Exemple #1
0
        public bool Build(MapAsset asset)
        {
            GameObject dummy = new GameObject("Dummy");

            dummy.transform.SetParent(polus.gameObject.transform);
            dummy.transform.position = new Vector2(asset.x, asset.y);

            polus.shipStatus.DummyLocations = AssetBuilder.AddToArr(polus.shipStatus.DummyLocations, dummy.transform);
            return(true);
        }
Exemple #2
0
        public bool Build(MapAsset asset)
        {
            TaskData taskData = AssetDB.tasks[asset.type];

            // Object
            GameObject obj = new GameObject(asset.type);

            // Sprite Renderer
            SpriteRenderer spriteRenderer = obj.AddComponent <SpriteRenderer>();

            spriteRenderer.sprite   = taskData.SpriteRenderer.sprite;
            spriteRenderer.material = taskData.SpriteRenderer.material;

            // Console
            Console origConsole = taskData.GameObj.GetComponent <Console>();
            Console console     = obj.AddComponent <Console>();

            console.ConsoleId      = origConsole.ConsoleId;
            console.AllowImpostor  = false;
            console.checkWalls     = false;
            console.GhostsIgnored  = false;
            console.Image          = spriteRenderer;
            console.onlyFromBelow  = true;
            console.onlySameRoom   = false;
            console.usableDistance = 1;
            console.TaskTypes      = origConsole.TaskTypes;
            console.ValidTasks     = origConsole.ValidTasks;
            polus.Add(obj, asset);

            // Box Collider
            if (taskData.GameObj.GetComponent <CircleCollider2D>() != null)
            {
                CircleCollider2D origBox = taskData.GameObj.GetComponent <CircleCollider2D>();
                CircleCollider2D box     = obj.AddComponent <CircleCollider2D>();
                box.radius    = origBox.radius;
                box.offset    = origBox.offset;
                box.isTrigger = true;
            }
            else
            {
                BoxCollider2D origBox = taskData.GameObj.GetComponent <BoxCollider2D>();
                BoxCollider2D box     = obj.AddComponent <BoxCollider2D>();
                box.size      = origBox.size;
                box.offset    = origBox.offset;
                box.isTrigger = true;
            }

            // Button
            PassiveButton origBtn = taskData.GameObj.GetComponent <PassiveButton>();
            PassiveButton btn     = obj.AddComponent <PassiveButton>();

            btn.ClickMask   = origBtn.ClickMask;
            btn.OnMouseOver = new UnityEvent();
            btn.OnMouseOut  = new UnityEvent();
            Action action = console.Use;

            btn.OnClick.AddListener(action);

            // Task
            NormalPlayerTask origTask = taskData.Behavior;
            NormalPlayerTask task     = taskMgr.AddComponent <NormalPlayerTask>();

            //task.Arrow = origTask.Arrow;
            task.taskStep       = origTask.taskStep;
            task.MaxStep        = origTask.MaxStep;
            task.arrowSuspended = origTask.arrowSuspended;
            task.ShowTaskTimer  = origTask.ShowTaskTimer;
            task.ShowTaskStep   = origTask.ShowTaskStep;
            task.TaskTimer      = origTask.TaskTimer;
            task.TimerStarted   = origTask.TimerStarted;
            task.StartAt        = origTask.StartAt;
            task.TaskType       = origTask.TaskType;
            task.MinigamePrefab = origTask.MinigamePrefab;
            task.HasLocation    = origTask.HasLocation;
            task.LocationDirty  = origTask.LocationDirty;

            // Apply to Task List
            polus.shipStatus.AllConsoles = AssetBuilder.AddToArr(polus.shipStatus.AllConsoles, console);
            if (taskData.TaskType == TaskType.Common)
            {
                polus.shipStatus.CommonTasks = AssetBuilder.AddToArr(polus.shipStatus.CommonTasks, task);
            }
            if (taskData.TaskType == TaskType.Short)
            {
                polus.shipStatus.NormalTasks = AssetBuilder.AddToArr(polus.shipStatus.NormalTasks, task);
            }
            if (taskData.TaskType == TaskType.Long)
            {
                polus.shipStatus.LongTasks = AssetBuilder.AddToArr(polus.shipStatus.LongTasks, task);
            }

            return(true);
        }