public static void New(Main main, string filename, string templateMap) { main.LoadingMap.Execute(filename); main.MapFile.Value = filename; if (!filename.EndsWith(MapLoader.MapExtension)) { filename += MapLoader.MapExtension; } main.ClearEntities(false); if (!templateMap.EndsWith(MapLoader.MapExtension)) { templateMap += MapLoader.MapExtension; } using (Stream fs = File.OpenRead(templateMap)) { using (Stream stream = new GZipInputStream(fs)) MapLoader.load(main, stream, false, null); } WorldFactory.Instance.Get <World>().NewUUID(); }
private static void load(Main main, string filename, bool deleteEditor, Entity playerData) { if (filename == null) { MapLoader.load(main, (Stream)null, deleteEditor, playerData); } else { // Don't try to load the menu from a save game string directory; if (main.CurrentSave.Value == null || filename == Main.MenuMap) { directory = main.MapDirectory; } else { directory = Path.Combine(main.SaveDirectory, main.CurrentSave); } string filenameWithExtension = filename; if (!filenameWithExtension.EndsWith(MapLoader.MapExtension)) { filenameWithExtension += MapLoader.MapExtension; } string fullFilename = Path.IsPathRooted(filenameWithExtension) ? filenameWithExtension : Path.Combine(directory, filenameWithExtension); if (main.CurrentSave.Value != null && !File.Exists(fullFilename)) { File.Copy(Path.Combine(main.MapDirectory, filenameWithExtension), fullFilename); } main.LoadingMap.Execute(filename); main.MapFile.Value = filename; using (Stream fs = File.OpenRead(fullFilename)) { using (Stream stream = new GZipInputStream(fs)) MapLoader.load(main, stream, deleteEditor, playerData); } } }
public static void Load(Main main, string filename) { MapLoader.load(main, filename, true, null); }
public static void Load(Main main, string filename, Entity playerData) { MapLoader.load(main, filename, true, playerData); }
public static void LoadKeepEditor(Main main, string filename) { MapLoader.load(main, filename, false, null); }