public void ScrollTo(UIComponent target) { if (this.Children.Length == 1) { UIComponent child = this.Children.First(); Vector2 newPosition = child.Position; Vector2 targetPos = target.ScaledSize.Value; while (target != child) { targetPos += target.Position; target = target.Parent; } newPosition.Y = Math.Min(this.Size.Value.Y - targetPos.Y, 0); child.Position.Value = newPosition; } }
public static void Attach(Main main, UIRenderer ui, Property<float> health) { Sprite damageOverlay = new Sprite(); damageOverlay.Image.Value = "Images\\damage"; damageOverlay.AnchorPoint.Value = new Vector2(0.5f); ui.Root.Children.Add(damageOverlay); // Center the damage overlay and scale it to fit the screen damageOverlay.Add(new Binding<Vector2, Point>(damageOverlay.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); damageOverlay.Add(new Binding<Vector2>(damageOverlay.Scale, () => new Vector2(main.ScreenSize.Value.X / damageOverlay.Size.Value.X, main.ScreenSize.Value.Y / damageOverlay.Size.Value.Y), main.ScreenSize, damageOverlay.Size)); damageOverlay.Add(new Binding<float, float>(damageOverlay.Opacity, x => 1.0f - x, health)); UIComponent targets = new UIComponent(); ui.Root.Children.Add(targets); const string targetOnScreen = "Images\\target"; const string targetOffScreen = "Images\\target-pointer"; ui.Add(new ListBinding<UIComponent, Transform>(targets.Children, TargetFactory.Positions, delegate(Transform target) { Sprite sprite = new Sprite(); sprite.Image.Value = "Images\\target"; sprite.Opacity.Value = 0.5f; sprite.AnchorPoint.Value = new Vector2(0.5f, 0.5f); sprite.Add(new Binding<bool>(sprite.Visible, target.Enabled)); sprite.Add(new Binding<Vector2>(sprite.Position, delegate() { Vector3 pos = target.Position.Value; Vector4 projectionSpace = Vector4.Transform(new Vector4(pos.X, pos.Y, pos.Z, 1.0f), main.Camera.ViewProjection); float originalDepth = projectionSpace.Z; projectionSpace /= projectionSpace.W; Point screenSize = main.ScreenSize; Vector2 screenCenter = new Vector2(screenSize.X * 0.5f, screenSize.Y * 0.5f); Vector2 offset = new Vector2(projectionSpace.X * (float)screenSize.X * 0.5f, -projectionSpace.Y * (float)screenSize.Y * 0.5f); float radius = Math.Min(screenSize.X, screenSize.Y) * 0.95f * 0.5f; float offsetLength = offset.Length(); Vector2 normalizedOffset = offset / offsetLength; bool offscreen = offsetLength > radius; bool behind = originalDepth < main.Camera.NearPlaneDistance; string img = offscreen || behind ? targetOffScreen : targetOnScreen; if (sprite.Image.Value != img) sprite.Image.Value = img; if (behind) normalizedOffset *= -1.0f; if (offscreen || behind) sprite.Rotation.Value = -(float)Math.Atan2(normalizedOffset.Y, -normalizedOffset.X) - (float)Math.PI * 0.5f; else sprite.Rotation.Value = 0.0f; if (behind || offscreen) offset = normalizedOffset * radius; return screenCenter + offset; }, target.Position, main.Camera.ViewProjection, main.ScreenSize)); return sprite; })); }
public override void Awake() { this.Serialize = false; this.EnabledWhenPaused = false; #if STEAMWORKS this.personaCallback = Callback <PersonaStateChange_t> .Create(this.onPersonaStateChange); #endif { Container container = this.main.UIFactory.CreateContainer(); container.Opacity.Value = 0.5f; container.PaddingBottom.Value = container.PaddingLeft.Value = container.PaddingRight.Value = container.PaddingTop.Value = 16.0f * this.main.FontMultiplier; container.AnchorPoint.Value = new Vector2(1.0f, 0.0f); container.Add(new Binding <Vector2, Point>(container.Position, x => new Vector2(x.X * 0.9f, x.Y * 0.1f), this.main.ScreenSize)); container.Visible.Value = false; this.main.UI.Root.Children.Add(container); container.Add(new CommandBinding(this.Delete, container.Delete)); container.Add(new CommandBinding(this.ShowEnd, container.Delete)); container.Add(new CommandBinding(this.Show, delegate() { container.Visible.Value = true; })); ListContainer list = new ListContainer(); list.Orientation.Value = ListContainer.ListOrientation.Vertical; list.Alignment.Value = ListContainer.ListAlignment.Max; container.Children.Add(list); TextElement elapsedTime = new TextElement(); elapsedTime.FontFile.Value = this.main.FontLarge; elapsedTime.Add(new Binding <string, float>(elapsedTime.Text, SecondsToTimeString, this.ElapsedTime)); list.Children.Add(elapsedTime); TextElement bestTime = this.main.UIFactory.CreateLabel(); bestTime.Add(new Binding <string, float>(bestTime.Text, SecondsToTimeString, this.BestTime)); list.Children.Add(bestTime); } this.ShowEnd.Action = delegate() { if (this.shown) { return; } this.shown = true; Container container = this.main.UIFactory.CreateContainer(); container.Opacity.Value = 0.5f; container.PaddingBottom.Value = container.PaddingLeft.Value = container.PaddingRight.Value = container.PaddingTop.Value = 16.0f * this.main.FontMultiplier; container.AnchorPoint.Value = new Vector2(0.5f, 0.5f); container.Add(new Binding <Vector2, Point>(container.