public void FlowOfCustomers() { for (int i = 0; i < player.lemonadeMachine.inventory.cupsOfLemonade & i < amountOfCustomers;) { RandomCustomer(); customer.HowMuchThirst(weather); customer.PersonalThirstNullifier(); PriceTooHigh(); customer.MaxThirstCheck(); customer.BuyLemonade(); LemonadePurchased(); customer.Info(); CupsOfLemonadeSold(); Thread.Sleep(1000); } }