public override void Update(double delta) { if (loading) { if (loader.Update(delta)) { loading = false; loader = null; FinishLoad(); } return; } session.GameplayUpdate(this); if (session.Update()) { return; } if (ShowHud && (Thn == null || !Thn.Running)) { ui.Update(Game); } if (ui.KeyboardGrabbed) { Game.EnableTextInput(); } else { Game.DisableTextInput(); } world.Update(paused ? 0 : delta); if (Thn != null && Thn.Running) { sysrender.Camera = Thn.CameraHandle; } else { sysrender.Camera = camera; } if (frameCount < 2) { frameCount++; if (frameCount == 2) { session.BeginUpdateProcess(); } } else { if (session.Popups.Count > 0 && session.Popups.TryDequeue(out var popup)) { FLLog.Debug("Space", "Displaying popup"); if (!session.Multiplayer) { paused = true; } session.Pause(); ui.Event("Popup", popup.Title, popup.Contents, popup.ID); } } }
public void _Update(double delta) { var sound = game.GetService<SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = Vector3.TransformNormal(-Vector3.UnitZ, camera.Transform.Orientation); var up = Vector3.TransformNormal(Vector3.UnitY, camera.Transform.Orientation); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta; foreach (var obj in sceneObjects.Values) obj.UpdateIfMain(); if (text != null) { if (currentTime > text.Start) { game.GetService<Interface.Typewriter>().PlayString(gameData.GetString(text.TextIDS)); text = null; } } // foreach (var instance in instances) { instance.Update(delta); } // foreach (var obj in sceneObjects.Values) obj.Update(); camera.Update(); if(Renderer != null) World.Update(delta); }
public void _Update(TimeSpan delta) { var sound = game.GetService <SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = camera.Transform.Orientation.Transform(Vector3.Forward); var up = camera.Transform.Orientation.Transform(Vector3.Up); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta.TotalSeconds; for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public void _Update(TimeSpan delta) { currentTime += delta.TotalSeconds; for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public bool Update(double delta) { //Avoid locks during Update Action act; while (actions.Count > 0 && actions.TryDequeue(out act)) { act(); } //pause if (paused) { return(true); } TotalTime += delta; //Update GameWorld.Update(delta); //projectiles if (GameWorld.Projectiles.HasQueued) { var queue = GameWorld.Projectiles.GetQueue(); foreach (var p in Players) { p.Key.RemoteClient.SpawnProjectiles(queue); } } //Network update tick current += delta; tickTime += delta; if (tickTime > (LNetConst.MAX_TICK_MS / 1000.0)) { tickTime -= (LNetConst.MAX_TICK_MS / 1000.0); } var tick = (uint)(tickTime * 1000.0); if (current >= UPDATE_RATE) { current -= UPDATE_RATE; //Send multiplayer updates (less) SendPositionUpdates(true, tick); } SendPositionUpdates(false, tick); //Despawn after 2 seconds of nothing if (PlayerCount == 0) { noPlayersTime += delta; return(noPlayersTime < maxNoPlayers); } else { noPlayersTime = 0; return(true); } }
public void Update(TimeSpan delta) { //Avoid locks during Update Action act; while (actions.Count > 0 && actions.TryDequeue(out act)) { act(); } //Update GameWorld.Update(delta); }
public override void Update(TimeSpan delta) { if (current_msg != "") { msg_current_time -= delta.TotalSeconds; if (msg_current_time < 0) { current_msg = ""; } } if (!textEntry) { ProcessInput(delta); } else { if (Game.Keyboard.IsKeyDown(Keys.Enter)) { textEntry = false; Game.DisableTextInput(); if (Game.GameData.SystemExists(currentText.Trim())) { sys = Game.GameData.GetSystem(currentText.Trim()); world.LoadSystem(sys, Game.ResourceManager); camera.Free = false; camera.Update(TimeSpan.FromSeconds(1)); camera.Free = true; Game.Sound.PlayMusic(sys.MusicSpace); } else { msg_current_time = MSG_TIMER; current_msg = string.Format("{0} is not a valid system", currentText.Trim()); } } if (Game.Keyboard.IsKeyDown(Keys.Escape)) { textEntry = false; } } camera.Update(delta); camera.Free = true; world.Update(delta); }
public void _Update(TimeSpan delta) { var sound = game.GetService <SoundManager>(); if (Running) { var pos = camera.Transform.Position; var forward = Vector3.TransformNormal(-Vector3.UnitZ, camera.Transform.Orientation); var up = Vector3.TransformNormal(Vector3.UnitY, camera.Transform.Orientation); sound.UpdateListener(delta, pos, forward, up); } currentTime += delta.TotalSeconds; if (text != null) { if (currentTime > text.Start) { game.GetService <Interface.Typewriter>().PlayString(gameData.GetString(text.TextIDS)); text = null; } } for (int i = (Coroutines.Count - 1); i >= 0; i--) { if (!Coroutines[i].Run(this, delta.TotalSeconds)) { Coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } foreach (var obj in Objects.Values) { obj.Update(); } camera.Update(); if (Renderer != null) { World.Update(delta); } }
public void _Update(TimeSpan delta) { currentTime += delta.TotalSeconds; for (int i = (coroutines.Count - 1); i >= 0; i--) { if (!coroutines[i].Run(this, delta.TotalSeconds)) { coroutines.RemoveAt(i); i--; } } while (events.Count > 0 && events.Peek().Time <= currentTime) { var ev = events.Dequeue(); ProcessEvent(ev); } camera.Update(); World.Update(delta); }
public override void Update(TimeSpan delta) { if (loading) { if (loader.Update(delta)) { loading = false; loader = null; FinishLoad(); } return; } session.GameplayUpdate(this); if (session.Update()) { return; } if (ShowHud && (Thn == null || !Thn.Running)) { ui.Update(Game); } if (ui.KeyboardGrabbed) { Game.EnableTextInput(); } else { Game.DisableTextInput(); } if (Thn != null && Thn.Running) { Thn.Update(delta); sysrender.Camera = Thn.CameraHandle; } else { sysrender.Camera = camera; } world.Update(delta); }
public bool Update(TimeSpan delta) { //Avoid locks during Update Action act; while (actions.Count > 0 && actions.TryDequeue(out act)) { act(); } //Update GameWorld.Update(delta); //Network update tick current += delta.TotalSeconds; tickTime += delta.TotalSeconds; if (tickTime > (LNetConst.MAX_TICK_MS / 1000.0)) { tickTime -= (LNetConst.MAX_TICK_MS / 1000.0); } var tick = (uint)(tickTime * 1000.0); if (current >= UPDATE_RATE) { current -= UPDATE_RATE; //Send multiplayer updates (less) SendPositionUpdates(true, tick); } //Despawn after 2 seconds of nothing if (PlayerCount == 0) { noPlayersTime += delta; return(noPlayersTime < maxNoPlayers); } else { noPlayersTime = TimeSpan.Zero; return(true); } }
public override void Update(TimeSpan delta) { if (loading) { if (loader.Update(delta)) { loading = false; loader = null; FinishLoad(); } return; } if (session.Update(this, delta)) { return; } if (newHud) { hud.Dispose(); ConstructHud(); newHud = false; } if (ShowHud && (Thn == null || !Thn.Running)) { hud.Update(delta); } if (Thn != null && Thn.Running) { Thn.Update(delta); sysrender.Camera = Thn.CameraHandle; } else { sysrender.Camera = camera; } world.Update(delta); }
public override void Update(TimeSpan delta) { //hud.Velocity = Velocity; hud.Update(delta, camera); world.Update(delta); }