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), this.main.ScreenSize)); this.main.UI.Root.Children.Add(container); container.Add(new CommandBinding(this.Delete, container.Delete)); ListContainer list = new ListContainer(); list.Orientation.Value = ListContainer.ListOrientation.Vertical; list.Alignment.Value = ListContainer.ListAlignment.Middle; list.Spacing.Value = this.spacing; container.Children.Add(list); TextElement elapsedTime = new TextElement(); elapsedTime.FontFile.Value = this.main.FontLarge; elapsedTime.Add(new Binding <string, float>(elapsedTime.Text, SecondsToTimeString, this.ElapsedTime)); list.Children.Add(elapsedTime); TextElement bestTime = this.main.UIFactory.CreateLabel(); bestTime.Add(new Binding <string>(bestTime.Text, () => string.Format(main.Strings.Get("best time"), SecondsToTimeString(this.BestTime)), this.BestTime, main.Strings.Language)); list.Children.Add(bestTime); #if STEAMWORKS Container leaderboard = this.main.UIFactory.CreateContainer(); this.resizeContainer(leaderboard); list.Children.Add(leaderboard); ListContainer leaderboardList = new ListContainer(); leaderboardList.ResizePerpendicular.Value = false; leaderboardList.Size.Value = new Vector2(this.width - 8.0f, 0); leaderboardList.Orientation.Value = ListContainer.ListOrientation.Vertical; leaderboardList.Alignment.Value = ListContainer.ListAlignment.Middle; leaderboardList.Spacing.Value = this.spacing; leaderboard.Children.Add(leaderboardList); this.LeaderboardSync.Action = delegate() { leaderboardList.Children.Clear(); TextElement leaderboardLabel = this.main.UIFactory.CreateLabel(); leaderboardLabel.Text.Value = "\\leaderboard"; leaderboardList.Children.Add(leaderboardLabel); TextElement loading = this.main.UIFactory.CreateLabel(); loading.Text.Value = "\\loading"; leaderboardList.Children.Add(loading); }; this.OnLeaderboardSync.Action = delegate(LeaderboardScoresDownloaded_t globalScores, LeaderboardScoresDownloaded_t friendScores) { leaderboardList.Children.Clear(); TextElement leaderboardLabel = this.main.UIFactory.CreateLabel(); leaderboardLabel.Text.Value = "\\leaderboard"; leaderboardList.Children.Add(leaderboardLabel); int[] details = new int[] {}; for (int i = 0; i < globalScores.m_cEntryCount; i++) { LeaderboardEntry_t entry; SteamUserStats.GetDownloadedLeaderboardEntry(globalScores.m_hSteamLeaderboardEntries, i, out entry, details, 0); leaderboardList.Children.Add(this.leaderboardEntry(entry)); } if (friendScores.m_cEntryCount > 1) { TextElement friendsLabel = this.main.UIFactory.CreateLabel(); friendsLabel.Text.Value = "\\friends"; leaderboardList.Children.Add(friendsLabel); for (int i = 0; i < friendScores.m_cEntryCount; i++) { LeaderboardEntry_t entry; SteamUserStats.GetDownloadedLeaderboardEntry(friendScores.m_hSteamLeaderboardEntries, i, out entry, details, 0); if (entry.m_steamIDUser != SteamUser.GetSteamID()) { leaderboardList.Children.Add(this.leaderboardEntry(entry)); } } } }; this.OnLeaderboardError.Action = delegate() { leaderboardList.Children.Clear(); TextElement error = this.main.UIFactory.CreateLabel(); error.Text.Value = "\\leaderboard error"; leaderboardList.Children.Add(error); }; this.LeaderboardSync.Execute(); #endif Container retry = this.main.UIFactory.CreateButton("\\retry", delegate() { this.Retry.Execute(); }); this.resizeButton(retry); list.Children.Add(retry); if (this.main.Settings.GodModeProperty || Path.GetDirectoryName(this.main.MapFile) == this.main.CustomMapDirectory) { Container edit = this.main.UIFactory.CreateButton("\\edit mode", delegate() { this.Edit.Execute(); }); this.resizeButton(edit); list.Children.Add(edit); } if (!string.IsNullOrEmpty(this.NextMap)) { Container next = this.main.UIFactory.CreateButton("\\next level", delegate() { this.LoadNextMap.Execute(); }); this.resizeButton(next); list.Children.Add(next); } Container mainMenu = this.main.UIFactory.CreateButton("\\main menu", delegate() { this.MainMenu.Execute(); }); this.resizeButton(mainMenu); list.Children.Add(mainMenu); this.main.UI.IsMouseVisible.Value = true; const float gamepadMoveInterval = 0.1f; float lastGamepadMove = 0.0f; Func <int, int, int> nextButton = delegate(int search, int dir) { int i = search; while (true) { i = i + dir; if (i < 0) { i = list.Children.Count - 1; } else if (i >= list.Children.Count) { i = 0; } UIComponent item = list.Children[i]; if (item is Container) { return(i); } } }; int selected = nextButton(0, 1); if (main.GamePadConnected) { list.Children[selected].Highlighted.Value = true; } PCInput input = this.Entity.GetOrCreate <PCInput>(); Action <int> moveSelection = delegate(int delta) { if (this.main.GameTime.TotalGameTime.TotalSeconds - lastGamepadMove > gamepadMoveInterval) { Container button; if (selected < list.Children.Length) { button = (Container)list.Children[selected]; button.Highlighted.Value = false; } selected = nextButton(selected, delta); button = (Container)list.Children[selected]; button.Highlighted.Value = true; lastGamepadMove = (float)this.main.GameTime.TotalGameTime.TotalSeconds; } }; input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickUp), delegate() { moveSelection(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadUp), delegate() { moveSelection(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickDown), delegate() { moveSelection(1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadDown), delegate() { moveSelection(1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.A), delegate() { if (selected < list.Children.Count) { UIComponent selectedItem = list.Children[selected]; selectedItem.MouseLeftUp.Execute(); } })); }; }
