private void IncrementDance()
        {
            selectedDanceNum++;
            switch (selectedDanceNum % 3)
            {
                case 1:
                    selectedDance = dance1;
                    break;
                case 2:
                    selectedDance = dance2;
                    break;
                case 0:
                    selectedDance = dance3;
                    break;
                default:
                    selectedDance = dance1;
                    break;
            }

            if(videoPlayer2 != null)
                videoPlayer2.Dispose();
            loopTime.Reset();
            loopTime.Start();
            GLOBALS.PLAYER_ONE_ACTIVE = true;
            GLOBALS.PLAYER_TWO_ACTIVE = true;
            gameState = (int)GameState.HOWTOPLAY;
        }
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            font = Content.Load<SpriteFont>("myFont");
            resultFont = Content.Load<SpriteFont>("resultFont");

            howtoplay = Content.Load<Texture2D>("Textures\\instructions");

            kinectDepthVisualizer = Content.Load<Effect>("KinectDepthVisualizer");
            // Create and load all the dance step icons
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), spriteBatch);
            jointTexture = Content.Load<Texture2D>("Textures\\joint");
            shadowTexture = Content.Load<Texture2D>("Textures\\shadow");
            backgroundDabke = Content.Load<Texture2D>("Textures\\backgroundDabke");
            scoreBackground = Content.Load<Texture2D>("Textures\\scoreBackground");
            continueBackground = Content.Load<Texture2D>("Textures\\continueBackground");
            StepHomeOFF = Content.Load<Texture2D>("Textures\\dsteps1OFF");
            StepCrossOFF = Content.Load<Texture2D>("Textures\\dsteps2OFF");
            StepKickOFF = Content.Load<Texture2D>("Textures\\dsteps3OFF");

            //All dance sprites
            /*
            female_BackSpinRightKneeLift = Content.Load<Texture2D>("Sprites\\female_BackSpinRightKneeLift");
            female_crossover = Content.Load<Texture2D>("Sprites\\female_crossover");
            female_Crouch_HipShake = Content.Load<Texture2D>("Sprites\\female_Crouch_HipShake");
            female_Crouch_HipSwivel = Content.Load<Texture2D>("Sprites\\female_Crouch_HipSwivel");
            female_ElbowSway = Content.Load<Texture2D>("Sprites\\female_ElbowSway");
            female_HandSwingBack = Content.Load<Texture2D>("Sprites\\female_HandSwingBack");
            female_HandSwingFront = Content.Load<Texture2D>("Sprites\\female_HandSwingFront");
            female_HandSwingLeft = Content.Load<Texture2D>("Sprites\\female_HandSwingLeft");
            female_HandSwingRight = Content.Load<Texture2D>("Sprites\\female_HandSwingRight");
            female_HipShakeBack = Content.Load<Texture2D>("Sprites\\female_HipShakeBack");
            female_HipShakeFront = Content.Load<Texture2D>("Sprites\\female_HipShakeFront");
            female_Home = Content.Load<Texture2D>("Sprites\\female_Home");
            female_LeftBendHipShake = Content.Load<Texture2D>("Sprites\\female_LeftBendHipShake");
            female_LeftKneeBendCrouch_Left = Content.Load<Texture2D>("Sprites\\female_LeftKneeBendCrouch_Left");
            female_LeftKneeBendCrouch_Right = Content.Load<Texture2D>("Sprites\\female_LeftKneeBendCrouch_Right");
            female_LeftKneeKick = Content.Load<Texture2D>("Sprites\\female_LeftKneeKick");
            female_LeftKneeLift = Content.Load<Texture2D>("Sprites\\female_LeftKneeLift");
            female_LeftKneeLift_FaceLeft = Content.Load<Texture2D>("Sprites\\female_LeftKneeLift_FaceLeft");
            female_LeftKneeLift_FrontTorso = Content.Load<Texture2D>("Sprites\\female_LeftKneeLift_FrontTorso");
            female_RightHandHigh = Content.Load<Texture2D>("Sprites\\female_RightHandHigh");
            female_rightKneeKick = Content.Load<Texture2D>("Sprites\\female_rightKneeKick");
            female_RightKneeLift = Content.Load<Texture2D>("Sprites\\female_RightKneeLift");
            female_RightKneeLift_FaceLeft = Content.Load<Texture2D>("Sprites\\female_RightKneeLift_FaceLeft");
            female_ScrollingHands_Left = Content.Load<Texture2D>("Sprites\\female_ScrollingHands_Left");
            female_ScrollingHands_Right = Content.Load<Texture2D>("Sprites\\female_ScrollingHands_Right");
            female_ThrillerhandsLeft = Content.Load<Texture2D>("Sprites\\female_ThrillerhandsLeft");
            female_WristArcRaise_Left = Content.Load<Texture2D>("Sprites\\female_WristArcRaise_Left");
            female_WristArcRaise_Right = Content.Load<Texture2D>("Sprites\\female_WristArcRaise_Right");

