public WriteBufferHandle(byte[] value) : base(value) { if (TryValid(value)) { buffer = HandleManager.ByteToBuffer(value, Used); } }
public RequestDataHandle(byte[] value = null) : base(value) { if (TryValid(value)) { request = HandleManager.ByteToRequest(value, Used); } }
public UdpPoint(int port = 0, bool isThread = true) { receiveDone = new ManualResetEvent(false); isClose = false; Client = new UdpClient(port); //Client.MulticastLoopback = true; m_localEndPoint = new IPEndPoint(UdpConfig.LocalIP, ((IPEndPoint)Client.Client.LocalEndPoint).Port); Iar = Client.BeginReceive(ReceiveCallback, this); //ReplyList = new List<byte>(); //RetryDic = new Dictionary<IPEndPoint, List<byte>>(); //RequestSendDic = new ConcurrentDictionary<IPEndPoint, List<Request>>(); //HandleSendDic = new ConcurrentDictionary<IPEndPoint, List<BaseHandle>>(); NetTaskDic = new ConcurrentDictionary <IPEndPoint, NetTask>(); RequestDic = new ConcurrentDictionary <int, Request>(); NetstatDic = new ConcurrentDictionary <IPEndPoint, Netstat>(); //RetryDic = new ConcurrentDictionary<int, int>(); Mgr = new HandleManager(this); udpThread = new Thread(UdpThread); if (isThread) { udpThread.Start(); } udpReceiveThread = new Thread(UdpReceiveThread); Console.WriteLine("UDP线程启动"); }