Exemple #1
0
        private int PredictDamage(AoEPacket aoe)
        {
            int def = client.PlayerData.Defense;

            if (aoe.Effects == ConditionEffectIndex.ArmorBroken)
                ArmorBroken = true;

            if (Armored) def *= 2;

            if (ArmorBroken) def = 0;

            return Math.Max(Math.Max(aoe.Damage - def, 0), (int)(0.15f * aoe.Damage));
        }
Exemple #2
0
 public void AoE(AoEPacket aoe)
 {
     if (client.PlayerData.Pos.DistanceSquaredTo(aoe.Location) <= aoe.Radius * aoe.Radius) {
         aoe.Send = ApplyDamage(PredictDamage(aoe));
     }
 }