Exemple #1
0
 public void StartNetworking()
 {
     StopNetworking();
     netClient              = new GameNetClient(state.Game);
     netClient.ServerFound += info => serverList.Servers.Add(info);
     netClient.Start();
     RefreshServers();
 }
Exemple #2
0
 public void StartNetworking()
 {
     StopNetworking();
     netClient               = new GameNetClient(state.Game);
     netClient.UUID          = state.Game.Config.UUID.Value;
     netClient.ServerFound  += info => serverList.Servers.Add(info);
     netClient.Disconnected += NetClientOnDisconnected;
     netClient.Start();
     RefreshServers();
 }