Exemple #1
0
        /// <summary>
        /// metodo para acceder al level.
        /// </summary>
        /// <param name="level"> objeto level al que se accede. </param>
        public override void Visit(Level level)
        {
            if (level.ScreenList.Count >= 1)
            {
                this.LastScreen = level.ScreenList[level.ScreenList.Count - 1];
            }

            try
            {
                string name      = this.tag.AttributeList["Name"].Value;
                int    positionY = Int32.Parse(this.tag.AttributeList["PositionY"].Value);
                int    positionX = Int32.Parse(this.tag.AttributeList["PositionX"].Value);
                int    length    = Int32.Parse(this.tag.AttributeList["Length"].Value);
                int    width     = Int32.Parse(this.tag.AttributeList["Width"].Value);
                string imagePath = this.tag.AttributeList["ImagePath"].Value;
                string soundPath = this.tag.AttributeList["SoundPath"].Value;

                IXML button = new ButtonSound(name, positionY, positionX, length, width, this.LastScreen, imagePath, soundPath);
                this.LastScreen.Add(button);
            }
            catch (Exception)
            {
                string message = "there was an error while fetching data from the XML file";
                throw new NotFoundOnXMLException(message);
            }
        }
Exemple #2
0
 /// <summary>
 /// hace el sonido de una letra.
 /// </summary>
 /// <param name="buttonSound"> boton con el sonido. </param>
 public void Sound(ButtonSound buttonSound)
 {
     OneAdapter.Adapter.Debug($"Button clicked!");
     OneAdapter.Adapter.PlayAudio(buttonSound.SoundPath);
 }
Exemple #3
0
 /// <summary>
 /// metodo que dibuja un ButtonSound en Unity.
 /// </summary>
 /// <param name="buttonSound"> ButtonSound a dibujar. </param>
 public void RenderButtonSound(ButtonSound buttonSound)
 {
     buttonSound.ButtonId = this.adapter.CreateButton((int)buttonSound.PositionX, (int)buttonSound.PositionY, (int)buttonSound.Width, (int)buttonSound.Length, "#FFFFFFFF", buttonSound.Action);
     this.adapter.SetImage(buttonSound.ButtonId, buttonSound.ImagePath);
     this.adapter.SetText(buttonSound.ButtonId, string.Empty);
 }