Exemple #1
0
        /// <summary>
        /// Lets the user open the leveleditor from a specific file
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void loadButton_Click(object sender, EventArgs e)
        {
            // Open the file dialog and let the user choose a file to open and edit
            openFileDialog.Title  = "Open a level file";
            openFileDialog.Filter = "Level Files| *.level";

            // If the user selected a file, hide this form and open the level in the editor
            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                this.Hide();
                levelEditorForm = new LevelEditor(openFileDialog.FileName);
                levelEditorForm.ShowDialog();
                // Close this form when the next form is closed
                this.Close();
            }
        }
Exemple #2
0
        /// <summary>
        /// Checks if the user's parameters are correct and creates a new level in the editor if they are
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void createButton_Click(object sender, EventArgs e)
        {
            // Establish if width is an integer in a valid range
            bool widthIsInt      = Int32.TryParse(widthTextBox.Text, out int width);
            bool widthValueValid = widthIsInt && (10 <= width && width <= 30);
            // Establish if height is an integer in a valid range
            bool heightIsInt      = Int32.TryParse(heightTextBox.Text, out int height);
            bool heightValueValid = heightIsInt && (10 <= height && height <= 30);

            // If both width and height are valid, create a new level, hide this form, and open the editor
            if (widthValueValid && heightValueValid)
            {
                this.Hide();
                levelEditorForm = new LevelEditor(width, height);
                levelEditorForm.ShowDialog();
                // Close this form when the next form is closed
                this.Close();
            }

            // Otherwise, just print out any error messages
            string errorMessage = "Errors:\n";

            // If the width isn't a valid integer, prompt the user for a valid input
            if (!widthIsInt || !widthValueValid)
            {
                errorMessage += " -" + "Width must be between 10 and 30\n";
            }
            // If the height isn't a valid integer, prompt the user for a valid input
            if (!heightIsInt || !heightValueValid)
            {
                errorMessage += " -" + "Height must be between 10 and 30\n";
            }

            // Display the errors in a MessageBox
            MessageBox.Show(errorMessage);
        }