Exemple #1
0
        // Precondition:  Item, Check Out menu item activated
        // Postcondition: The Checkout dialog box is displayed. If data entered
        //                are OK, an item is checked out from the library by a patron
        private void checkOutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            List <LibraryItem>   items;   // List of library items
            List <LibraryPatron> patrons; // List of patrons

            items   = _lib.GetItemsList();
            patrons = _lib.GetPatronsList();

            if (((items.Count - _lib.GetCheckedOutCount()) == 0) || (patrons.Count() == 0)) // Must have items and patrons
            {
                MessageBox.Show("Must have items and patrons to check out!", "Check Out Error");
            }
            else
            {
                CheckoutForm checkoutForm = new CheckoutForm(items, patrons); // The check out dialog box form

                DialogResult result = checkoutForm.ShowDialog();              // Show form as dialog and store result

                if (result == DialogResult.OK)                                // Only add if OK
                {
                    _lib.CheckOut(checkoutForm.ItemIndex, checkoutForm.PatronIndex);
                }

                checkoutForm.Dispose(); // Good .NET practice - will get garbage collected anyway
            }
        }
Exemple #2
0
        // Precondition:  Item, Check Out menu item activated
        // Postcondition: The Checkout dialog box is displayed. If data entered
        //                are OK, an item is checked out from the library by a patron
        private void checkOutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Extra Credit - Only display items that aren't already checked out

            List <LibraryItem>   notCheckedOutList;    // List of items not checked out
            List <int>           notCheckedOutIndices; // List of index values of items not checked out
            List <LibraryItem>   items;                // List of library items
            List <LibraryPatron> patrons;              // List of patrons

            items   = lib.GetItemsList();
            patrons = lib.GetPatronsList();

            items                = lib.GetItemsList();
            patrons              = lib.GetPatronsList();
            notCheckedOutList    = new List <LibraryItem>();
            notCheckedOutIndices = new List <int>();

            for (int i = 0; i < items.Count(); ++i)
            {
                if (!items[i].IsCheckedOut()) // Not checked out
                {
                    notCheckedOutList.Add(items[i]);
                    notCheckedOutIndices.Add(i);
                }
            }

            if ((notCheckedOutList.Count() == 0) || (patrons.Count() == 0)) // Must have items and patrons
            {
                MessageBox.Show("Must have items and patrons to check out!", "Check Out Error");
            }
            else
            {
                CheckoutForm checkoutForm = new CheckoutForm(notCheckedOutList, patrons); // The check out dialog box form

                DialogResult result = checkoutForm.ShowDialog();                          // Show form as dialog and store result

                if (result == DialogResult.OK)                                            // Only add if OK
                {
                    try
                    {
                        int itemIndex;                                            // Index of item from full list of items

                        itemIndex = notCheckedOutIndices[checkoutForm.ItemIndex]; // Look up index from full list
                        lib.CheckOut(itemIndex, checkoutForm.PatronIndex);
                    }
                    catch (ArgumentOutOfRangeException) // This should never happen
                    {
                        MessageBox.Show("Problem with Check Out Index!", "Check Out Error");
                    }
                }

                checkoutForm.Dispose(); // Good .NET practice - will get garbage collected anyway
            }
        }
Exemple #3
0
        private void checkOutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            //sends the items, and patrons list to the checkout subform
            CheckoutForm checkoutForm = new CheckoutForm(newLibrary._items, newLibrary._patrons);
            DialogResult result; //holds the dialog result
            int          item;   //holds the item index
            int          patron; //holds the patron index


            result = checkoutForm.ShowDialog();

            if (result == DialogResult.OK)// Only update if user chose OK from dialog box
            {
                item   = checkoutForm.ITEM;
                patron = checkoutForm.PATRON;
                newLibrary.CheckOut(item, patron);
            }
        }
Exemple #4
0
        // Precondition: None
        // Postcondition: Opens a dialog box that will check out an item in the library
        private void checkoutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            CheckoutForm Checkout = new CheckoutForm(); // Variable that interacts with the checkout form

            foreach (var item in _lib.GetItemsList())
            {
                Checkout.itemCombobox.Items.Add($"{item.Title},{item.CallNumber}");
            }

            foreach (var patron in _lib.GetPatronsList())
            {
                Checkout.patronCombobox.Items.Add($"{patron.PatronName},{patron.PatronID}");
            }
            result = Checkout.ShowDialog();
            int itemindex;
            int patronindex;

            if (result == DialogResult.OK)
            {
                itemindex   = Checkout.itemCombobox.SelectedIndex;
                patronindex = Checkout.patronCombobox.SelectedIndex;
                _lib.CheckOut(itemindex, patronindex);
            }
        }
        // Precondition:  Item, Check Out menu item activated
        // Postcondition: The Checkout dialog box is displayed. If data entered
        //                are OK, an item is checked out from the library by a patron
        private void checkOutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // Extra Credit - Only display items that aren't already checked out

            List<LibraryItem> notCheckedOutList; // List of items not checked out
            List<int> notCheckedOutIndices;      // List of index values of items not checked out
            List<LibraryItem> items;             // List of library items
            List<LibraryPatron> patrons;         // List of patrons

            items = lib.GetItemsList();
            patrons = lib.GetPatronsList();
            notCheckedOutList = new List<LibraryItem>();
            notCheckedOutIndices = new List<int>();

            for (int i = 0; i < items.Count(); ++i)
                if (!items[i].IsCheckedOut()) // Not checked out
                {
                    notCheckedOutList.Add(items[i]);
                    notCheckedOutIndices.Add(i);
                }

            if ((notCheckedOutList.Count() == 0) || (patrons.Count() == 0)) // Must have items and patrons
                MessageBox.Show("Must have items and patrons to check out!", "Check Out Error");
            else
            {
                CheckoutForm checkoutForm = new CheckoutForm(notCheckedOutList, patrons); // The check out dialog box form

                DialogResult result = checkoutForm.ShowDialog(); // Show form as dialog and store result

                if (result == DialogResult.OK) // Only add if OK
                {
                    try
                    {
                        int itemIndex; // Index of item from full list of items

                        itemIndex = notCheckedOutIndices[checkoutForm.ItemIndex]; // Look up index from full list
                        lib.CheckOut(itemIndex, checkoutForm.PatronIndex);
                    }
                    catch (ArgumentOutOfRangeException) // This should never happen
                    {
                        MessageBox.Show("Problem with Check Out Index!", "Check Out Error");
                    }
                }
                checkoutForm.Dispose(); // Good .NET practice - will get garbage collected anyway
            }
        }
        // Precondition:  Item, Check Out menu item activated
        // Postcondition: The Checkout dialog box is displayed. If data entered
        //                are OK, an item is checked out from the library by a patron
        private void checkOutToolStripMenuItem_Click(object sender, EventArgs e)
        {
            List<LibraryItem> items;     // List of library items
            List<LibraryPatron> patrons; // List of patrons

            items = lib.GetItemsList();
            patrons = lib.GetPatronsList();

            if ((items.Count() == 0) || (patrons.Count() == 0)) // Must have items and patrons
                MessageBox.Show("Must have items and patrons to check out!", "Check Out Error");
            else
            {
                CheckoutForm checkoutForm = new CheckoutForm(items, patrons); // The check out dialog box form

                DialogResult result = checkoutForm.ShowDialog(); // Show form as dialog and store result

                if (result == DialogResult.OK) // Only add if OK
                {
                    lib.CheckOut(checkoutForm.ItemIndex, checkoutForm.PatronIndex);
                }

                checkoutForm.Dispose(); // Good .NET practice - will get garbage collected anyway
            }
        }