            male_crossover = Content.Load<Texture2D>("Sprites\\male_crossover");
            male_KneelandClap = Content.Load<Texture2D>("Sprites\\male_KneelandClap");
            male_LeftHandToFace_Spin = Content.Load<Texture2D>("Sprites\\male_LeftHandToFace_Spin");
            male_LeftKneeBendCrouch_Left = Content.Load<Texture2D>("Sprites\\male_LeftKneeBendCrouch_Left");
            male_LeftKneeBendCrouch_Right = Content.Load<Texture2D>("Sprites\\male_LeftKneeBendCrouch_Right");
            male_LeftKneeCross = Content.Load<Texture2D>("Sprites\\male_LeftKneeCross");
            male_LeftKneeKick = Content.Load<Texture2D>("Sprites\\male_LeftKneeKick");
            male_LeftKneeLift = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift");
            male_LeftKneeLift_FaceBack = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_FaceBack");
            male_LeftKneeLift_FaceLeft = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_FaceLeft");
            male_LeftKneeLift_FaceRight = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_FaceRight");
            male_LeftKneeLift_FrontTorso = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_FrontTorso");
            male_LeftKneeLift_FrontTorso_LeftHand = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_FrontTorso_LeftHand");
            male_LeftKneeLift_LeftHand = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_LeftHand");
            male_LeftKneeLift_UnderArm = Content.Load<Texture2D>("Sprites\\male_LeftKneeLift_UnderArm");
            male_RightKneeCross = Content.Load<Texture2D>("Sprites\\male_RightKneeCross");
            male_rightKneeKick = Content.Load<Texture2D>("Sprites\\male_rightKneeKick");
            male_RightKneeKick_UnderArm = Content.Load<Texture2D>("Sprites\\male_RightKneeKick_UnderArm");
            male_RightKneeKneel_UnderArm = Content.Load<Texture2D>("Sprites\\male_RightKneeKneel_UnderArm");
            male_RightKneeKneel_UnderArm_HandBehind = Content.Load<Texture2D>("Sprites\\male_RightKneeKneel_UnderArm_HandBehind");
            male_rightKneeLift = Content.Load<Texture2D>("Sprites\\male_rightKneeLift");
            male_RightKneeLift_FaceRight = Content.Load<Texture2D>("Sprites\\male_RightKneeLift_FaceRight");
            male_RightKneeLift_LeftHand = Content.Load<Texture2D>("Sprites\\male_RightKneeLift_LeftHand");
            male_shrug = Content.Load<Texture2D>("Sprites\\male_shrug");
            male_WaiterHand = Content.Load<Texture2D>("Sprites\\male_WaiterHand");
            */

            n_MoveTarget = Content.Load<Texture2D>("Sprites\\n_MoveTarget");
            n_P1icon = Content.Load<Texture2D>("Textures\\lefthandraise");
            n_P2icon = Content.Load<Texture2D>("Textures\\righthandraise");

            song = Content.Load<Song>("Music\\dabke");
            //MediaPlayer.Play(song);

            dance1.LoadContent(Content);
            dance2.LoadContent(Content);
            dance3.LoadContent(Content);

            video = Content.Load<Video>("Video\\tempIntro");
            video1 = Content.Load<Video>("Video\\Lebanon");
            videoPlayer = new VideoPlayer();
            videoPlayer.Play(video1);
            introVideoTime.Start();
            videoPlayer.IsLooped = true;

            switch (selectedDanceNum % 3)
            {
                case 1:
                    selectedDance = dance1;
                    break;
                case 2:
                    selectedDance = dance2;
                    break;
                case 0:
                    selectedDance = dance3;
                    break;
                default:
                    selectedDance = dance1;
                    break;
            }

            gameEnd = selectedDance.GetMovie().Duration;
        }