private void Awake()
 {
     if (instance != null)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance  = this;
         saveData  = new SaveData();
         jsonSaver = new JsonSaver();
     }
 }
Exemple #2
0
 private void Awake()
 {
     if (_instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         _instance  = this;
         _saveData  = new SaveData();
         _jsonSaver = new JsonSaver();
     }
     Object.DontDestroyOnLoad(gameObject);
 }
        private void Awake()
        {
            if (instance == null)
            {
                instance = this;
                DontDestroyOnLoad(gameObject);
            }
            else
            {
                Destroy(gameObject);
            }


            saveData  = new SaveData();
            jsonSaver = new JsonSaver();
        }
Exemple #4
0
 // initialize SaveData and JsonSaver objects
 private void Awake()
 {
     _saveData  = new SaveData();
     _jsonSaver = new JsonSaver();
 }
 /// <summary>
 /// Instantiates SaveData and JsonSaver classes.
 /// </summary>
 public void GetReferences()
 {
     _saveData  = new SaveData();
     _jsonSaver = new JsonSaver();
 }