public static void Attach(Main main, Entity entity, UIRenderer ui, Property<float> health, Property<float> rotation, Property<bool> noteActive, Property<bool> phoneActive, Property<Vector3> linearVelocity, Property<bool> enableDebugVelocity) { Sprite damageOverlay = new Sprite(); damageOverlay.Image.Value = "Images\\damage"; damageOverlay.AnchorPoint.Value = new Vector2(0.5f); ui.Root.Children.Add(damageOverlay); // Center the damage overlay and scale it to fit the screen damageOverlay.Add(new Binding<Vector2, Point>(damageOverlay.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); damageOverlay.Add(new Binding<Vector2>(damageOverlay.Scale, () => new Vector2(main.ScreenSize.Value.X / damageOverlay.Size.Value.X, main.ScreenSize.Value.Y / damageOverlay.Size.Value.Y), main.ScreenSize, damageOverlay.Size)); damageOverlay.Add(new Binding<float, float>(damageOverlay.Opacity, x => 1.0f - x, health)); Container debugVelocityContainer = main.UIFactory.CreateContainer(); debugVelocityContainer.Opacity.Value = UIFactory.Opacity; debugVelocityContainer.AnchorPoint.Value = new Vector2(1.0f, 0.0f); bool vr = false; #if VR vr = main.VR; #endif debugVelocityContainer.Add(new Binding<Vector2, Point>(debugVelocityContainer.Position, x => new Vector2(x.X * 0.9f, x.Y * (vr ? 0.7f : 0.9f)), main.ScreenSize)); debugVelocityContainer.Add(new Binding<bool>(debugVelocityContainer.Visible, enableDebugVelocity)); ui.Root.Children.Add(debugVelocityContainer); ListContainer debugVelocityList = new ListContainer(); debugVelocityList.Orientation.Value = ListContainer.ListOrientation.Vertical; debugVelocityContainer.Children.Add(debugVelocityList); TextElement debugVelocity = main.UIFactory.CreateLabel(); debugVelocity.Add(new Binding<string, Vector3>(debugVelocity.Text, x => Math.Abs(x.Y).ToString("00.00"), linearVelocity)); debugVelocityList.Children.Add(debugVelocity); TextElement debugHorizontalVelocity = main.UIFactory.CreateLabel(); debugHorizontalVelocity.Add(new Binding<string, Vector3>(debugHorizontalVelocity.Text, x => { x.Y = 0.0f; return x.Length().ToString("00.00"); }, linearVelocity)); debugVelocityList.Children.Add(debugHorizontalVelocity); #if VR if (main.VR) { VirtualReticle reticleController = entity.GetOrCreate<VirtualReticle>(); reticleController.Add(new Binding<float>(reticleController.Rotation, rotation)); ModelNonPostProcessed reticle = entity.Create<ModelNonPostProcessed>(); reticle.Filename.Value = "Models\\plane"; reticle.EffectFile.Value = "Effects\\VirtualUI"; reticle.DiffuseTexture.Value = "Images\\reticle"; reticle.Add(new Binding<Matrix>(reticle.Transform, reticleController.Transform)); reticle.Add(new Binding<bool>(reticle.Enabled, () => !main.Paused && !phoneActive && !noteActive && main.Settings.EnableReticleVR, main.Paused, phoneActive, noteActive, main.Settings.EnableReticleVR)); } else #endif { Sprite reticle = new Sprite(); reticle.Image.Value = "Images\\reticle"; reticle.AnchorPoint.Value = new Vector2(0.5f); reticle.Opacity.Value = 0.5f; ui.Root.Children.Add(reticle); reticle.Add(new Binding<bool>(reticle.Visible, main.Settings.EnableReticle)); // Center the reticle reticle.Add(new Binding<Vector2, Point>(reticle.Position, x => new Vector2(x.X * 0.5f, x.Y * 0.5f), main.ScreenSize)); } UIComponent targets = new UIComponent(); ui.Root.Children.Add(targets); TargetUI targetUi = entity.GetOrCreate<TargetUI>(); targetUi.Add(new ListBinding<UIComponent>(targetUi.Sprites, targets.Children)); targets.Add(new ListBinding<UIComponent, Transform>(targets.Children, TargetFactory.Positions, delegate(Transform target) { Sprite sprite = new Sprite(); sprite.Image.Value = "Images\\target"; sprite.AnchorPoint.Value = new Vector2(0.5f, 0.5f); sprite.UserData.Value = target; sprite.Add(new Binding<bool>(sprite.Visible, () => target.Enabled && main.Settings.EnableWaypoints, target.Enabled, main.Settings.EnableWaypoints)); return sprite; })); }
public static void Attach(Main main, Entity entity, Player player, AnimatedModel model, FPSInput input, Phone phone, Property <bool> enableWalking, Property <bool> phoneActive, Property <bool> noteActive) { UIRenderer phoneUi = entity.GetOrCreate <UIRenderer>("PhoneUI"); model["Phone"].Speed = model["VRPhone"].Speed = model["Note"].Speed = model["VRNote"].Speed = 0.25f; const float phoneWidth = 200.0f; phoneUi.RenderTargetBackground.Value = Microsoft.Xna.Framework.Color.White; phoneUi.RenderTargetSize.Value = new Point((int)phoneWidth, (int)(phoneWidth * 2.0f)); phoneUi.Serialize = false; phoneUi.Enabled.Value = false; #if VR if (main.VR) { phoneUi.Reticle.Tint.Value = new Color(0.0f, 0.0f, 0.0f); } #endif Model phoneModel = entity.GetOrCreate <Model>("PhoneModel"); phoneModel.Filename.Value = "Models\\phone"; phoneModel.Color.Value = new Vector3(0.13f, 0.13f, 0.13f); phoneModel.Serialize = false; phoneModel.Enabled.Value = false; Property <Matrix> phoneBone = model.GetBoneTransform("Phone"); phoneModel.Add(new Binding <Matrix>(phoneModel.Transform, () => phoneBone.Value * model.Transform, phoneBone, model.Transform)); Model screen = entity.GetOrCreate <Model>("Screen"); screen.Filename.Value = "Models\\plane"; screen.Add(new Binding <Microsoft.Xna.Framework.Graphics.RenderTarget2D>(screen.