private void DoInit() { roundController = GetComponent <RoundController>(); pathPlanner = GetComponent <PathPlanner>(); confirmButton = GameObject.Find(ObjectNames.ConfirmButton); confirmButton.GetComponent <Button>().onClick.AddListener(() => { pathPlanner.FinishPlanning(currentSelectedEnemyGroupButton.GetComponent <EnemyGroup>()); ResetUI(); }); unreachableText = GameObject.Find(ObjectNames.UnreachableRegionText); selectStartPointFirstText = GameObject.Find(ObjectNames.SelectStartPointFirstText); map = GameObject.Find(ObjectNames.Map); confirmButton.SetActive(false); unreachableText.SetActive(false); selectStartPointFirstText.SetActive(false); }
public void DoInit(UIController uiController, RoundController roundController, PathPlanner pathPlanner) { this.uiController = uiController; this.roundController = roundController; this.pathPlanner = pathPlanner; }