Exemple #1
0
        private void Populate()
        {
            var mazeConfig = new MazeConfig {
                ConnectLeft         = false,
                StraightPassageways = false,
                ConnectCenter       = true
            };
            var maze = MazeBuilder.Generate(map.Width, map.Height, mazeConfig);

            foreach (var cell in map.Cells)
            {
                switch (maze.Map[cell.X, cell.Y])
                {
                case MazeBuilder.CellType.Wall:
                    cell.CellType = CellType.Wall;
                    break;

                case MazeBuilder.CellType.Door:
                    cell.CellType = CellType.Door;
//                      cell.Item = new Item("Door", "D", ConsoleColor.Magenta);
                    break;

                case MazeBuilder.CellType.StairsUp:
                    cell.CellType = CellType.StairsAscending;
                    break;

                case MazeBuilder.CellType.StairsDown:
                    cell.CellType = CellType.StairsDescending;
                    break;

                case MazeBuilder.CellType.Open:
                    cell.CellType = CellType.Open;
                    break;
                }
            }

            var distributionOfMonsters = new Distribution <Monster> {
                { 2, MonsterFactory.Goblin },
                { 1, MonsterFactory.Troll },
            };
            var distributionOfItems = new Distribution <Item> {
                { 20, ItemFactory.Coin },
                { 20, ItemFactory.Coins },
                { 10, () => new HealthPotion(R.Dice(4) * 20) },
                { 05, () => new TeleportPotion(map) },
                { 02, ItemFactory.Dagger },
                { 01, ItemFactory.Sword },
            };

            var cells = map.Cells.Where(c => !c.Obstructing);

            Queue <Item> items = null;

            foreach (var cell in cells)
            {
                if (items == null || items.Count <= 0)
                {
                    items = distributionOfItems.RandomQueue();
                }

                if (R.Chance(.02) && cell.Monster == null)
                {
                    cell.Monster = distributionOfMonsters.PickRandom();
                }
                if (R.Chance(.02) && cell.Item == null)
                {
                    cell.Item = /*distributionOfItems.PickRandom();*/ items.Dequeue();
                }
            }
        }