public override void Unregister(Physics.PhysicsWorld physics) { for (int i = 0; i < fireFx.Count; i++) { Parent.ForceRenderCheck.Remove(fireFx[i].Effect); } rumble.Kill(); character.Kill(); }
public override void Unregister(Physics.PhysicsWorld physics) { for (int i = 0; i < fireFx.Count; i++) { Parent.ExtraRenderers.Remove(fireFx[i].Effect); } rumble?.Kill(); character?.Kill(); cruiseLoop?.Kill(); }