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), phoneUi.RenderTarget)); screen.Add(new Binding <Matrix>(screen.Transform, x => Matrix.CreateTranslation(0.015f, 0.0f, 0.0f) * x, phoneModel.Transform)); screen.Serialize = false; screen.Enabled.Value = false; PointLight phoneLight = entity.Create <PointLight>(); phoneLight.Serialize = false; phoneLight.Enabled.Value = false; phoneLight.Attenuation.Value = 0.5f; phoneLight.Add(new Binding <Vector3, Matrix>(phoneLight.Position, x => x.Translation, screen.Transform)); PointLight noteLight = entity.Create <PointLight>(); noteLight.Serialize = false; noteLight.Enabled.Value = false; noteLight.Attenuation.Value = 1.0f; noteLight.Color.Value = new Vector3(0.3f); noteLight.Add(new Binding <Vector3>(noteLight.Position, () => Vector3.Transform(new Vector3(0.25f, 0.0f, 0.0f), phoneBone.Value * model.Transform), phoneBone, model.Transform)); const float screenScale = 0.0007f; screen.Scale.Value = new Vector3(1.0f, (float)phoneUi.RenderTargetSize.Value.Y * screenScale, (float)phoneUi.RenderTargetSize.Value.X * screenScale); // Transform screen space mouse position into 3D, then back into the 2D space of the phone UI Property <Matrix> screenTransform = new Property <Matrix>(); screen.Add(new Binding <Matrix>(screenTransform, () => Matrix.CreateScale(screen.Scale) * screen.Transform, screen.Scale, screen.Transform)); phoneUi.Setup3D(screenTransform); // Phone UI const float padding = 8.0f; const float messageWidth = phoneWidth - padding * 2.0f; Func <Property <Color>, string, float, Container> makeButton = delegate(Property <Color> color, string text, float width) { Container bg = new Container(); bg.Tint.Value = color; bg.PaddingBottom.Value = bg.PaddingLeft.Value = bg.PaddingRight.Value = bg.PaddingTop.Value = padding * 0.5f; bg.Add(new Binding <Color>(bg.Tint, () => bg.Highlighted ? new Color(color.Value.ToVector4() + new Vector4(0.2f, 0.2f, 0.2f, 0.0f)) : color, bg.Highlighted, color)); TextElement msg = new TextElement(); msg.Name.Value = "Text"; msg.FontFile.Value = main.Font; msg.Text.Value = text; msg.WrapWidth.Value = width; bg.Children.Add(msg); return(bg); }; Action <Container, float> centerButton = delegate(Container button, float width) { TextElement text = (TextElement)button.Children[0]; text.AnchorPoint.Value = new Vector2(0.5f, 0); text.Add(new Binding <Vector2>(text.Position, x => new Vector2(x.X * 0.5f, padding), button.Size)); button.ResizeHorizontal.Value = false; button.ResizeVertical.Value = false; button.Size.Value = new Vector2(width, 36.0f * main.FontMultiplier); }; Func <UIComponent, bool, Container> makeAlign = delegate(UIComponent component, bool right) { Container container = new Container(); container.Opacity.Value = 0.0f; container.PaddingBottom.Value = container.PaddingLeft.Value = container.PaddingRight.Value = container.PaddingTop.Value = 0.0f; container.ResizeHorizontal.Value = false; container.Size.Value = new Vector2(messageWidth, 0.0f); component.AnchorPoint.Value = new Vector2(right ? 1.0f : 0.0f, 0.0f); component.Position.Value = new Vector2(right ? messageWidth : 0.0f, 0.0f); container.Children.Add(component); return(container); }; Property <Color> incomingColor = new Property <Color> { Value = new Color(0.0f, 0.0f, 0.0f, 1.0f) }; Property <Color> outgoingColor = new Property <Color> { Value = new Color(0.0f, 0.175f, 0.35f, 1.0f) }; Property <Color> alternateSenderColor = new Property <Color> { Value = new Color(0.25f, 0.0f, 0.25f, 1.0f) }; Property <Color> composeColor = new Property <Color> { Value = new Color(0.5f, 0.0f, 0.0f, 1.0f) }; Property <Color> disabledColor = new Property <Color> { Value = new Color(0.35f, 0.35f, 0.35f, 1.0f) }; Property <Color> topBarColor = new Property <Color> { Value = new Color(0.15f, 0.15f, 0.15f, 1.0f) }; Container topBarContainer = new Container(); topBarContainer.ResizeHorizontal.Value = false; topBarContainer.Size.Value = new Vector2(phoneUi.RenderTargetSize.Value.X, 0.0f); topBarContainer.Tint.Value = topBarColor; phoneUi.Root.Children.Add(topBarContainer); ListContainer phoneTopBar = new ListContainer(); phoneTopBar.Orientation.Value = ListContainer.ListOrientation.Horizontal; phoneTopBar.Spacing.Value = padding; topBarContainer.Children.Add(phoneTopBar); Sprite signalIcon = new Sprite(); signalIcon.Image.Value = "Images\\signal"; phoneTopBar.Children.Add(signalIcon); TextElement noService = new TextElement(); noService.FontFile.Value = main.Font; noService.Text.Value = "\\no service"; phoneTopBar.Children.Add(noService); signalIcon.Add(new Binding <bool>(signalIcon.Visible, () => player.SignalTower.Value.Target != null || phone.ActiveAnswers.Length > 0 || phone.Schedules.Length > 0, player.SignalTower, phone.ActiveAnswers.Length, phone.Schedules.Length)); noService.Add(new Binding <bool>(noService.Visible, x => !x, signalIcon.Visible)); ListContainer tabs = new ListContainer(); tabs.Orientation.Value = ListContainer.ListOrientation.Horizontal; tabs.Spacing.Value = 0; phoneUi.Root.Children.Add(tabs); Property <Color> messageTabColor = new Property <Color> { Value = outgoingColor }; phoneUi.Add(new Binding <Color, Phone.Mode>(messageTabColor, x => x == Phone.Mode.Messages ? outgoingColor : topBarColor, phone.CurrentMode)); Container messageTab = makeButton(messageTabColor, "\\messages", phoneUi.RenderTargetSize.Value.X * 0.5f - padding); centerButton(messageTab, phoneUi.RenderTargetSize.Value.X * 0.5f); tabs.Children.Add(messageTab); messageTab.Add(new CommandBinding(messageTab.MouseLeftUp, delegate() { phone.CurrentMode.Value = Phone.Mode.Messages; })); Property <Color> photoTabColor = new Property <Color> { Value = topBarColor }; phoneUi.Add(new Binding <Color>(photoTabColor, delegate() { if (phone.CurrentMode == Phone.Mode.Photos) { return(outgoingColor); } else if (string.IsNullOrEmpty(phone.Photo)) { return(disabledColor); } else { return(topBarColor); } }, phone.CurrentMode, phone.Photo)); Container photoTab = makeButton(photoTabColor, "\\photos", phoneUi.RenderTargetSize.Value.X * 0.5f - padding); centerButton(photoTab, phoneUi.RenderTargetSize.Value.X * 0.5f); tabs.Children.Add(photoTab); photoTab.Add(new CommandBinding(photoTab.MouseLeftUp, delegate() { if (!string.IsNullOrEmpty(phone.Photo)) { phone.CurrentMode.Value = Phone.Mode.Photos; } })); tabs.Add(new Binding <Vector2>(tabs.Position, x => new Vector2(0, x.Y), topBarContainer.Size)); ListContainer messageLayout = new ListContainer(); messageLayout.Spacing.Value = padding; messageLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; messageLayout.Add(new Binding <Vector2>(messageLayout.Position, () => new Vector2(padding, topBarContainer.Size.Value.Y + tabs.Size.Value.Y), topBarContainer.Size, tabs.Size)); messageLayout.Add(new Binding <Vector2>(messageLayout.Size, () => new Vector2(phoneUi.RenderTargetSize.Value.X - padding * 2.0f, phoneUi.RenderTargetSize.Value.Y - padding - topBarContainer.Size.Value.Y - tabs.Size.Value.Y), phoneUi.RenderTargetSize, topBarContainer.Size, tabs.Size)); messageLayout.Add(new Binding <bool, Phone.Mode>(messageLayout.Visible, x => x == Phone.Mode.Messages, phone.CurrentMode)); phoneUi.Root.Children.Add(messageLayout); Container photoLayout = new Container(); photoLayout.Opacity.Value = 0; photoLayout.PaddingLeft.Value = photoLayout.PaddingRight.Value = photoLayout.PaddingTop.Value = photoLayout.PaddingBottom.Value = 0; photoLayout.Add(new Binding <Vector2>(photoLayout.Position, () => new Vector2(0, topBarContainer.Size.Value.Y + tabs.Size.Value.Y), topBarContainer.Size, tabs.Size)); photoLayout.Add(new Binding <Vector2>(photoLayout.Size, () => new Vector2(phoneUi.RenderTargetSize.Value.X, phoneUi.RenderTargetSize.Value.Y - topBarContainer.Size.Value.Y - tabs.Size.Value.Y), phoneUi.RenderTargetSize, topBarContainer.Size, tabs.Size)); photoLayout.Add(new Binding <bool>(photoLayout.Visible, x => !x, messageLayout.Visible)); phoneUi.Root.Children.Add(photoLayout); Sprite photoImage = new Sprite(); photoImage.AnchorPoint.Value = new Vector2(0.5f, 0.5f); photoImage.Add(new Binding <string>(photoImage.Image, phone.Photo)); photoImage.Add(new Binding <Vector2>(photoImage.Position, x => x * 0.5f, photoLayout.Size)); photoLayout.Children.Add(photoImage); Container composeButton = makeButton(composeColor, "\\compose", messageWidth - padding * 2.0f); TextElement composeText = (TextElement)composeButton.GetChildByName("Text"); composeText.Add(new Binding <string, bool>(composeText.Text, x => x ? "\\compose gamepad" : "\\compose", main.GamePadConnected)); UIComponent composeAlign = makeAlign(composeButton, true); Scroller phoneScroll = new Scroller(); phoneScroll.ResizeVertical.Value = false; phoneScroll.Add(new Binding <Vector2>(phoneScroll.Size, () => new Vector2(messageLayout.Size.Value.X, messageLayout.Size.Value.Y - messageLayout.Spacing.Value - composeAlign.ScaledSize.Value.Y), messageLayout.Size, messageLayout.Spacing, composeAlign.ScaledSize)); messageLayout.Children.Add(phoneScroll); messageLayout.Children.Add(composeAlign); ListContainer msgList = new ListContainer(); msgList.Spacing.Value = padding * 0.5f; msgList.Orientation.Value = ListContainer.ListOrientation.Vertical; msgList.ResizePerpendicular.Value = false; msgList.Size.Value = new Vector2(messageWidth, 0.0f); phoneScroll.Children.Add(msgList); Container answerContainer = new Container(); answerContainer.PaddingBottom.Value = answerContainer.PaddingLeft.Value = answerContainer.PaddingRight.Value = answerContainer.PaddingTop.Value = padding; answerContainer.Tint.Value = incomingColor; answerContainer.AnchorPoint.Value = new Vector2(1.0f, 1.0f); phoneUi.Root.CheckLayout(); answerContainer.Position.Value = composeAlign.GetAbsolutePosition() + new Vector2(composeAlign.ScaledSize.Value.X, 0); phoneUi.Root.Children.Add(answerContainer); answerContainer.Visible.Value = false; ListContainer answerList = new ListContainer(); answerList.Orientation.Value = ListContainer.ListOrientation.Vertical; answerList.Alignment.Value = ListContainer.ListAlignment.Max; answerContainer.Children.Add(answerList); int selectedAnswer = 0; composeButton.Add(new CommandBinding(composeButton.MouseLeftUp, delegate() { answerContainer.Visible.Value = !answerContainer.Visible; if (answerContainer.Visible && main.GamePadConnected) { selectedAnswer = 0; foreach (UIComponent answer in answerList.Children) { answer.Highlighted.Value = false; } answerList.Children[0].Highlighted.Value = true; } })); tabs.Add(new Binding <bool>(tabs.EnableInput, () => !main.Paused && !answerContainer.Visible, answerContainer.Visible, main.Paused)); msgList.Add(new Binding <bool>(msgList.EnableInput, () => !main.Paused && !answerContainer.Visible, answerContainer.Visible, main.Paused)); answerContainer.Add(new Binding <bool>(answerContainer.EnableInput, x => !x, main.Paused)); composeButton.Add(new Binding <bool>(composeButton.EnableInput, x => !x, main.Paused)); Action scrollToBottom = delegate() { // HACK Animation scroll = new Animation ( new Animation.Delay(0.01f), new Animation.Execute(delegate() { phoneScroll.ScrollToBottom(); }) ); entity.Add(scroll); }; // Note UIRenderer noteUi = entity.GetOrCreate <UIRenderer>("NoteUI"); const float noteWidth = 400.0f; noteUi.RenderTargetBackground.Value = new Microsoft.Xna.Framework.Color(0.8f, 0.75f, 0.7f); noteUi.RenderTargetSize.Value = new Point((int)noteWidth, (int)(noteWidth * 1.29f)); // 8.5x11 aspect ratio noteUi.Serialize = false; noteUi.Enabled.Value = false; Model noteModel = entity.GetOrCreate <Model>("Note"); noteModel.Filename.Value = "Models\\note"; noteModel.Add(new Binding <Microsoft.Xna.Framework.Graphics.RenderTarget2D>(noteModel.GetRenderTarget2DParameter("Diffuse" + Model.SamplerPostfix), noteUi.RenderTarget)); noteModel.Add(new Binding <Matrix>(noteModel.Transform, x => Matrix.CreateTranslation(-0.005f, 0.05f, 0.08f) * x, phoneModel.Transform)); noteModel.Serialize = false; noteModel.Enabled.Value = false; Container togglePhoneMessage = null; entity.Add(new NotifyBinding(delegate() { bool hasSignalTower = (player.SignalTower.Value.Target != null && player.SignalTower.Value.Target.Active && !string.IsNullOrEmpty(player.SignalTower.Value.Target.Get <SignalTower>().Initial)); if (hasSignalTower) { phone.Enabled.Value = true; } bool hasNoteOrSignalTower = (player.Note.Value.Target != null && player.Note.Value.Target.Active) || hasSignalTower; if (togglePhoneMessage == null && hasNoteOrSignalTower) { togglePhoneMessage = main.Menu.ShowMessage(entity, hasSignalTower ? "\\signal tower prompt" : "\\note prompt"); } else if (togglePhoneMessage != null && !hasNoteOrSignalTower && !phoneActive && !noteActive) { main.Menu.HideMessage(null, togglePhoneMessage); togglePhoneMessage = null; } }, player.Note, player.SignalTower)); entity.Add(new CommandBinding(entity.Delete, delegate() { if (togglePhoneMessage != null && togglePhoneMessage.Active) { togglePhoneMessage.Delete.Execute(); } if (noteActive) { noteActive.Value = false; player.Note.Value = null; enableWalking.Value = true; } })); // Note UI const float notePadding = 40.0f; ListContainer noteLayout = new ListContainer(); noteLayout.Spacing.Value = padding; noteLayout.Orientation.Value = ListContainer.ListOrientation.Vertical; noteLayout.Alignment.Value = ListContainer.ListAlignment.Min; noteLayout.Position.Value = new Vector2(notePadding, notePadding); noteLayout.Add(new Binding <Vector2, Point>(noteLayout.Size, x => new Vector2(x.X - notePadding * 2.0f, x.Y - notePadding * 2.0f), noteUi.RenderTargetSize)); noteUi.Root.Children.Add(noteLayout); Sprite noteUiImage = new Sprite(); noteLayout.Children.Add(noteUiImage); TextElement noteUiText = new TextElement(); noteUiText.FontFile.Value = main.Font; noteUiText.Tint.Value = new Microsoft.Xna.Framework.Color(0.1f, 0.1f, 0.1f); noteUiText.Add(new Binding <float, Vector2>(noteUiText.WrapWidth, x => x.X, noteLayout.Size)); noteLayout.Children.Add(noteUiText); // Toggle note Animation noteAnim = null; float startRotationY = 0; Action <bool> showNote = delegate(bool show) { model.Stop("Phone", "Note", "VRPhone", "VRNote"); Entity noteEntity = player.Note.Value.Target; noteActive.Value = show && noteEntity != null; Note note = noteEntity != null?noteEntity.Get <Note>() : null; if (noteActive) { input.EnableLook.Value = input.EnableMouse.Value = false; enableWalking.Value = false; noteModel.Enabled.Value = true; noteUi.Enabled.Value = true; noteLight.Enabled.Value = true; Session.Recorder.Event(main, "Note", note.Text); noteUiImage.Image.Value = note.Image; noteUiText.Text.Value = note.Text; string noteAnimation; #if VR if (main.VR) { noteAnimation = "VRNote"; } else #endif noteAnimation = "Note"; model.StartClip(noteAnimation, 6, true, AnimatedModel.DefaultBlendTime * 2.0f); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_NOTE_PICKUP, entity); if (noteAnim != null && noteAnim.Active) { noteAnim.Delete.Execute(); } else { startRotationY = input.Mouse.Value.Y; } // Level the player's view noteAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ) ); entity.Add(noteAnim); } else { enableWalking.Value = true; if (note != null) { Session.Recorder.Event(main, "NoteEnd"); } AkSoundEngine.PostEvent(AK.EVENTS.PLAY_NOTE_DROP, entity); if (note != null && !note.IsCollected) { note.IsCollected.Value = true; } // Return the player's view if (noteAnim != null && noteAnim.Active) { noteAnim.Delete.Execute(); } noteAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * x); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ), new Animation.Execute(delegate() { noteModel.Enabled.Value = false; noteUi.Enabled.Value = false; noteLight.Enabled.Value = false; input.EnableLook.Value = input.EnableMouse.Value = true; }) ); entity.Add(noteAnim); } }; // Toggle phone Animation phoneAnim = null; Action <bool> showPhone = delegate(bool show) { if (togglePhoneMessage != null) { main.Menu.HideMessage(null, togglePhoneMessage); togglePhoneMessage = null; } if (show || (phone.Schedules.Length == 0 && !phone.WaitForAnswer)) { phoneActive.Value = show; answerContainer.Visible.Value = false; model.Stop("Phone", "Note", "VRPhone", "VRNote"); if (phoneActive) { phoneUi.IsMouseVisible.Value = true; enableWalking.Value = false; phoneModel.Enabled.Value = true; screen.Enabled.Value = true; phoneUi.Enabled.Value = true; phoneLight.Enabled.Value = true; input.EnableLook.Value = input.EnableMouse.Value = false; Session.Recorder.Event(main, "Phone"); phoneScroll.CheckLayout(); scrollToBottom(); string phoneAnimation; #if VR if (main.VR) { phoneAnimation = "VRPhone"; } else #endif phoneAnimation = "Phone"; model.StartClip(phoneAnimation, 6, true, AnimatedModel.DefaultBlendTime * 2.0f); // Level the player's view if (phoneAnim != null && phoneAnim.Active) { phoneAnim.Delete.Execute(); } else { startRotationY = input.Mouse.Value.Y; } phoneAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * (1.0f - x)); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ) ); entity.Add(phoneAnim); } else { Session.Recorder.Event(main, "PhoneEnd"); enableWalking.Value = true; phoneUi.IsMouseVisible.Value = false; // Return the player's view if (phoneAnim != null && phoneAnim.Active) { phoneAnim.Delete.Execute(); } phoneAnim = new Animation ( new Animation.Ease ( new Animation.Custom(delegate(float x) { input.Mouse.Value = new Vector2(input.Mouse.Value.X, startRotationY * x); }, 0.5f), Animation.Ease.EaseType.OutQuadratic ), new Animation.Execute(delegate() { phoneModel.Enabled.Value = false; screen.Enabled.Value = false; phoneUi.Enabled.Value = false; phoneLight.Enabled.Value = false; input.EnableLook.Value = input.EnableMouse.Value = true; }) ); entity.Add(phoneAnim); } } }; input.Bind(main.Settings.TogglePhone, PCInput.InputState.Down, delegate() { // Special hack to prevent phone toggling when you're trying to open the Steam overlay if (main.Settings.TogglePhone.Value.Key == Keys.Tab && input.GetKey(Keys.LeftShift)) { return; } if (noteActive || phoneActive || phone.CanReceiveMessages) { if (!phoneActive && (noteActive || player.Note.Value.Target != null)) { showNote(!noteActive); } else if (phone.Enabled) { showPhone(!phoneActive); } } }); phone.Add(new CommandBinding(phone.Show, delegate() { phone.Enabled.Value = true; if (!phoneActive) { showPhone(true); } })); // Gamepad code for the phone input.Add(new CommandBinding(input.GetButtonUp(Buttons.A), () => phoneActive && composeButton.Visible && phone.CurrentMode.Value == Phone.Mode.Messages, delegate() { if (answerContainer.Visible) { answerList.Children[selectedAnswer].MouseLeftUp.Execute(); } else { composeButton.MouseLeftUp.Execute(); } })); input.Add(new CommandBinding(input.GetButtonUp(Buttons.B), () => phoneActive && answerContainer.Visible, delegate() { answerContainer.Visible.Value = false; })); const float moveInterval = 0.1f; const float switchInterval = 0.2f; float lastScroll = 0; float lastModeSwitch = 0; Action <int> scrollPhone = delegate(int delta) { if (main.TotalTime - lastScroll > moveInterval && main.TotalTime - lastModeSwitch > switchInterval) { if (answerContainer.Visible) { answerList.Children[selectedAnswer].Highlighted.Value = false; selectedAnswer += delta; while (selectedAnswer < 0) { selectedAnswer += answerList.Children.Length; } while (selectedAnswer > answerList.Children.Length - 1) { selectedAnswer -= answerList.Children.Length; } answerList.Children[selectedAnswer].Highlighted.Value = true; } else { phoneScroll.MouseScrolled.Execute(delta * -4); } lastScroll = main.TotalTime; } }; Action switchMode = delegate() { if (main.TotalTime - lastScroll > switchInterval && main.TotalTime - lastModeSwitch > moveInterval) { Phone.Mode current = phone.CurrentMode; Phone.Mode nextMode = current == Phone.Mode.Messages ? Phone.Mode.Photos : Phone.Mode.Messages; if (nextMode == Phone.Mode.Photos && string.IsNullOrEmpty(phone.Photo)) { nextMode = Phone.Mode.Messages; } phone.CurrentMode.Value = nextMode; lastModeSwitch = main.TotalTime; } }; input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickLeft), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickRight), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadLeft), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadRight), () => phoneActive && !answerContainer.Visible, switchMode)); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadUp), () => phoneActive, delegate() { scrollPhone(-1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.LeftThumbstickDown), () => phoneActive, delegate() { scrollPhone(1); })); input.Add(new CommandBinding(input.GetButtonDown(Buttons.DPadDown), () => phoneActive, delegate() { scrollPhone(1); })); Func <Phone.Sender, Property <Color> > messageColor = delegate(Phone.Sender sender) { switch (sender) { case Phone.Sender.Player: return(outgoingColor); case Phone.Sender.A: return(incomingColor); default: