public void StartNetworking() { StopNetworking(); netClient = new GameNetClient(state.Game); netClient.ServerFound += info => serverList.Servers.Add(info); netClient.Start(); RefreshServers(); }
public void StartNetworking() { StopNetworking(); netClient = new GameNetClient(state.Game); netClient.UUID = state.Game.Config.UUID.Value; netClient.ServerFound += info => serverList.Servers.Add(info); netClient.Disconnected += NetClientOnDisconnected; netClient.Start(); RefreshServers(); }