void ProcessLoadout(Data.Solar.Loadout ld, GameData.SystemObject obj)
 {
     foreach (var key in ld.Equip.Keys)
     {
         var val = ld.Equip[key];
         if (val == null)
         {
             continue;
         }
         GameData.Items.Equipment equip = GetEquipment(val);
         //if (equip is GameData.Items.GunEquipment) continue;
         if (equip != null)
         {
             if (key.StartsWith("__noHardpoint", StringComparison.Ordinal))
             {
                 obj.LoadoutNoHardpoint.Add(equip);
             }
             else
             {
                 if (!obj.Loadout.ContainsKey(key))
                 {
                     obj.Loadout.Add(key, equip);
                 }
             }
         }
     }
 }
        public void AddLoadoutsIni(string path, FreelancerData gdata)
        {
            foreach (Section s in ParseFile(path))
            {
                switch (s.Name.ToLowerInvariant())
                {
                case "loadout":
                    var l = new Loadout(s, gdata);
                    Loadouts[l.Nickname] = l;
                    break;

                default:
                    throw new Exception("Invalid Section in " + path + ": " + s.Name);
                }
            }
        }
        public void AddLoadoutsIni(string path, FreelancerData gdata)
        {
            foreach (Section s in ParseFile(path, gdata.VFS))
            {
                switch (s.Name.ToLowerInvariant())
                {
                case "loadout":
                    var l = new Loadout(s, gdata);
                    if (string.IsNullOrEmpty(l.Nickname))
                    {
                        FLLog.Error("Loadouts", "Loadout without name at " + s.File + ":" + s.Line);
                    }
                    else
                    {
                        Loadouts[l.Nickname] = l;
                    }
                    break;

                default:
                    throw new Exception("Invalid Section in " + path + ": " + s.Name);
                }
            }
        }