Exemple #1
0
        public static GameConfig Create(bool loadFile = true, Func <string> filePath = null)
        {
            if (!loadFile)
            {
                return(new GameConfig((filePath ?? DefaultConfigPath)));
            }

            var cfgpath = (filePath ?? DefaultConfigPath)();

            if (File.Exists(cfgpath))
            {
                var xml = new XmlSerializer(typeof(GameConfig));
                using (var reader = new StreamReader(cfgpath))
                {
                    var loaded = (GameConfig)xml.Deserialize(reader);
                    loaded.filePath = (filePath ?? DefaultConfigPath);
                    if (loaded.UUID == null)
                    {
                        loaded.UUID = Guid.NewGuid();
                    }
                    return(loaded);
                }
            }
            else
            {
                var cfg = new GameConfig((filePath ?? DefaultConfigPath));
                if (cfg.UUID == null)
                {
                    cfg.UUID = Guid.NewGuid();
                }
                cfg.Save();
                return(cfg);
            }
        }
Exemple #2
0
        public static GameConfig Create(bool loadFile = true, Func <string> filePath = null)
        {
            if (!loadFile)
            {
                return(new GameConfig((filePath ?? DefaultConfigPath)));
            }

            var cfgpath = (filePath ?? DefaultConfigPath)();

            if (File.Exists(cfgpath))
            {
                var cfg = new GameConfig((filePath ?? DefaultConfigPath));
                cfg.ParseAndFill(cfgpath, null);
                if (cfg.UUID == null)
                {
                    cfg.UUID = Guid.NewGuid();
                }
                return(cfg);
            }
            else
            {
                var cfg = new GameConfig((filePath ?? DefaultConfigPath));
                if (cfg.UUID == null)
                {
                    cfg.UUID = Guid.NewGuid();
                }
                cfg.Save();
                return(cfg);
            }
        }