public static IController CreateSimpleKeysController(LegendOfZelda game) { IDictionary <Keys, ICommand> keyBinds = new Dictionary <Keys, ICommand>(); ICommand cmd; cmd = new ResetCommand(game); keyBinds.Add(Keys.R, cmd); cmd = new QuitCommand(game); keyBinds.Add(Keys.Q, cmd); return(new SinglePressKeyboardController(keyBinds)); }
public static IController CreateSinglePressKeysController(LegendOfZelda game) { IDictionary <Keys, ICommand> keyBinds = new Dictionary <Keys, ICommand>(); ICommand cmd; cmd = new PlayerAttackCommand(game.Link); keyBinds.Add(Keys.Z, cmd); keyBinds.Add(Keys.N, cmd); //item Commands cmd = new PlayerUseCurrentItemCommand(game.Link, game.ProjectileManager); keyBinds.Add(Keys.D2, cmd); keyBinds.Add(Keys.NumPad2, cmd); keyBinds.Add(Keys.B, cmd); cmd = new ResetCommand(game); keyBinds.Add(Keys.R, cmd); cmd = new QuitCommand(game); keyBinds.Add(Keys.Q, cmd); cmd = new PauseGameCommand(game); keyBinds.Add(Keys.P, cmd); cmd = new InventoryTransitionCommand(game); keyBinds.Add(Keys.I, cmd); cmd = new ItemShopTransitionCommand(game); keyBinds.Add(Keys.E, cmd); cmd = new InventoryMoveCommand(game, "left", game.Link); keyBinds.Add(Keys.H, cmd); cmd = new InventoryMoveCommand(game, "right", game.Link); keyBinds.Add(Keys.J, cmd); cmd = new AddKeyCommand(game.Link); keyBinds.Add(Keys.K, cmd); cmd = new AddBombCommand(game.Link); keyBinds.Add(Keys.L, cmd); cmd = new AddRupeesCommand(game.Link); keyBinds.Add(Keys.M, cmd); cmd = new SelectItemCommand(game, "down"); keyBinds.Add(Keys.Down, cmd); cmd = new SelectItemCommand(game, "up"); keyBinds.Add(Keys.Up, cmd); cmd = new PurchaseItemCommand(game); keyBinds.Add(Keys.Enter, cmd); return(new SinglePressKeyboardController(keyBinds)); }