManager(this);
            if (useintromovies && IntroMovies.Count > 0)
            {
                ChangeState(new IntroMovie(this, 0));
            }
            else
            {
                ChangeState(new LoadingDataState(this));
            }
        }
Exemple #2
0
        void NetThread()
        {
            FLLog.Info("Server", "Loading Game Data...");
            GameData.LoadData();
            FLLog.Info("Server", "Finished Loading Game Data");
            Database = new ServerDatabase(DbConnectionString, GameData);
            var netconf = new NetPeerConfiguration(AppIdentifier);

            netconf.EnableMessageType(NetIncomingMessageType.DiscoveryRequest);
            netconf.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
            netconf.Port = Port;
            netconf.MaximumConnections = 200;
            NetServer = new NetServer(netconf);
            NetServer.Start();
            FLLog.Info("Server", "Listening on port " + Port);
            NetIncomingMessage im;

            while (running)
            {
                while ((im = NetServer.ReadMessage()) != null)
                {
                    switch (im.MessageType)
                    {
                    case NetIncomingMessageType.DebugMessage:
                    case NetIncomingMessageType.ErrorMessage:
                    case NetIncomingMessageType.WarningMessage:
                    case NetIncomingMessageType.VerboseDebugMessage:
                        FLLog.Info("Lidgren", im.ReadString());
                        NetServer.Recycle(im);
                        break;

                    case NetIncomingMessageType.ConnectionApproval:
                        //Ban IP?
                        im.SenderConnection.Approve();
                        NetServer.Recycle(im);
                        break;

                    case NetIncomingMessageType.DiscoveryRequest:
                        NetOutgoingMessage dresp = NetServer.CreateMessage();
                        //Include Server Data
                        dresp.Write(ServerName);
                        dresp.Write(ServerDescription);
                        dresp.Write(NetServer.ConnectionsCount);
                        dresp.Write(NetServer.Configuration.MaximumConnections);
                        //Send off
                        NetServer.SendDiscoveryResponse(dresp, im.SenderEndPoint);
                        NetServer.Recycle(im);
                        break;

                    case NetIncomingMessageType.StatusChanged:
                        NetConnectionStatus status = (NetConnectionStatus)im.ReadByte();

                        string reason = im.ReadString();
                        FLLog.Info("Lidgren", NetUtility.ToHexString(im.SenderConnection.RemoteUniqueIdentifier) + " " + status + ": " + reason);

                        if (status == NetConnectionStatus.Connected)
                        {
                            FLLog.Info("Lidgren", "Remote hail: " + im.SenderConnection.RemoteHailMessage.ReadString());
                            BeginAuthentication(NetServer, im.SenderConnection);
                        }
                        NetServer.Recycle(im);
                        break;

                    case NetIncomingMessageType.Data:
                        var kind = (PacketKind)im.ReadByte();
                        if (im.SenderConnection.Tag == TagConnecting)
                        {
                            if (kind == PacketKind.Authentication)
                            {
                                var authkind = (AuthenticationKind)im.ReadByte();
                                var guid     = new Guid(im.ReadBytes(16));
                                if (guid == Guid.Empty)
                                {
                                    im.SenderConnection.Disconnect("Invalid UUID");
                                }
                                FLLog.Info("Lidgren", "GUID for " + im.SenderEndPoint + " = " + guid.ToString());
                                var p = new NetPlayer(im.SenderConnection, this, guid);
                                im.SenderConnection.Tag = p;
                                AsyncManager.RunTask(() => p.DoAuthSuccess());
                            }
                            else
                            {
                                im.SenderConnection.Disconnect("Invalid Packet");
                            }
                        }
                        else
                        {
                            var player = (NetPlayer)im.SenderConnection.Tag;
                            AsyncManager.RunTask(() => player.ProcessPacket(im, kind));
                        }
                        break;
                    }
                }
                Thread.Sleep(1);                 //Reduce CPU load
            }
            Database.Dispose();
        }