public void StartDay(Inventory inventory, Player player, Game game, Weather weather) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("!!~~~~Lemonade Bussiness in Progress~~~!!\n"); Console.ResetColor(); Console.ReadKey(); bool businessIsInProcess = true; bool pitcherIsEmpty = false; bool CupIsOut = false; int timePeriod = 1; Pitcher pitcher = new Pitcher(player); cashMakeFromSale = 0; if (CheckRecipe(inventory, player) == true) { pitcher.Fill(inventory, player); } else { Console.WriteLine("You're missing some supplies!"); Console.WriteLine("Please double check your inventory and recipe"); pitcherIsEmpty = true; businessIsInProcess = false; } while (timePeriod <= numberOfTimePeriods && businessIsInProcess) { if (pitcher.GetFull() <= 10) { Console.WriteLine("You ran out of Lemonade juice!"); Console.WriteLine("Do you want to check if you have enough supplies to make another pitcher?"); string makeAnotherPitcher = Console.ReadLine().ToLower(); if (makeAnotherPitcher == "yes" || makeAnotherPitcher == "y") { if (CheckRecipe(inventory, player) && businessIsInProcess == true) { pitcher.Fill(inventory, player); } else { Console.WriteLine("\nSorry but you don't have enough supplies to make another Pitcher"); } } else if (makeAnotherPitcher == "no" || makeAnotherPitcher == "n") { Console.WriteLine("\n****Today Result****"); Console.WriteLine("press any key to see today result"); Console.ReadKey(); break; } else { try { if (makeAnotherPitcher.Equals("")) { Console.WriteLine("Please choose a valid option"); } } catch { Console.WriteLine("Please choose a valid option"); } } } if (inventory.RetrieveCup() <= 0) { CupIsOut = true; Console.WriteLine("\nOops! seem like you run out of cups. No more business for today."); businessIsInProcess = false; } if (!pitcherIsEmpty && !CupIsOut) { DisplayTime(timePeriod); if (dayRandom.Next(0, 100) <= weather.GetRain()) { isRaining = true; Console.WriteLine("Its Raining"); } else { if (isRaining) { Console.WriteLine("The rain have stop!"); } isRaining = false; } } try { if (inventory.cupStorage.Count() >= 1) { CheckForCustomer(player, pitcher, inventory, weather); } } catch { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("\nThat was the last lemonade cup on the table!"); Console.ResetColor(); Console.WriteLine("\n~~~*Checking inventory for more cups*~~~"); Console.WriteLine("press any key to see if you have more cup\n"); Console.ReadKey(); } timePeriod++; } EndDayResult(game, player); }