return(alternateSenderColor); } }; msgList.Add(new ListBinding <UIComponent, Phone.Message> ( msgList.Children, phone.Messages, delegate(Phone.Message msg) { return(makeAlign(makeButton(messageColor(msg.Sender), "\\" + msg.Name, messageWidth - padding * 2.0f), msg.Sender == Phone.Sender.Player)); } )); Action <float, Container> animateMessage = delegate(float delay, Container msg) { msg.CheckLayout(); Vector2 originalSize = msg.Size; msg.Size.Value = new Vector2(0, originalSize.Y); entity.Add(new Animation ( new Animation.Delay(delay), new Animation.Ease(new Animation.Vector2MoveTo(msg.Size, originalSize, 0.5f), Animation.Ease.EaseType.OutExponential) )); }; Container typingIndicator = null; Action showTypingIndicator = delegate() { typingIndicator = makeAlign(makeButton(incomingColor, "\\...", messageWidth - padding * 2.0f), false); msgList.Children.Add(typingIndicator); animateMessage(0.2f, typingIndicator); }; if (phone.Schedules.Length > 0) { showTypingIndicator(); } answerList.Add(new ListBinding <UIComponent, Phone.Ans> ( answerList.Children, phone.ActiveAnswers, delegate(Phone.Ans answer) { UIComponent button = makeButton(outgoingColor, "\\" + answer.Name, messageWidth - padding * 4.0f); button.Add(new CommandBinding(button.MouseLeftUp, delegate() { if (!phone.WaitForAnswer) // If we're not waiting for an answer, the player must be initiating a conversation { // This is the start of a conversation // Disable the signal tower if we're in range Entity s = player.SignalTower.Value.Target; if (s != null) { s.Get <SignalTower>().Initial.Value = null; } } AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PHONE_SEND, entity); phone.Answer(answer); scrollToBottom(); if (phone.Schedules.Length == 0) // No more messages incoming { if (togglePhoneMessage == null) { togglePhoneMessage = main.Menu.ShowMessage(entity, "\\phone done prompt"); } } else { // More messages incoming showTypingIndicator(); } })); return(button); } )); Action refreshComposeButtonVisibility = delegate() { bool show = phone.ActiveAnswers.Length > 0 && phone.Schedules.Length == 0; answerContainer.Visible.Value &= show; composeButton.Visible.Value = show; selectedAnswer = 0; }; composeButton.Add(new ListNotifyBinding <Phone.Ans>(refreshComposeButtonVisibility, phone.ActiveAnswers)); composeButton.Add(new ListNotifyBinding <Phone.Schedule>(refreshComposeButtonVisibility, phone.Schedules)); refreshComposeButtonVisibility(); entity.Add(new CommandBinding(phone.MessageReceived, delegate() { if (typingIndicator != null) { typingIndicator.Delete.Execute(); typingIndicator = null; } if (phone.Schedules.Length > 0) { showTypingIndicator(); } float delay; if (phoneActive) { scrollToBottom(); delay = 0; } else { showPhone(true); delay = 0.5f; } // Animate the new message animateMessage(delay, (Container)msgList.Children[msgList.Children.Length - 1].Children[0]); AkSoundEngine.PostEvent(AK.EVENTS.PLAY_PHONE_VIBRATE, entity); if (togglePhoneMessage == null && phone.Schedules.Length == 0 && phone.ActiveAnswers.Length == 0) // No more messages incoming, and no more answers to give { togglePhoneMessage = main.Menu.ShowMessage(entity, "[{{TogglePhone}}]"); } })); if (noteActive) { showNote(true); } else if (phoneActive) { showPhone(true); } }
protected override void updateLayout() { if (this.binding == null) { this.binding = new NotifyBinding(delegate() { this.layoutDirty = true; }, this.Children.SelectMany(x => new IProperty[] { x.ScaledSize, x.Visible }).ToArray()); this.Add(this.binding); } float spacing = this.Spacing; Vector2 maxSize = Vector2.Zero; if (this.ResizePerpendicular) { for (int i = 0; i < this.Children.Count; i++) { UIComponent child = this.Children[i]; if (child.Visible) { Vector2 size = child.ScaledSize; maxSize.X = Math.Max(maxSize.X, size.X); maxSize.Y = Math.Max(maxSize.Y, size.Y); } } } else { maxSize = this.Size; } if (this.Orientation.Value == ListOrientation.Horizontal) { Vector2 anchorPoint; switch (this.Alignment.Value) { case ListAlignment.Min: anchorPoint = Vector2.Zero; break; case ListAlignment.Middle: anchorPoint = new Vector2(0, 0.5f); break; case ListAlignment.Max: anchorPoint = new Vector2(0, 1); break; default: anchorPoint = Vector2.Zero; break; } Vector2 pos = new Vector2(0, maxSize.Y * anchorPoint.Y); foreach (UIComponent child in this.Reversed ? this.Children.Reverse() : this.Children) { child.AnchorPoint.Value = anchorPoint; child.Position.Value = pos; if (child.Visible) { pos.X += child.ScaledSize.Value.X + spacing; } } this.Size.Value = new Vector2(Math.Max(0, pos.X - spacing), maxSize.Y); } else { Vector2 anchorPoint; switch (this.Alignment.Value) { case ListAlignment.Min: anchorPoint = Vector2.Zero; break; case ListAlignment.Middle: anchorPoint = new Vector2(0.5f, 0); break; case ListAlignment.Max: anchorPoint = new Vector2(1, 0); break; default: anchorPoint = Vector2.Zero; break; } Vector2 pos = new Vector2(maxSize.X * anchorPoint.X, 0); foreach (UIComponent child in this.Reversed ? this.Children.Reverse() : this.Children) { child.AnchorPoint.Value = anchorPoint; child.Position.Value = pos; if (child.Visible) { pos.Y += child.ScaledSize.Value.Y + spacing; } } this.Size.Value = new Vector2(maxSize.X, Math.Max(0, pos.Y - spacing)); } }