// // < Board events > // protected void _OnItemSelected(LeeBoardItem item) { if (!_active) { return; } if (Input.GetMouseButtonDown(0)) { _SelectItem(item); } else { _AddEdge(item); } }
// // </ Board events > // protected void _SelectItem(LeeBoardItem item) { _itemEditor.gameObject.Show(); _itemEditor.EditItem(item); }
protected void _AddEdge(LeeBoardItem item) { _itemEditor.AddEdge(item); }