Exemple #1
0
        private RuntimeTask GetRuntimeTask(Task task)
        {
            RuntimeTask value = null;

            if (_runtimeTasks.ContainsKey(task))
            {
                value = _runtimeTasks[task];
            }
            return(value);
        }
Exemple #2
0
        private void FinishTask()
        {
            if (_aliveBehavior is Task)
            {
                RuntimeTask rt = GetRuntimeTask(_aliveBehavior as Task);
#if UNITY_EDITOR
                rt.closed = true;
#endif
                rt.OnFinish();
            }
        }
Exemple #3
0
 private void OnTaskUpdate(float dt)
 {
     if (m_currentRuntimeTask != null)
     {
         if (m_currentRuntimeTask.OnUpdate() == eBTStatus.Success)
         {
             m_currentRuntimeTask = null;
             FinishExecute(true);
         }
     }
 }
Exemple #4
0
        private void StartTask(Node node)
        {
            _aliveBehavior = node;
            if (node is Task)
            {
                RuntimeTask rt = GetRuntimeTask(_aliveBehavior as Task);
#if UNITY_EDITOR
                rt.closed = false;
#endif
                rt.OnStart();

                m_currentRuntimeTask = rt;
            }
        }
Exemple #5
0
        private void InitializeTask(Task task)
        {
            RuntimeTask rt = null;

            //if (task is Wait)
            //    rt = Initialize_Wait(task);
            //else
            {
                if (task.targetScript == null)
                {
                    Debug.LogError(string.Format("{0} : task.targetScript = null", task.Name));
                    return;
                }

                rt = new RuntimeTask(task, task.targetMethod);

                MonoBehaviour comp = GetEqualTypeComponent(task.targetScript.GetType()) as MonoBehaviour;
                if (comp == null)
                {
                    comp = gameObject.AddComponent(task.targetScript.GetType()) as MonoBehaviour;
                    IBTAI ibtai = comp as IBTAI;
                    ibtai.InitializeAI();
                }

                if (task.isCoroutine)
                {
                    rt.comp = comp;
                }
                else
                {
                    Func <eBTStatus> tempFunc = Delegate.CreateDelegate(typeof(Func <eBTStatus>), comp, task.targetMethod) as Func <eBTStatus>;
                    rt.taskFunc = tempFunc;
                }
            }

            _runtimeTasks.Add(task, rt);
        }