private void Start() { turncount = 0; pm = gameObject.GetComponent <PointManager>(); namegen = gameObject.GetComponent <Lexic.NameGenerator>(); debugfood = resources.food; debugoranges = resources.oranges; debugwater = resources.water; debugbooze = resources.booze; debuggold = resources.gold; for (int i = 0; i < 10; i++) { pirate p = new pirate(); p.maxphp = 100f; p.maxmhp = 100f; p.mhp = p.maxmhp; p.php = p.maxphp; p.name = namegen.GetNextRandomName(); if (i < 5) { p.prof = Class.Sailor; } else { p.prof = Class.Fighter; } pirates.Add(p); } }
void Initialize() { currentID = 0; homeworlds = int.Parse(starData[2]) + 1; starmap = new GameObject("Starmap").transform; homeworldParent = new GameObject("Homeworlds").transform; starColorToGameObject = new SortedDictionary <StarColor, GameObject>(); starColorToGameObject.Add(StarColor.YELLOW, stars[0]); starColorToGameObject.Add(StarColor.RED, stars[1]); starColorToGameObject.Add(StarColor.GREEN, stars[2]); starColorToGameObject.Add(StarColor.BLUE, stars[3]); starColorToGameObject.Add(StarColor.PURPLE, stars[4]); starColorToGameObject.Add(StarColor.WHITE, stars[5]); maxStarPositions = new Vector2(0.0f, 0.0f); minStarPositions = new Vector2(float.MaxValue, float.MaxValue); // Generate and setup star weights. setupStarWeights(); InitializeLists(); // Set source class for name generation. namegen = GameObject.Find("NameGen").GetComponent <Lexic.NameGenerator>(); }
// Use this for initialization void Start() { txt = GetComponent <Text>(); namegen = nameGenObject.GetComponent <Lexic.NameGenerator>(); string newtext = ""; for (int i = 0; i < 10; i++) { newtext += "\n" + namegen.GetNextRandomName(); } txt.text = newtext; }
private void Start() { //test //UnityEngine.Random r = new UnityEngine.Random(); //UnityEngine.Random.InitState(System.DateTime.Now.Millisecond); //for (int i = 0; i < 100; i++) //{ // Debug.Log(UnityEngine.Random.Range(0, 100)); //} turncount = 0; MaxHull = 100; HullPoint = MaxHull; pm = gameObject.GetComponent <PointManager>(); namegen = gameObject.GetComponent <Lexic.NameGenerator>(); /*debugfood=resources.food; * debugoranges=resources.oranges; * debugwater=resources.water; * debugbooze=resources.booze; * debuggold=resources.gold;*/ for (int i = 0; i < 10; i++) { pirate p = new pirate(); p.vc = 50; p.maxphp = 100f; p.maxmhp = 100f; p.mhp = p.maxmhp; p.php = p.maxphp; p.name = namegen.GetNextRandomName(); if (i < 5) { p.prof = Class.Sailor; } else { p.prof = Class.Fighter; } pirates.Add(p); } }
// Use this for initialization void Start() { namegen = GetComponent <Lexic.NameGenerator> (); }