public void OnPausePressed()
        {
            // stop gameplay
            Time.timeScale = 0;

            // open the pause menu
            PauseMenu.Open();
        }
        // pauses the game and opens the pause menu
        private void OnPausePressed()
        {
            Time.timeScale = 0;
            AudioManager audioManager = Object.FindObjectOfType <AudioManager>();

            audioManager.PauseSfx();
            PauseMenu.Open();
        }
Exemple #3
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        public void OnPausePressed()
        {
            if (DataManager.Instance != null)
            {
                DataManager.Instance.Save();
            }

            Time.timeScale = 0;
            PauseMenu.Open();
        }
Exemple #4
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        public void OnPausePressed()
        {
            Time.timeScale = 0;

            PauseMenu.Open();
        }
Exemple #5
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 public void OnPausePressed()
 {
     Cursor.visible = true;
     Time.timeScale = 0;
     PauseMenu.Open();
 }