Exemple #1
0
        public Texture2D(int width, int height, bool hasMipMaps, SurfaceFormat format) : this(true)
        {
            Width  = width;
            Height = height;
            Format = format;
            Format.GetGLFormat(out glInternalFormat, out glFormat, out glType);
            LevelCount    = hasMipMaps ? CalculateMipLevels(width, height) : 1;
            currentLevels = hasMipMaps ? (LevelCount - 1) : 0;
            //Bind the new TextureD
            GLBind.Trash();
            GLBind.BindTexture(4, GL.GL_TEXTURE_2D, ID);
            //initialise the texture data
            var imageSize = 0;
            Dxt1 = format == SurfaceFormat.Dxt1;
            if (glFormat == GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS)
            {
                if (GLExtensions.S3TC)
                {
                    switch (Format)
                    {
                    case SurfaceFormat.Dxt1:
                    case SurfaceFormat.Dxt3:
                    case SurfaceFormat.Dxt5:
                        imageSize = ((Width + 3) / 4) * ((Height + 3) / 4) * format.GetSize();
                        break;

                    default:
                        throw new NotSupportedException();
                    }
                    GL.CompressedTexImage2D(GL.GL_TEXTURE_2D, 0, glInternalFormat,
                                            Width, Height, 0,
                                            imageSize, IntPtr.Zero);
                }
                else
                {
                    GL.TexImage2D(GL.GL_TEXTURE_2D, 0,
                                  GL.GL_RGBA,
                                  Width, Height, 0,
                                  GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, IntPtr.Zero);
                }
            }
            else
            {
                GL.TexImage2D(GL.GL_TEXTURE_2D, 0,
                              glInternalFormat,
                              Width, Height, 0,
                              glFormat, glType, IntPtr.Zero);
            }
            //enable filtering
            GL.TexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
            GL.TexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
        }
Exemple #2
0
 public void TrashGLState()
 {
     GLBind.Trash();
     RenderState.Instance.Trash();
 }
Exemple #3
0
 public void TrashGLState()
 {
     GLBind.Trash();
     RenderContext.Instance.Trash();
 }